Victor Robertson
9e1b8f55f9
Add MekanismTool balance configuration
...
Previously, the values for tool damage, efficiency, enchantability,
harvestLevel, and maxUses as well as values for armor durability,
enchantability, and reduction amounts were hard-coded. Now they
are configurable via the Mekanism configuration file.
2014-03-03 05:00:22 -06:00
Aidan Brady
0d7a1ef340
Added a necessary null check
2014-03-02 10:48:19 -05:00
Aidan Brady
346cfd3a6a
Added link to Mekanism site
2014-03-01 17:58:13 -05:00
Aidan Brady
f165a6a753
Whoops! Got rid of the old Atomic Disassembler icon
2014-03-01 17:49:41 -05:00
Aidan Brady
e5b17b212d
Fix Chemical Crystalizer auto-output, got that dissolution chamber to actually use sulfuric acid
2014-03-01 17:43:44 -05:00
Aidan Brady
4d949f3985
Merge branch 'master' into development
2014-03-01 15:25:15 -05:00
Aidan Brady
8070b3ebd7
Bump version to 6.0.3
2014-03-01 11:12:04 -05:00
Aidan Brady
d3a3c39221
Fix panel harvest levels
2014-03-01 11:08:32 -05:00
Aidan Brady
699749312c
Made generators solid
2014-03-01 10:59:54 -05:00
Aidan Brady
e27a3abae8
Fix GUI crash, items with outputs now take priority in factories and electric machines
2014-03-01 10:50:17 -05:00
Aidan
1012d90337
Merge pull request #1111 from mymagadsl/patch-2
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Update zh_TW.lang
2014-02-27 08:22:06 -05:00
mymagadsl
40e64fed63
Update zh_TW.lang
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fix:
tile.MachineBlock2.OxidationChamber.name=化學氧化機
to:
tile.MachineBlock2.ChemicalOxidizer.name=化學氧化機
2014-02-26 23:44:03 +08:00
Aidan C. Brady
a37b6950e6
Fix up Chemical Crystalizer saving issue
2014-02-25 07:52:15 -05:00
Aidan Brady
b8337f9bd1
Fix Chemical Dissolution Chamber progress reset
2014-02-23 14:41:42 -05:00
Aidan
3bae3c9e55
Merge pull request #1093 from mymagadsl/patch-1
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Create zh_TW.lang
2014-02-23 14:23:03 -05:00
mymagadsl
94dffbf4a1
Create zh_TW.lang
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Modified from zh_cn.lang
2014-02-23 12:53:03 +08:00
Aidan Brady
974f49593c
A few tiny fixes
2014-02-22 14:28:02 -05:00
Aidan Brady
5af38f38d9
v6.0.2 release
2014-02-22 14:02:10 -05:00
Aidan Brady
84d300993b
Fix a teleporter issue, bump version number to 6.0.2
2014-02-22 13:58:35 -05:00
Aidan Brady
5b7a889be2
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-02-21 17:31:33 -05:00
Aidan Brady
ecb410d005
Fixed recipes, added sounds
2014-02-21 17:30:40 -05:00
Aidan
81aff1e521
Merge pull request #1079 from Vexatos/patch-1
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Update de_DE.lang
2014-02-21 13:53:55 -05:00
Vexatos
f26c84283f
Update de_DE.lang
2014-02-21 18:48:10 +01:00
Aidan C. Brady
28c3b2a088
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-02-20 21:59:49 -05:00
Aidan C. Brady
8e6fcd1b47
Fix fancy render config not working
2014-02-20 21:59:30 -05:00
Aidan
42747c80d5
Merge pull request #1066 from JDGBOLT/development
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Digital Miner additional Fixes
2014-02-20 21:57:45 -05:00
Joshua Gwinn
c8f0801486
Remove blocks that are outside of loaded chunks from bitset list
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Remove another potential source of unneeded calculations, if a digital
miner is chunkloaded and chunks it is considering are outside of loaded
chunks, they will be iterated through for each block mined.
2014-02-20 00:25:17 -07:00
Joshua Gwinn
37321040f4
Fix additional source of Digital Miner tile entity freezing
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The function nextSetBit was incorrectly assumed to search for indexes
starting after the index given, but it in fact is inclusive with the
index given, this can lead to the while loop turning infinite if a block
it is expecting to be there isn't there.
2014-02-19 23:52:25 -07:00
Joshua Gwinn
c3f48c333f
Optimization to Digital Miner search thread
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This is a slight change to the digital miner search thread to remove the
object creation that occurs for each block checked. It is a sort of
minor thing, but it will help to keep the memory requirements for the
thread down and execution maybe slightly faster.
2014-02-19 22:12:57 -07:00
Aidan C. Brady
7c9d267499
Fix factories resetting progress
2014-02-19 23:36:01 -05:00
Aidan C. Brady
656a1a8baa
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-02-19 23:21:58 -05:00
Aidan C. Brady
2ec88debdf
Donator data is now pulled remotely, digital miner shouldn't halt the game anymore, fixed Electrolytic Separator issue. @pgatt, please test.
2014-02-19 23:21:52 -05:00
Aidan Brady
3d4e01400f
Even more Digital Miner optimization
2014-02-17 23:46:31 -05:00
Aidan C. Brady
74e14284c7
Re-add chunk checks...whoops!
2014-02-17 21:12:33 -05:00
Aidan C. Brady
b3f9c48afe
Attempt some memoization, please test and report pgatt, judge
2014-02-17 18:48:31 -05:00
Aidan Brady
db7d4ad681
v6.0.1 bump
2014-02-17 13:04:58 -05:00
Aidan Brady
84b940c586
v6.0.1 release
2014-02-17 12:58:14 -05:00
Aidan C. Brady
2e8780e597
Update donator list
2014-02-17 12:03:42 -05:00
Aidan C. Brady
9915d18baa
Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration
2014-02-17 00:14:02 -05:00
Aidan C. Brady
95698e45ea
Kill off old induction stuff, bump version to 6.0.1
2014-02-16 23:50:56 -05:00
Aidan C. Brady
819e82e0f0
Fix Digital Miner issues (hopefully)
2014-02-16 23:48:06 -05:00
Aidan C. Brady
7b53164be6
Finalize release. v6 is now public.
2014-02-16 20:12:43 -05:00
Aidan C. Brady
cea0312f17
Mekanism v6 official release
2014-02-16 20:01:53 -05:00
Aidan C. Brady
40edc8d82f
Digital Miner re-overhaul. Now using BitSets to reduce worst-case-scenario calculations to use less than 0.8% of the memory they did previously. CPU performance also boosted.
2014-02-16 19:47:51 -05:00
Aidan C. Brady
458276e0a1
Add a few additional recipes
2014-02-16 13:13:35 -05:00
Aidan Brady
8c8f6c32aa
Fix a few issues
2014-02-15 17:10:13 -05:00
Aidan Brady
527ec1b171
Fix tesseract compatibility
2014-02-15 16:44:29 -05:00
Aidan Brady
87de087df9
Typo fix
2014-02-15 15:25:37 -05:00
Aidan Brady
f18eea9a14
Step 2 of another Digital Miner overhaul
2014-02-15 15:01:17 -05:00
Aidan Brady
73be8c65d7
Step 1 of another Digital Miner refactor
2014-02-15 15:00:42 -05:00