Commit graph

2224 commits

Author SHA1 Message Date
Ben Spiers 03a7252d7a Fix controller texture on items 2014-08-04 02:05:23 +01:00
Ben Spiers fad0da2c15 Fix a deprecated method 2014-08-04 01:09:44 +01:00
Ben Spiers 2d3dda245a Get all registered fluids to show up in Portable tanks in NEI. 2014-08-04 01:08:49 +01:00
Ben Spiers 1c71614c4a Properly localise fluid names on machine blocks 2014-08-04 01:01:15 +01:00
Ben Spiers 14852b0b5d Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. 2014-08-03 20:27:20 +01:00
Ben Spiers 2048083e11 Fix energy cubes not coming from NEI charged 2014-08-03 20:27:20 +01:00
Ben Spiers 7c123a9fa1 Fix Factory container slot ids 2014-08-03 20:27:20 +01:00
Aidan C. Brady 943cd1e45b Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
2014-08-03 02:54:46 -04:00
Aidan C. Brady 04987a5626 Merge branch 'master' into development 2014-08-03 02:52:40 -04:00
Ben Spiers 32a52c5f03 Fix the BuildCraft leak quickly
This is already solved in development branches but that commit would pull in a bunch of other stuff as well.
2014-08-03 03:14:17 +01:00
Ben Spiers 9f0e564013 Fix some Server-side packets being sent by the client
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
2014-08-03 02:48:59 +01:00
jstockwin 79ce886df2 Fixed some Electric Chest bugs
Electric Chest was not updating when it was (un)locked, meaning that
mechanical pipes would not (dis)connect and reconnect.

Also noticed that Electric Chest won't accept transporters connecting to
the bottom, which I thought was odd, however it looked intentional so I
left it alone. (..?)

Also made it so electric chests will not open if there is a solid block
above them.
2014-08-03 01:00:16 +01:00
Byron Shelden 020d347ee3 Added additional power generation configuration (#1164)
* Can now configure heat generator power from adjacent lava
 * Can now configure heat generator power from the nether
 * Wind power is now configured by specifying minimal and maximal Y levels and generation values.
    * Defaults to 60J/t at Y 24 and 480J/t at Y 255
2014-08-02 12:56:41 -07:00
Aidan Brady 233f538d75 Merge branch 'development' into 1.8 2014-08-02 14:00:33 -04:00
Aidan Brady 8e10c4fbf7 Fixed panel harvest levels 2014-08-02 14:00:19 -04:00
Aidan 26ffda6a1a Merge pull request #1617 from bshelden/rf-api-update
Updated the RP API to hash e853d244
2014-08-02 13:43:19 -04:00
Aidan Brady 33970b6bf7 Updated Multiblock Controller textures, added multi-meta capability to Connected Texture Renderer 2014-08-02 11:16:14 -04:00
Byron Shelden 0de28777c0 Updated the RP API to hash e853d244 2014-08-02 00:50:32 -07:00
Aidan Brady 19cfb7b8d6 Generalized the actual manager, and the data manager (by means of reflection) 2014-08-02 00:10:29 -04:00
Aidan Brady c97f617692 Generalized some of the multiblock code into a stricter format 2014-08-01 23:44:28 -04:00
Aidan Brady 8f6cf7e1c9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-08-01 22:28:18 -04:00
Aidan Brady d1bef0b7e3 Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. 2014-08-01 22:28:13 -04:00
Ben Spiers e0e54523fb Remove some bad imports 2014-08-02 00:49:46 +01:00
Ben Spiers 34b4742798 Start on framework for energy/fluid/gas/item teleportation 2014-08-02 00:49:00 +01:00
Aidan Brady 548c5b0835 More work, currently broken 2014-08-01 15:49:03 -04:00
Aidan Brady fc7dd3e65a Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM 2014-08-01 13:04:31 -04:00
Aidan Brady 1cfe6fc352 Started work on implementation of Dynamic Tank cache merging, fixed Salination Tank not rendering at height 3, made sure all multiblocks load after partial chunk load 2014-08-01 01:33:54 -04:00
Aidan Brady 4090fcf490 Reactor now auto-forms 2014-08-01 00:55:24 -04:00
Aidan Brady 22db67c895 Spacing cleanup 2014-07-31 22:27:46 -04:00
Aidan Brady dde9b53447 Fixed the addition of the "creative control circuit" 2014-07-31 21:08:46 -04:00
Aidan Brady d9bb5845cd Naming standards :) 2014-07-31 20:55:01 -04:00
Ben Spiers 725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Aidan Brady 6762f416d3 Glowing lasers and laser amplifier model! 2014-07-31 19:46:31 -04:00
Aidan Brady 6e975ee632 Made them really infinite 2014-07-31 19:29:49 -04:00
Aidan Brady da35b509fd Creative Energy Cube now won't be drained of or receive power. 2014-07-31 19:19:03 -04:00
Aidan Brady ed4aa7671c Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/EnergyNetwork.java
2014-07-31 19:00:54 -04:00
Aidan Brady 7e378dd796 Fixed Atomic Disassembler issue 2014-07-31 18:57:18 -04:00
Aidan Brady b2e676aabb Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess 2014-07-31 18:41:27 -04:00
Aidan Brady 269343f9f0 Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. 2014-07-31 18:17:03 -04:00
Aidan Brady 285423d4b1 Merge branch 'development' into 1.8 2014-07-31 18:08:12 -04:00
Aidan Brady 4a70449899 Merge branch 'master' into development 2014-07-31 18:07:58 -04:00
Aidan 56e6cbcb55 Merge pull request #1590 from Tonius/patch-1
Various fixes to jetpack-related rendering
2014-07-31 18:04:28 -04:00
Aidan 057c4d0ea8 Merge pull request #1596 from mymagadsl/patch-3
Update zh_TW.lang
2014-07-31 18:03:37 -04:00
Ben Spiers 5f83a42fc8 Make some textures more transparent to get a better look at the fusion plasma. 2014-07-31 22:58:20 +01:00
Ben Spiers a6ff4750e4 Fusion reactor NBT save/load, and a first attempt at plasma render. Fusion reactor is basically finished at this point. 2014-07-31 22:57:30 +01:00
Ben Spiers d7c060d6fb Update BC API and fix up EnergyNet and CableUtils to work with the new MjAPI 2014-07-31 18:41:32 +01:00
Ben Spiers d8321196d9 Oops 2014-07-31 16:02:55 +01:00
Ben Spiers 4faa733106 Merge branch 'development' into 1.8 2014-07-31 15:59:30 +01:00
Ben Spiers 59dab7c848 Move StackUtil to api package for not causing errors. 2014-07-31 15:58:02 +01:00
Ben Spiers 1b54cfbb50 More laser amplifier changes 2014-07-31 15:56:07 +01:00