Ben Spiers
4b6cc394f5
Change some HDPE stuff. They don't need TileEntities or renderers any more but they use 4 ids now. I couldn't see any other way around.
2014-04-15 01:31:13 +01:00
Ben Spiers
1a6030c1a5
Discover native block colouring support within normal block rendering code.
2014-04-13 23:40:51 +01:00
Ben Spiers
aac74a100a
Lots of GUI element work. Fixed Crystallizer typo.
2014-04-12 02:51:02 +01:00
Ben Spiers
30c6a3b3b2
Work on localisations and Item rendering.
2014-04-11 03:32:52 +01:00
Ben Spiers
04668a16a0
HDPE Blocks! 64 new cosmetic blocks for the low low price of just 4 new textures!
2014-04-10 03:05:28 +01:00
Aidan C. Brady
ef558016a4
A few tiny fixes
2014-03-22 12:24:09 -04:00
Aidan C. Brady
ac16039ecf
Merge branch 'master' into development
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Conflicts:
common/mekanism/client/render/MekanismRenderer.java
common/mekanism/common/Mekanism.java
common/mekanism/common/integration/OreDictManager.java
common/mekanism/common/network/PacketPortableTeleport.java
common/mekanism/common/tile/TileEntitySalinationController.java
common/mekanism/generators/common/MekanismGenerators.java
common/mekanism/tools/common/MekanismTools.java
2014-03-07 21:39:13 -05:00
Victor Robertson
e5a6eadc45
Fix indentation and remove trailing whitespace
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This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00
Aidan C. Brady
8b70e0d50d
v6.0.4 push
2014-03-07 10:46:43 -05:00
Aidan C. Brady
9915d18baa
Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration
2014-02-17 00:14:02 -05:00
Aidan C. Brady
228e550baa
Spinning stuff!
2014-02-01 14:19:47 -05:00
Aidan C. Brady
b180f4e968
Started on new machines
2014-01-26 17:12:03 -05:00
Aidan C. Brady
af1ab186d9
Finish Salination Controller rendering, start work on a separate Salination Controller block.
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..this means a lot of extra work to get multiple-id-meta-handling working with BasicBlocks.
2014-01-16 22:49:48 -05:00
Aidan C. Brady
0f06146292
You think sleep can stop me? HA!
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...work on rendering.
2014-01-16 22:12:51 -05:00
Aidan Brady
41b2d1c2bb
Start on Salination Plant fancy render
2014-01-16 21:55:29 -05:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Aidan C. Brady
7c4d0ba714
Properly register items, kill old transmitter code and converter as users will be starting from a clean world
2014-01-05 02:24:06 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Aidan Brady
692a8a0412
Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
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Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
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Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan C. Brady
4f5c26b0d2
Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
2013-12-17 20:28:25 -05:00
Aidan C. Brady
cf0ad408dd
Work on Mechanical Pipes
2013-12-17 18:20:18 -05:00
Aidan Brady
8057d605a1
Merge branch 'master' into development
2013-12-15 14:19:57 -05:00
Aidan Brady
a6887eb813
Fixed tank crash
2013-12-15 00:43:47 -05:00
Aidan Brady
907bd10b0f
Merge branch 'master' into development
2013-12-14 22:50:48 -05:00
Aidan Brady
c73259f092
Killed off old TE API, moved PipeUtils to proper loc
2013-12-14 22:50:37 -05:00
Aidan Brady
0e35aca15a
Rendering enhancements
2013-12-12 22:31:27 -05:00
Aidan Brady
314f4b3082
A few rendering fixes, fixed VoiceServer hanging
2013-12-07 23:28:13 -05:00
Aidan Brady
c2737ff064
Work on things, may be unstable
2013-12-07 17:06:11 -05:00
Aidan Brady
6cc198cf0b
Bins are nice to hoppers now.
2013-12-04 21:55:56 -05:00
Aidan C. Brady
4a499d6dac
Fix tank rendering, make Configurator serve as a BuildCraft wrench
2013-12-02 07:55:14 -05:00
Aidan Brady
199ce13dcd
Re-add EnumColor to API!
2013-12-01 00:03:40 -05:00
Aidan Brady
5d949ec959
Fixed API for @micdoodle8
2013-11-30 23:19:24 -05:00
Aidan Brady
a4ab6db57b
Fixes!
2013-11-30 12:29:49 -05:00
Aidan Brady
b224a01f39
Work on localization support, move around some API classes to make better compatibility
2013-11-30 00:28:02 -05:00
Aidan Brady
20162970d8
Fixes!
2013-11-29 13:04:39 -05:00
Aidan Brady
82bae6e4bd
Rendering fixes!
2013-11-28 22:20:24 -05:00
Aidan Brady
00b4c6f3e3
Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part
2013-11-28 21:43:53 -05:00
Aidan Brady
419a295096
Work on Rotary Condensentrator, fix IC2 energy integration (mostly)
2013-11-27 18:17:44 -05:00
Aidan Brady
b950960aea
Dynamic Tanks are now 300% better.
2013-11-26 22:44:14 -05:00
Aidan Brady
dacc68e6c6
Gas API completely overhauled. Sorry @micdoodle8 :(
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General cleanup, pressurized tubes are 40 times more efficient, a few enhancements, Miners balanced.
2013-11-26 20:11:26 -05:00
Aidan Brady
e6016d7341
Fix item rendering in transporters
2013-11-25 18:10:21 -05:00
Aidan Brady
19feb2e602
Fixes by the dozen
2013-11-25 16:34:59 -05:00
Aidan Brady
a360255f63
Greatly improve performance of transmitter networks, improved logistics of Mechanical Pipe
2013-11-25 00:00:26 -05:00