Commit graph

871 commits

Author SHA1 Message Date
Aidan C. Brady
67d38fd179 Removed Chemical Combiner (hopefully all references) 2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997 Change to Infuser for final stage of the contact process 2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f Sulphur dioxide and sulphur trioxide 2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece Fix item render 2013-12-31 16:51:02 -05:00
Aidan C. Brady
08f0b93873 Fix Chemical Oxidizer operation issue 2013-12-31 16:42:26 -05:00
Aidan C. Brady
2dc6a35d16 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer 2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266 Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. 2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. 2013-12-30 02:59:45 +00:00
Aidan Brady
de93c376f6 Fix a little chunk loading issue 2013-12-28 22:09:33 -05:00
Aidan Brady
e6051ee2e5 Fixed TE bug 2013-12-28 14:16:04 -05:00
Aidan C. Brady
4210d15f1a Fixed connections to machines 2013-12-27 22:34:05 -05:00
Aidan C. Brady
6923d89fd1 Fix BioGenerator render texture 2013-12-27 22:20:27 -05:00
Aidan C. Brady
e36e62b6be Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage 2013-12-27 21:50:24 -05:00
Aidan C. Brady
aca4b461b7 Transporter fixes 2013-12-27 18:21:17 -05:00
Aidan C. Brady
2241e7e7b9 A few fixes 2013-12-27 12:44:08 -05:00
Aidan C. Brady
e4521c0841 Polish transmitter recipes 2013-12-27 00:54:33 -05:00
Aidan C. Brady
cd719660ad Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-26 20:27:29 -05:00
Aidan C. Brady
65fb6208fb A few tweaks to recipe balance 2013-12-26 20:27:21 -05:00
Ben Spiers
c1daf00154 Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters). 2013-12-27 01:21:55 +00:00
Ben Spiers
fa3aef17b6 Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded). 2013-12-27 01:21:55 +00:00
Aidan Brady
9feaae03bb Multipart BC support, fixed recipe 2013-12-26 19:44:11 -05:00
Aidan C. Brady
4d64afb7d9 Made KeySync use keybinds instead of defaults 2013-12-26 12:02:17 -05:00
Aidan C. Brady
c3ce0cc58d Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue 2013-12-26 02:05:25 -05:00
Aidan C. Brady
934f136d4f Intelligent inventory parsing to strategically find and grab OreDict-relative entries 2013-12-25 19:18:07 -05:00
Aidan C. Brady
d0d4a858e1 Fixed a small bug 2013-12-25 17:57:27 -05:00
Aidan C. Brady
047ead8d09 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic 2013-12-25 17:43:44 -05:00
Aidan C. Brady
7010f03b65 Fixed a container bug that could have been driving some people nuts 2013-12-25 00:50:23 -05:00
Aidan C. Brady
9730bc261e Fixed IC2 weird clump things replacing Mekanism recipes 2013-12-25 00:33:08 -05:00
Aidan C. Brady
583ef4fc19 More efficient redstone control 2013-12-25 00:03:04 -05:00
Aidan C. Brady
0ee53780b6 No one sends that many packets when I'm around 2013-12-24 23:29:37 -05:00
Aidan Brady
28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c Fixed render crash 2013-12-24 17:14:28 -05:00
Aidan Brady
de3b0cb208 Fix factory injecting support 2013-12-24 17:06:35 -05:00
Aidan Brady
fdc94550ee Fix a few bugs 2013-12-24 16:58:14 -05:00
Aidan Brady
3cea13a272 Hopefully fix JZ’s compile bug 2013-12-24 16:41:01 -05:00
Aidan Brady
7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc Merge branch 'master' into development
Conflicts:
	common/mekanism/client/ClientProxy.java
	common/mekanism/client/HolidayManager.java
	common/mekanism/client/sound/SoundHandler.java
	common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan Brady
8323ea6415 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-12-24 13:28:27 -05:00
Aidan Brady
df95a64409 Finish merge 2013-12-24 13:28:20 -05:00
Aidan Brady
fd26b9b11b Work on a little Christmas surprise 2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475 Finished off the Chemical Injection Chamber, just need sounds 2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6 Merge branch 'master' into development 2013-12-24 12:19:24 -05:00
Aidan C. Brady
9fbbc8381f Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber 2013-12-24 11:55:40 -05:00
Aidan C. Brady
bd1e3234ff Fixed crash 2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Aidan C. Brady
9cc243a244 Properly use IFluidBlock.drain() when draining fluid blocks 2013-12-23 23:20:53 -05:00
Aidan C. Brady
9ed16f3006 A few fixes, please update! 2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e A few fixes, please update! 2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. 2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005 Fix silly upgrade GUI bug 2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2 Support for items/blocks with multiple OreDict entries 2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
Aidan C. Brady
b73cf8f8ed Remove back crafting 2013-12-22 16:03:23 -05:00
Aidan C. Brady
90985663bb Sync server configs with client 2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! 2013-12-22 01:21:40 -05:00
Aidan Brady
0f7e8eec31 A few fixes 2013-12-22 01:07:47 -05:00
Aidan Brady
87ce53f3fe Removed more UE stuff 2013-12-22 01:04:35 -05:00
Aidan Brady
3210153f38 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters 2013-12-22 00:53:27 -05:00
Aidan Brady
4812b432fd A few fixes, added recipes for balloons 2013-12-22 00:42:46 -05:00
Aidan Brady
96fdb4d168 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-21 21:06:48 -05:00
Aidan Brady
6c87a8e288 Add Pos3D because vectors 2013-12-21 21:06:39 -05:00
Ben Spiers
a70ce09442 Move Multipart initialisation to fix converter registration. 2013-12-22 01:43:18 +00:00
Aidan Brady
6cf6ba2b09 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types 2013-12-21 19:54:12 -05:00
Aidan Brady
f25bc6f941 Fixed saving 2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39 Fixed transfer issue 2013-12-21 14:54:12 -05:00
Aidan Brady
d6ad61114e Attempting to find an energy transfer issue 2013-12-21 14:27:35 -05:00
Aidan Brady
235c3f20a2 Killed off old UE references 2013-12-21 12:51:55 -05:00
Aidan Brady
32a371c40d Fixed teleporters 2013-12-21 12:22:17 -05:00
Aidan Brady
bbbd5dea73 Fix some rendering bugs 2013-12-21 01:31:52 -05:00
Aidan Brady
f2a3923c18 Got things working 2013-12-21 01:13:09 -05:00
Aidan Brady
5c3943bd5d More logic 2013-12-21 00:58:56 -05:00
Aidan Brady
516dfb9ffb Bits of work on transporter logic 2013-12-21 00:32:15 -05:00
Aidan Brady
15aa17e441 Connections complete, colors now update renderer properly 2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8 Got colors working, need to fix connections 2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c Lots more work 2013-12-20 19:12:33 -05:00
Aidan Brady
7bb6b2761b Base code done, onto actual implementation 2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a Loads of work on transporters 2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc Balloons :) 2013-12-20 13:27:54 -05:00
Aidan Brady
0367e62b34 Custom particles for different colors when breaking balloon 2013-12-20 01:17:54 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy 2013-12-19 18:21:12 -05:00
Aidan Brady
fbed46c0d9 More fixes 2013-12-19 16:55:41 -05:00
Aidan Brady
abaef2fd6d Work on connections 2013-12-19 16:32:00 -05:00
Aidan Brady
a57f5c4fd7 Merge branch 'master' into development 2013-12-18 19:20:54 -05:00
Aidan Brady
f7f9da8ae9 Fixed Digital Miner crash, made things efficient, fixed dupe bug 2013-12-18 18:57:15 -05:00
Aidan Brady
4cd1c8f4f7 Fix a few crashes 2013-12-18 18:39:49 -05:00
Aidan Brady
8f24e5c18f Got connection types to save/load, NONE sides will now not connect or emit to acceptors 2013-12-18 16:23:07 -05:00
Aidan Brady
c5269cc1ab Fix a few crashes, begin actual side-based implementation 2013-12-18 16:09:30 -05:00
Aidan Brady
4d6a2a31b1 Removed println 2013-12-18 14:36:25 -05:00
Ben Spiers
52939f763b Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. 2013-12-18 18:42:05 +00:00
Aidan C. Brady
fa10c2ecb1 Add upgrade modifier config 2013-12-18 13:19:08 -05:00
Aidan C. Brady
4964c1689f Tiny cleanup 2013-12-18 12:39:37 -05:00