Commit graph

48 commits

Author SHA1 Message Date
Aidan Brady
a360255f63 Greatly improve performance of transmitter networks, improved logistics of Mechanical Pipe 2013-11-25 00:00:26 -05:00
Aidan C. Brady
fea5e8dab7 Pressurized Tubes now render gas in connected block bounds dynamically 2013-11-24 16:01:35 -06:00
Aidan C. Brady
afae26f9b8 Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model. 2013-11-24 15:44:16 -06:00
Aidan C. Brady
59b945a33f Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
Aidan C. Brady
a27582971b Neatened up Diversion Transporter code 2013-11-23 15:01:18 -05:00
pixlepix
2ecb10cbca Added Logistical Diverter 2013-11-23 07:28:01 -05:00
Aidan Brady
890de9446b Model positioning fixes! Next is lasers and/or multiblock! 2013-11-20 21:17:23 -05:00
Aidan Brady
34f300cf6f Begin implementing that sexy model
don’t recommend this build for personal use
2013-11-20 20:28:06 -05:00
Aidan C. Brady
995207bcab Start work on Miner, make the Bin only eject items when front side is clicked! 2013-11-18 15:33:14 -05:00
Aidan C. Brady
be3063def5 Minor rendering enhancements 2013-11-14 08:12:09 -05:00
Aidan C. Brady
1e336047d2 Bin block-based inventory work 2013-11-12 19:18:22 -05:00
Aidan C. Brady
e6ed263aa3 More bin work! :D 2013-11-12 18:42:55 -05:00
Aidan C. Brady
fe0631844b Some work on Bins 2013-11-12 16:45:48 -05:00
Aidan Brady
1ac243f091 Work on bins! :) 2013-11-11 19:27:36 -05:00
Aidan Brady
daeb09c7fd Fix Energy Cubes up/down render 2013-11-06 22:37:41 -05:00
Aidan Brady
8fdfe8d1ea Items render smaller 2013-11-06 17:52:30 -05:00
Aidan Brady
d825154bf6 Fixed Pressurized Tube connection render to Gas Tanks 2013-11-04 16:03:08 -05:00
Aidan C. Brady
99a603549a BioGenerator fancy biofuel render :D 2013-11-04 15:39:49 -05:00
Aidan Brady
01a6174fdb Lots of things! 2013-11-03 16:54:33 -05:00
Aidan Brady
c3fa020561 New Electric Pump model! 2013-11-03 12:07:23 -05:00
Aidan Brady
6d734c26e3 New models and fixes! 2013-11-03 11:38:36 -05:00
Aidan Brady
65012d8427 Fix up inventory insert calculation 2013-11-03 00:14:54 -04:00
Aidan Brady
dcea9fa8f5 Item rendering :D 2013-11-02 21:19:01 -04:00
Aidan Brady
64fe3a21ea Fix typo, start work on fancy Energy Cube rendering :) 2013-11-02 21:07:55 -04:00
Aidan Brady
d1a1e3375a New Metallurgic Infuser model, more efficient active state management 2013-11-02 19:06:56 -04:00
Aidan Brady
799142198a Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :) 2013-11-01 23:51:10 -04:00
Aidan Brady
8db9c734d7 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends 2013-11-01 22:36:06 -04:00
Aidan C. Brady
91a8839203 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. 2013-11-01 11:33:00 -04:00
Aidan C. Brady
9496f7dfa3 Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
whoo!
2013-10-29 18:13:30 -04:00
Aidan C. Brady
2f3160c986 Better packet management for Logistical Transporters, smoother-looking item movement 2013-10-28 14:42:28 -04:00
Aidan Brady
a63573d80f Added transporter recipe, items now drop when necessary 2013-10-27 19:27:33 -04:00
Aidan Brady
0bab44a522 Fixes, filters technically work now! 2013-10-26 23:46:39 -04:00
Aidan C. Brady
3a9a518188 Major GUI work! 2013-10-26 13:25:51 -04:00
Aidan Brady
8bb6b7ac43 Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/render/tileentity/RenderLogisticalTransporter.java
2013-10-25 21:36:33 -04:00
Aidan Brady
b405c42e2f Remove useless InventoryNetwork 2013-10-25 21:34:55 -04:00
Aidan C. Brady
5a748c5ff6 More work on the Logistical Sorter! 2013-10-25 08:51:13 -04:00
Aidan C. Brady
ab8361f9e8 Just about finished rendering! :D 2013-10-23 20:34:33 -04:00
Aidan C. Brady
9fabab18a3 Just about done with rendering, next steps are final bug fixes and inventory management implementations 2013-10-22 21:13:23 -04:00
Aidan C. Brady
89eda12200 Got more things working! 2013-10-22 11:08:28 -04:00
Aidan C. Brady
c7dcea6a06 Rendering is partially-functional; I have an idea to make this more efficient, will do later 2013-10-22 07:54:09 -04:00
Aidan C. Brady
33c8f960f3 Some work on rendering, still really incomplete 2013-10-21 23:46:24 -04:00
Aidan C. Brady
ed5c30fb0a More work, fixing client crashes 2013-10-21 23:03:54 -04:00
Aidan Brady
4b82ab6cc1 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing 2013-10-20 22:47:20 -04:00
Aidan C. Brady
1b717267f3 Moved client-sensitive info over to MekanismClient 2013-10-14 23:36:07 -04:00
Aidan C. Brady
fb2be7df86 More cleanups, now to update to forge build 931 2013-10-14 14:25:04 -04:00
Aidan C. Brady
9735363dc1 Update IC2 API, minor enhancements and fixes 2013-10-08 18:06:25 -04:00
Ben Spiers
a4222a86f0 Update obf
Conflicts:
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Aidan C. Brady
86b8499bb5 A bit more organizing, nothing API related 2013-08-26 18:57:08 -04:00