aidancbrady
6466463a63
Bumped version
2015-11-26 15:44:42 -07:00
aidancbrady
2b785c95f3
Transmitters now intelligently maintain buffers when transmitter nodes are destroyed
2015-11-26 15:41:22 -07:00
aidancbrady
b248cf4b07
Fixed fluid/gas duplication
2015-11-26 14:40:46 -07:00
aidancbrady
f6154e2cb3
Fixed sorter not behaving nicely with double chests
2015-11-26 13:39:46 -07:00
aidancbrady
de839808d7
Improved chemical machines side config
2015-11-26 10:39:36 -07:00
aidancbrady
a14b0d77ad
Fixed Induction Matrix computer integration
2015-11-25 10:34:49 -07:00
aidancbrady
79483d1fa7
Merge branch 'master' into development
2015-11-25 10:10:04 -07:00
aidancbrady
40f7373819
Fixed a small crash
2015-11-25 08:48:05 -07:00
aidancbrady
ef6d62294d
Cleanup
2015-11-25 08:43:08 -07:00
aidancbrady
57eaa5d154
Fixed a small bin issue
2015-11-20 10:41:36 -05:00
Tim Stableford
ef62f57836
Fix for CC peripherals always throwing error.
2015-11-06 18:31:27 +00:00
Shadowfacts
4e87e281c9
Force the player's experience to sync when changing dimensions
...
(Thank you, @Gebatzens)
Fixes #2943
Also add misc IDEA files to .gitignore
2015-09-06 13:23:19 -04:00
Ben Spiers
4040a57a16
Oops
2015-07-28 18:53:29 +01:00
Ben Spiers
9a3f0ae633
Version Number Update: 8.1.7
2015-07-28 18:46:00 +01:00
Ben Spiers
51f1c68f05
Fix Sided Inventories with the logistical sorter
2015-07-28 18:26:17 +01:00
Ben Spiers
c9f51bd970
Update some MekanismUtils functions to use Coord4D
2015-07-28 04:58:04 +01:00
Yip Rui Fung
9cb67fa054
Fix StackSearcher using variable side before initializing it. Fixes #2844
2015-07-26 15:24:59 +08:00
Yip Rui Fung
4bf799e37d
Fix AE2 P2P registration.
2015-07-25 10:20:06 +08:00
Yip Rui Fung
766f0d5302
Fix bin crash when interacting with empty hand.
2015-07-25 08:59:25 +08:00
ruifung
d9cc8fe157
Register transmitter items with AE2 P2P
...
So the respective transmitters can be used to attune a AE2 P2P bus.
Please tell me if I'm missing anything on the mekanism side.
2015-07-23 18:23:56 +08:00
Ben Spiers
53d8522d42
Make a change to prevent networks leaking on chunk unload.
...
It seems to have fixed the broken pipe issue as well, please test.
2015-07-21 20:45:06 +01:00
aidancbrady
7323a13e09
Support for custom localizations, closes #2626
2015-07-20 18:48:45 -07:00
aidancbrady
9a9f77af87
Fixed a few balloon issues
2015-07-20 14:26:55 -07:00
aidancbrady
c7fe1f86eb
Cleaner CC support with a separate peripheral handler
2015-07-20 12:28:18 -07:00
aidancbrady
ee709cc202
New computer integration for the rest of Mekanism machinery
2015-07-20 11:43:49 -07:00
aidancbrady
a94c13edc7
Implement new computer framework in primary machines
2015-07-20 11:09:44 -07:00
aidancbrady
a062ea5e9e
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-07-20 10:53:18 -07:00
aidancbrady
d39536d89c
Cool new factory textures (thanks @Radviger), also a (temporarily unused) OC layer. Does this look good @Vexatos?
2015-07-20 10:53:12 -07:00
Ben Spiers
41492f5d28
Add a FakePlayer op commands.
2015-07-19 23:31:56 +01:00
Ben Spiers
d5f5565694
Make the logistical sorter skip unplaceable stacks
...
Java could really do with generators/yield semantics.
2015-07-19 01:16:46 +01:00
Ben Spiers
d994f18117
Fix Railcraft engine compatibility.
...
For some reason they're not IEnergyProviders.
2015-07-18 21:53:19 +01:00
aidancbrady
a2fb334833
IMC-based recipe removal. Wiki is updated as well :)
2015-07-14 15:59:55 -07:00
aidancbrady
6bda8addcb
Accept power from ForgeDirection.UNKNOWN
2015-07-14 14:30:51 -07:00
aidancbrady
7799afed53
Go ahead and bump Forge to latest recommended, 1291 is looking too old
2015-07-14 14:22:27 -07:00
Aidan
b743618186
Merge pull request #2805 from halvors/fix/get-pick-block
...
Update getPickBlock() to use the new non-deprecated version.
2015-07-08 09:28:44 -07:00
Halvor Lyche Strandvoll
037e1e553f
Update getPickBlock() to use the new non-deprecated version.
2015-07-08 12:34:02 +02:00
aidancbrady
87b7b838f0
Induction Matrix now caps input based on provider transfer cap, displays input rate data in both main and stats interfaces
2015-07-06 13:55:40 -07:00
aidancbrady
b01f31a65e
Added framework for restricted EIM input, improved & cleaned up CC integration
2015-07-06 13:38:08 -07:00
aidancbrady
19ccc2c025
Added CC integration to Laser Amplifiers
2015-07-06 08:44:43 -07:00
aidancbrady
e86df43477
Configurable gas storage capacities for flamethrower, jetpack & scuba tank
2015-06-30 15:01:14 -07:00
aidancbrady
8fb0209a11
Added new crusher BioFuel recipes
2015-06-30 14:54:04 -07:00
aidancbrady
77db81bcf0
Added fake player readout, closes #2771
2015-06-29 10:45:39 -07:00
aidancbrady
d879ffc066
Fixed FuelHandler crash
2015-06-29 10:30:52 -07:00
aidancbrady
7607a135ce
Bump version to 8.1.6
2015-06-23 15:20:03 -07:00
aidancbrady
7a538cb76e
Added clay/brick convenience recipe
2015-06-23 15:18:10 -07:00
aidancbrady
13f27b6732
Electrolytic Separators are now super server friendly
2015-06-17 16:29:25 -04:00
aidancbrady
43b71cb8cc
Attempt another Dynamic Tank fix
2015-06-17 15:54:01 -04:00
aidancbrady
6bdbb41b2d
Attempt a packet log check
2015-06-17 15:30:52 -04:00
aidancbrady
ace9dec4df
Better packet logging, specifically for the more CPU intensive packets
2015-06-17 15:17:09 -04:00
aidancbrady
838ad33756
Packet logging
2015-06-17 15:04:07 -04:00
aidancbrady
c67bbde36a
Fixed Balloon render on player entities
2015-06-17 13:53:30 -04:00
aidancbrady
b9f80c0365
Dynamic Tanks are now server friendly, closes #2690
2015-06-17 13:26:47 -04:00
aidancbrady
81511d3800
Doubled base Solar Evaporation Plant processing rate and added config property, double check transporter paths to prevent bad calculations
2015-06-16 20:42:46 -04:00
aidancbrady
42ce42aee2
Moved debug reference to MekanismAPI, fixed RC recipe
2015-06-15 12:39:48 -04:00
aidancbrady
96034259ac
Lowered Solar Evaporation Plant heat loss
2015-06-13 21:26:26 -04:00
aidancbrady
b2be7ffe42
Fixed Universal Cable IC2 interaction, Solar Evaporation Plants now cool down half as fast as they did previously, also continue to operate with internal heat at night
2015-06-13 12:39:23 -04:00
aidancbrady
ebe48abd84
Crash fix
2015-06-13 11:39:09 -04:00
aidancbrady
aec238dde5
Version bump, improved Rotary Condensentrator crafting recipe, made Solar Evaporation Controller use new gauge standards
2015-06-11 19:59:19 -04:00
aidancbrady
e12dd2597c
Hopefully fix a small DM issue
2015-06-06 20:47:12 -04:00
aidancbrady
3df1750f82
Stacked Electric Chests can now open
2015-06-05 10:08:15 -04:00
aidancbrady
f5979e26bc
Fixed Purification Chamber issue
2015-06-05 09:56:21 -04:00
aidancbrady
55407e43a9
Added a config entry allowing operators to bypass restrictions
2015-06-05 09:47:59 -04:00
aidancbrady
08de0ba743
Fixed a small inventory bug
2015-06-04 01:17:49 -04:00
aidancbrady
3cd05489d9
Bump version to 8.1.4
2015-05-29 23:19:43 -04:00
aidancbrady
6b765d27e7
Fixed inject usage of Chemical Dissolution Chamber
2015-05-28 16:48:58 -04:00
aidancbrady
c2f7735115
Fixed a Bin issue
2015-05-28 16:43:01 -04:00
aidancbrady
1b41d04b93
Prevent bins from stacking
2015-05-28 16:39:57 -04:00
aidancbrady
18c0159680
Removed CLR buttons from chemical processing machines in favor of new gauge dropper functionality
2015-05-28 16:34:25 -04:00
aidancbrady
917430bf5c
You can now dump any tank by shift-clicking its gauge with a gauge dropper
2015-05-28 16:27:06 -04:00
aidancbrady
b6264891f1
Fixed a small Gas Generator crash
2015-05-28 16:22:00 -04:00
aidancbrady
f95bfbb600
Fix console spam, we don't really need that anyway
2015-05-28 10:32:05 -04:00
aidancbrady
95565b38c3
Added Heavy Water Bucket!
2015-05-23 11:59:43 -04:00
aidancbrady
654bce3c7d
Fixed advanced machine item input logic
2015-05-23 11:44:19 -04:00
aidancbrady
4613dcb55f
Implemented BuildCraft style of dummy player, integrated with BlockEvent.BreakEvent in Digital Miner and Laser logic
2015-05-23 11:36:53 -04:00
aidancbrady
384bf643e0
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-05-22 13:06:51 -04:00
aidancbrady
fa71836e0d
Fixed bad cast, fixed tubes and pipes losing capacity after world load
2015-05-22 13:06:46 -04:00
tterrag1098
b70c0e015f
Remove hard dep on unnecessarily new forge version
2015-05-13 17:18:21 -04:00
aidancbrady
0b04665055
Another fluid tank fix
2015-05-11 10:42:58 -04:00
aidancbrady
1377ec88e8
Fixed circuit OreDict implementation
2015-05-10 19:45:09 -04:00
aidancbrady
6a25667b20
Added property to prevent world damage by flamethrowers & lasers
2015-05-10 19:33:28 -04:00
aidancbrady
909e80ff77
Fixed a transporter crash, don't scale Electrolytic Separator energy usage
2015-05-10 19:20:36 -04:00
aidancbrady
9ffc1bdff3
Localization fixes, part 1
2015-05-10 19:04:42 -04:00
aidancbrady
1c8c12ee88
Fixed a small Dynamic Tank bug
2015-05-09 18:12:41 -04:00
aidancbrady
c62e27d5fd
Configurable armored jetpack resistance values, quadrupled brine production rate of SE plants
2015-05-06 08:34:04 -04:00
aidancbrady
3185f1bf22
Bumped version to 8.1.3
2015-05-05 10:45:59 -04:00
aidancbrady
a32d6f4953
A few fixes
2015-04-28 08:24:54 -07:00
aidancbrady
33ff01b436
Fixed transporters
2015-04-27 11:09:20 -07:00
aidancbrady
281836fc4a
Revert "Oops, forgot to update the miner inventory slots"
...
This reverts commit 93a1789053
.
2015-04-26 19:41:10 -07:00
aidancbrady
c839ce5697
Revert "Changes to GUI's for more flexibility & consistancy"
...
This reverts commit 61406c2b2d
.
2015-04-26 19:41:03 -07:00
aidancbrady
2cbcaf0a3b
Added Podzol recipe
2015-04-26 19:39:02 -07:00
aidancbrady
abce650fd4
Maybe fix bad transporters
2015-04-26 12:44:46 -07:00
aidancbrady
b44f7a999b
Fixed Digital Miner starting on world load
2015-04-26 12:24:49 -07:00
Aidan Brady
8030b0e057
Fixed icons, bumped Mekanism version to 8.1.2, bumped Forge to 1395, updated CB libraries
2015-04-25 13:14:10 -07:00
TehStoneMan
f8d6993f0f
Merge remote-tracking branch 'upstream/development' into development
2015-04-24 11:02:08 +10:00
TehStoneMan
93a1789053
Oops, forgot to update the miner inventory slots
2015-04-24 10:58:38 +10:00
TehStoneMan
61406c2b2d
Changes to GUI's for more flexibility & consistancy
...
First stage of changing GUI's to add flexibility to elements, and
consistancy of visual design. Not all devices have been updated yet.
2015-04-24 00:14:03 +10:00
RAWRwins254
746ed3f5d7
Fixing NPE from EnergyAcceptorWrapper.java not handling ticks that aren't related to a TileEntity.
2015-04-23 01:46:04 -05:00
Ben Spiers
5baf4605e0
Fix FluidStack now being amount-specific in its hashCode() method.
2015-04-17 18:29:57 +01:00
Ben Spiers
e6ee804686
Update forge again.
2015-04-17 18:27:41 +01:00
Ben Spiers
0919a82484
Merge branch 'master' into development
2015-04-17 18:01:03 +01:00
Ben Spiers
d8c26c3ed0
Hopefully fix some RF problems with pseudo-acceptors.
2015-04-17 17:44:02 +01:00
emperor06
447e81c1be
Added ComputerCraft support to Induction Matrix.
2015-04-16 17:35:48 +02:00
Aidan C. Brady
308233720c
Temporary fix for multiple buffer type merges
2015-04-15 12:52:07 -04:00
Aidan C. Brady
2c53ce6956
Configurator's "empty" mode now only works on Mekanism container blocks
2015-04-15 12:44:52 -04:00
Aidan C. Brady
425f0c27c3
Prevent crash when creating EnergyAcceptorWrapper
2015-04-14 10:55:38 -04:00
Aidan C. Brady
33f19cf895
Fixed a crash
2015-04-13 08:43:08 -04:00
Aidan C. Brady
9d76df996c
Tiny cleanup
2015-04-13 08:19:36 -04:00
Aidan C. Brady
da661af41c
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2015-04-12 17:16:21 -04:00
Aidan C. Brady
f89f3c1aaa
Fixed hash code assignment
2015-04-12 17:16:16 -04:00
Ben Spiers
03e45cc401
Back to Forge 1291.
...
Turns out I do silly things when I'm tired...
2015-04-12 03:38:33 +01:00
Ben Spiers
866abf5c8d
Fix build.
2015-04-12 00:38:28 +01:00
Ben Spiers
13221b5bf3
Remove some unused methods.
2015-04-12 00:12:18 +01:00
Ben Spiers
d73eed2865
Fix the draining issue
2015-04-12 00:09:35 +01:00
Ben Spiers
17e1cea25a
Possible fix for EnergyNet weirdness.
2015-04-11 14:27:21 +01:00
Ben Spiers
420e1619e6
Clean up some TransporterPathfinder stuff.
2015-04-10 23:55:59 +01:00
Ben Spiers
7b4404a973
Remove an unused parameter.
2015-04-10 23:55:59 +01:00
Ben Spiers
91d323ccdd
Maybe fix negative buffer issues .
2015-04-10 23:55:59 +01:00
Ben Spiers
05508b598a
Fix non-overworld dimensions.
2015-04-10 19:21:34 +01:00
Ben Spiers
cb95cfeedd
Fix ITubeConnection acceptors that aren't IGasHandler
2015-04-10 18:39:06 +01:00
Aidan C. Brady
5fec517a6d
Crash fix
2015-04-10 08:34:02 -04:00
Aidan C. Brady
174509444b
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-04-10 08:24:34 -04:00
Aidan C. Brady
a03ef85f4c
Fixed compile, bumped version to 8.1.1
2015-04-10 08:24:28 -04:00
Ben Spiers
94189a4f61
Fix Transporters with multipart.
2015-04-09 02:39:23 +01:00
Ben Spiers
4ca9456de8
Use path score to sort paths, not length.
2015-04-09 02:39:23 +01:00
Ben Spiers
36f0607d5e
Prioritise faster paths, by making cost inversely proportional to speed.
2015-04-09 02:39:23 +01:00
Aidan C. Brady
068e4b58a7
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-04-07 10:42:50 -04:00
Aidan C. Brady
12ebfe6745
ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway
2015-04-07 10:41:17 -04:00
Ben Spiers
4a2dde8f87
Fix API, put back some methods that GC uses, optimise imports in API.
2015-04-06 18:53:16 +01:00
Aidan C. Brady
034d732e15
A bit more tidying
2015-04-06 11:10:57 -04:00
Aidan C. Brady
ec7b0555c9
Cleanup
2015-04-06 11:08:57 -04:00
Aidan
841e358ce0
Merge pull request #2478 from aidancbrady/networkRefactor
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Network Refactor
2015-04-06 11:00:45 -04:00
Ben Spiers
f4a6fb8274
Do some things I TODOed earlier
2015-04-06 04:32:47 +01:00
Ben Spiers
d70595ad84
Fix a last few issues, and stop leaking networks on the client
2015-04-06 04:11:08 +01:00
TehStoneMan
f74acdfca6
Updated Digital Miner GUI
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Updates to the Digital Miner config GUI to match changes to Logistical
Sorter GUI
2015-04-06 11:38:21 +10:00
Ben Spiers
c13b3b240f
Fix some bugs with LogiTransporters
2015-04-06 02:18:45 +01:00
Ben Spiers
16ce88f09a
Restore some client-side network stuff. More fixes
2015-04-06 01:29:07 +01:00
TehStoneMan
293b8c08f1
Sorting buttons now work
...
Got the sorting buttons to work. Clicking on the arrow buttons on a
filter panel will now move that filter up or down in the filter list.
Without having made any changed to how filters are processed, filters
higher in the list will naturally be processed before later filters,
thereby making it like a priority system.
For example, if an item matches two filters, the higher priority filter
will take that item before the lower filter, in that way seperating a
specific item from a broader (wildcard) specified filter.
2015-04-05 23:03:56 +10:00
Ben Spiers
ede0015eec
Merge branch 'development' into networkRefactor
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Conflicts:
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
2015-04-04 02:58:26 +01:00
Ben Spiers
d29d1580bb
Fix some stuff I missed in the merge, and server-client communication.
2015-04-04 02:44:14 +01:00
Aidan C. Brady
41cfed37b7
Fixed a few crashes
2015-04-03 20:21:05 -04:00
Ben Spiers
7a2461540f
Merge branch 'development' into networkRefactor.
...
Hopefully I didn't miss anything
Conflicts:
src/main/java/mekanism/api/gas/GasNetwork.java
src/main/java/mekanism/client/render/RenderPartTransmitter.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/InventoryNetwork.java
src/main/java/mekanism/common/content/transporter/TransporterStack.java
src/main/java/mekanism/common/multipart/PartHeatTransmitter.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartMechanicalPipe.java
src/main/java/mekanism/common/multipart/PartPressurizedTube.java
src/main/java/mekanism/common/multipart/PartSidedPipe.java
src/main/java/mekanism/common/multipart/PartUniversalCable.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/common/util/PipeUtils.java
2015-04-03 19:45:25 +01:00
Ben Spiers
29659ad2cd
Fix some client/server stuff, and fluid networks
2015-04-03 18:04:56 +01:00
Aidan C. Brady
8d38f63f5f
Bumped version to 8.1.0
2015-04-01 23:09:27 -04:00
Ben Spiers
d14686ea2e
Work on clientsiding, acceptors and things like redstone and multipart blocking.
2015-04-02 03:22:53 +01:00
Aidan C. Brady
45895cb753
Configurable values for Mekanism tier-related properties
2015-04-01 11:06:27 -04:00
Aidan C. Brady
dc0a90921a
A few crash fixes
2015-04-01 09:06:23 -04:00
Ben Spiers
47b4eb28b4
Start on refactor of entire network system.
...
It will hopefully make networks more robust and efficient, using lessons learned since last time I rewrote large parts of it.
We can hopefully avoid Concurrent Modification issues this way, and it should be more forgiving on chunk loads as well.
Transmitter stuff is working well, next acceptors and client rendering need tobe brought in.
2015-04-01 02:42:36 +01:00
Aidan C. Brady
fe8cc9d1e0
Tiered Pressurized Tubes, better tooltips, better transmitter icons
2015-03-31 17:46:09 -04:00
Aidan C. Brady
1438d601e3
Better Mechanical Pipe textures
2015-03-31 13:44:57 -04:00
Aidan C. Brady
a5db67e2b7
Tiered Logistical Transporters
2015-03-31 11:39:10 -04:00
Aidan C. Brady
413fac32fa
Logistical Transporters now render color in glass instead of frame
2015-03-31 08:47:40 -04:00
Aidan C. Brady
c85bdcd8ab
Entity Detection mode for Laser Amplifier
2015-03-30 20:18:08 -04:00
Aidan C. Brady
e4d624d8ab
Fancy new eject algorithms, should fix issues with PRC
2015-03-30 19:27:54 -04:00
Aidan C. Brady
b4c2664c5e
Work a bit on a new, dynamic ejector system
2015-03-30 08:39:37 -04:00
Aidan C. Brady
af48daf73b
When multiblenetworks of differing fluids/gasses merge, replace one, don't add up the total gas
2015-03-30 00:21:42 -04:00
Aidan C. Brady
0193e0b010
Hopefully drastically reduced necessary CPU time for transmitters when checking connections
2015-03-30 00:11:54 -04:00
Aidan C. Brady
4f29e497b4
Fixed amplifiers
2015-03-29 18:34:48 -04:00
Aidan C. Brady
f350055fab
Universal Cables can now draw energy from laser amplifiers
2015-03-29 18:29:34 -04:00
Aidan C. Brady
2af3ef79f0
Merge branch 'development' into v8.1
2015-03-29 13:28:57 -04:00
Aidan C. Brady
b055b116e5
Don't reset induction cell storage
2015-03-29 13:26:43 -04:00
Aidan C. Brady
9b1aa2099b
Started work on Reactor Logic Adapters
2015-03-29 12:50:15 -04:00
Aidan C. Brady
1c7f7a09ac
Energy Cubes now use old localization standards
2015-03-29 11:01:54 -04:00
Aidan C. Brady
61735a27aa
Fixed Solar Neutron Activator not rendering in inventory, fixed Solar Neutron Activator replacing blocks
2015-03-29 10:49:28 -04:00
Aidan C. Brady
6ec5a0a2fe
Fixed Metallurgic Infuser output slot
2015-03-29 01:38:03 -04:00
Aidan C. Brady
9489270315
Fixed a few localization issues, fixed Electrolytic Separator dump excess mode on left tank
2015-03-29 00:54:43 -04:00
Aidan C. Brady
0c9fd9364e
Fixed usage displays of certain machinery
2015-03-29 00:42:40 -04:00
Aidan C. Brady
ac41365c86
Fixed "dump excess mode" making gas levels jump up and down, fixed a few particles issues
2015-03-28 21:44:18 -04:00
Aidan C. Brady
f10a352230
Fixed Diversion Transporter not updating surroundings when changing diverter mode
2015-03-28 21:12:34 -04:00
Aidan C. Brady
0b1b78d5a6
Fixed Restrictive Transporter render in both item and block form
2015-03-28 21:09:07 -04:00
Aidan C. Brady
5da4a522cb
A few Portable Teleporter fixes
2015-03-28 20:34:57 -04:00
Aidan C. Brady
1fbf9f1568
Merged
2015-03-28 17:34:47 -04:00
Aidan C. Brady
542b995b3b
Electric Pump and Fluidic Plenisher now have CC support for resetting their calculations
2015-03-28 17:27:43 -04:00
Aidan C. Brady
f2d9049a2e
Flamethrower now only sets blocks to fire on server
2015-03-28 17:10:55 -04:00
Aidan C. Brady
07d0c2bfc1
Hopefully fixed negative buffer issue
2015-03-27 17:09:23 -04:00
Aidan C. Brady
543d45d57a
Fixed a few models, fixed a crash
2015-03-27 13:09:41 -04:00
Aidan C. Brady
a0af78ef46
Teleporters now follow CTM
2015-03-26 23:53:22 -04:00
Aidan C. Brady
3ba0dd5172
Bins now use the dynamic texture render system
2015-03-26 20:03:46 -04:00
Aidan C. Brady
babc934079
Hopefully fix an issue
2015-03-26 18:13:33 -04:00
Aidan C. Brady
2546d9c28e
Bump version to 8.0.3
2015-03-26 18:08:56 -04:00
Aidan C. Brady
266becb27a
Fixed factory top active dynamic texture
2015-03-26 17:30:16 -04:00
Aidan C. Brady
bf5e6b788f
A few fixes for the last commit
2015-03-26 17:23:41 -04:00
Aidan C. Brady
7afef3f8ee
Fixed an API issue, implemented new default icon system to allow for dynamic factory icons based on recipe type
2015-03-26 17:10:32 -04:00
Aidan C. Brady
2d727b56ca
Fixed some naming - factories now display their complete names
2015-03-26 10:17:06 -04:00
Aidan C. Brady
8344ed25f7
Fixed redstone neighbor checks. Now works exactly as the Minecraft check does, simply without loading chunks.
2015-03-26 09:30:55 -04:00
Aidan C. Brady
d88f8a4606
Fixed upgrades not maintaining machine dataa
2015-03-25 23:51:46 -04:00
Aidan C. Brady
1f9e6dd9cb
Bumped up Chemical Infuser gas output
2015-03-25 22:01:45 -04:00
Aidan C. Brady
f0c13c8f66
Added Oredictionificator & Factory dynamic texture support
2015-03-25 22:00:18 -04:00
Aidan C. Brady
f83d481fd6
Rewrote multiblock data saving, changed simple side names
2015-03-25 21:49:07 -04:00
Aidan C. Brady
99d6684425
Mark inventory as dirty after transmitting items
2015-03-25 18:13:13 -04:00
Aidan C. Brady
19e0530253
New fancy machine icon renderer - rotates top and bottom icon based on facing, also adds support for resource pack-based side textures
2015-03-25 01:19:37 -04:00
Aidan C. Brady
69624715ec
Fixed a crash
2015-03-24 23:19:56 -04:00
Aidan C. Brady
f9070f33d0
Fixed Induction Matrix not outputting properly
2015-03-24 21:43:22 -04:00
Aidan C. Brady
0e51852baa
Cleanup, fixed a transporter bug
2015-03-24 18:33:13 -04:00
Aidan C. Brady
6c70dc100b
Fixed configuration tabs not rendering properly
2015-03-24 18:09:31 -04:00
Aidan C. Brady
3cb4562461
Added nuggets to Oredictionificator ore list, fixed a small bug
2015-03-24 17:56:25 -04:00
Aidan C. Brady
47e68e648e
Fixed Oredictionificator not working with inventory pipes
2015-03-24 13:21:36 -04:00
Aidan C. Brady
3be6126aea
Javadocs!
2015-03-24 11:02:22 -04:00
Aidan C. Brady
ab3064b591
Properly convert to configured display units Wind Turbine
2015-03-24 11:01:17 -04:00
Aidan C. Brady
299d93e67d
Fixed Laser Amplifier unit conversion
2015-03-24 08:56:02 -04:00
Aidan C. Brady
ca9ec78399
Make Laser Amplifier require an Advanced Induction Cell, fixed RF & EU display units
2015-03-24 08:46:41 -04:00
Aidan C. Brady
6892156454
Fixed Solar Evaporation Controllers not properly accepting buckets
2015-03-24 08:05:59 -04:00
Aidan C. Brady
96ccdb8f58
Fixed multiblock creation
2015-03-24 07:58:45 -04:00
Aidan C. Brady
5513859216
Cleanup, updated IC2 API
2015-03-23 20:34:43 -04:00
Halvor Lyche Strandvoll
7409a83088
Fixed OreDictionary filter in Miner not writing "requireStack" to NBT.
2015-03-24 00:32:04 +01:00
Aidan C. Brady
c52d41383f
Fixed a few crashes
2015-03-22 22:52:37 -04:00
Aidan C. Brady
d2c6effabb
Bump version to 8.0.2
2015-03-22 21:57:28 -04:00
Aidan C. Brady
62be3523d7
Fixed Gas Masks not working
2015-03-22 21:53:00 -04:00
Ben Spiers
4590a71759
Make the checking of instances of other mods' interfaces safer.
...
Fixes (part of) #2316
2015-03-23 01:11:45 +00:00
Aidan C. Brady
e18cf2dd4a
Fixed Digital Miner not auto-ejecting
2015-03-22 18:31:56 -04:00
Aidan C. Brady
36ffdeb0e5
Cleanup
2015-03-22 17:44:07 -04:00
Ben Spiers
1fe0484cd1
Fix notifyTileChanges() loading chunks.
2015-03-22 21:32:31 +00:00
Aidan C. Brady
c7d3b77112
Fixed another transition issue
2015-03-22 16:16:01 -04:00
Aidan C. Brady
2b2d9d69b3
Fixed transition crashes
2015-03-22 16:13:06 -04:00
Ben Spiers
09617fdb4c
Gas Upgrade Recipe
2015-03-22 14:41:47 +00:00
Ben Spiers
0064f09d8c
Backwards-compatibility for IGasHandler. #2267
2015-03-22 14:36:21 +00:00
Ben Spiers
050f3351e2
Fix advanced-recipe factories not using gas at first
2015-03-22 13:07:25 +00:00
Aidan C. Brady
d061792f3e
Actually fix println
2015-03-22 01:33:25 -05:00
Aidan C. Brady
2ebb4838e8
Waila integration - fixes issues with Induction Cells & Induction Providers, also fixed println
2015-03-22 01:33:17 -05:00
Aidan C. Brady
d6c48a6e71
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-03-22 00:48:44 -05:00
Aidan C. Brady
9a2d47ad4b
Default icons for all Mekanism blocks - fixes particle issues
2015-03-22 00:47:59 -05:00
Aidan C. Brady
dd96064a3f
Fixed Electric Pump text overlap, fixed OreDict filter not reading from nbt/packet properly
2015-03-22 00:40:05 -05:00
Ben Spiers
c0281d4470
Fix #2298
2015-03-22 02:23:45 +00:00
Aidan C. Brady
f8f1467304
Cleanup
2015-03-21 17:23:36 -05:00
Aidan C. Brady
e089413f30
Laser Amplifier now properly saves and loads its inventory from NBT
2015-03-21 17:18:14 -05:00
Ben Spiers
c323969c87
Recalcuation things.
2015-03-21 19:44:17 +00:00
Ben Spiers
83e41478e5
Localisation, icon, fixes.
2015-03-21 19:13:15 +00:00
Ben Spiers
2e8edb281c
Gas Upgrades.
2015-03-21 19:13:04 +00:00
Ben Spiers
0658e04880
Fix upgrade dupe with factories.
2015-03-21 19:12:55 +00:00
Ben Spiers
9936c05da7
Recipe and upgrade fixes.
2015-03-21 19:11:56 +00:00
Aidan C. Brady
72026dd1c5
Lasers now dynamically damage entities based on energy output
2015-03-21 11:31:51 -05:00
Aidan C. Brady
765b58a058
Fixed a transition crash
2015-03-21 11:11:24 -05:00
Aidan C. Brady
a31449c2d3
Fixed the crafting issue - it was fairly silly, actually
2015-03-21 00:50:19 -05:00
Aidan C. Brady
3305581373
Fixed Precision Sawmill not applying secondary outputs
2015-03-20 23:16:48 -05:00
Aidan C. Brady
84759daacd
Fixed Metallurgic Infuser not switching to inactive state
2015-03-20 23:04:33 -05:00
Aidan C. Brady
81b5724c53
Self-merged Chemical Infuser fix
2015-03-20 22:54:48 -05:00
Aidan C. Brady
39621a74b1
Added config to display profiled portable tanks
2015-03-20 22:46:26 -05:00
David Vierra
30684d6aef
Fix Metallurgic Infuser not auto-ejecting output
...
Fixes #2268
(it was trying to auto-eject energy cells :P)
I checked all of the other TileComponentEjector instances for similar errors, the rest of them look okay.
2015-03-20 14:16:23 -10:00
Aidan C. Brady
37bc6a07c0
Flamethrowers now use gas
2015-03-20 17:34:11 -05:00
Aidan C. Brady
8173af50e0
Bump version to 8.0.1 - preparing to fix some bugs
2015-03-20 15:28:20 -04:00
Aidan C. Brady
e92f2654de
API finalization, all set for release.
2015-03-20 14:18:18 -04:00
Aidan C. Brady
5206c6106e
Use HTTPS for donator list download
2015-03-20 14:03:02 -04:00
Aidan C. Brady
2664e2e04c
Perfected flamethrowers in SMP
2015-03-20 13:13:24 -04:00
Aidan C. Brady
5a35d54a5c
Flamethrower networking fixes
2015-03-20 13:06:19 -04:00
Aidan C. Brady
6d85b0800f
Fixed a Metallurgic Infuser container bug, hopefully fixed flamethrowers on SMP
2015-03-20 01:39:22 -04:00
Aidan C. Brady
8d83ada60f
Fixed a Laser Amplifier & Laser Tractor Beam inventory crash, fixed missing sounds for Chargepad, Chemical Crystallzer, Chemical Washer & Metallurgic Infuser
2015-03-20 01:30:11 -04:00
Aidan C. Brady
c3ef938166
Implemented the SoundWrapper system again - for some reason dedicated servers won't behave without it on OS X
2015-03-19 23:16:27 -04:00
Aidan C. Brady
6bae353118
Fixed a transition crash
2015-03-19 20:41:18 -04:00
Aidan C. Brady
6276439c51
Fixed Charcoal Blocks and Refined Flowstone screwing up
2015-03-19 20:16:21 -04:00
Aidan C. Brady
eb7865b967
Eject config now should transition between versions.
2015-03-19 20:05:37 -04:00
Aidan C. Brady
b096202137
Hopefully finish off the migration of side configuration
2015-03-19 19:31:17 -04:00
Aidan C. Brady
6bea59ab5e
Upgrades should now transition between v7 and v8
2015-03-19 18:57:09 -04:00
Aidan C. Brady
061c84d586
Even better factory transition
2015-03-19 18:53:02 -04:00
Aidan C. Brady
d3df5c5ce7
Attempt a fix at factory world transition
2015-03-19 18:12:06 -04:00
Aidan C. Brady
a1929b1918
Added recipe to turn brine into salt
2015-03-19 17:44:27 -04:00
Aidan C. Brady
a6e8fc8de0
Energy usage calculations are now much more efficient
2015-03-19 17:36:43 -04:00
Aidan C. Brady
763aef4fd0
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-03-19 17:22:45 -04:00
Aidan C. Brady
3b96fe4a4c
Fixed Digital Miner, fixed energy upgrades not affecting usage of Chemical Washers/Electrolytic Separators/Chemical Infusers/Rotary Condensentrators, added "dump excess" to electrolytic separator
2015-03-19 17:22:31 -04:00
Ben Spiers
b69e6a9d80
Make temperatures consistent.
2015-03-19 16:41:07 +00:00
Aidan C. Brady
b51fbe79fd
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-03-19 08:54:06 -04:00
Aidan C. Brady
7bfaa738e3
Fixed teleporter crash
2015-03-19 08:53:43 -04:00
Ben Spiers
d560ea91a8
Move lighting config to general.
...
Hopefully fixes whatever weird issue was going on before.
2015-03-19 12:47:36 +00:00
Aidan C. Brady
7dec274a56
Fixed server-sided light value calls
2015-03-19 07:06:21 -04:00
Ben Spiers
b817b2840c
Fix Generator Tiles' client/server sidedness
2015-03-19 00:36:29 +00:00
Ben Spiers
a90680eaae
Fix sounds on the client-side of factories
2015-03-19 00:16:36 +00:00
Ben Spiers
efeeb06b77
Move rendering IDs to Common Proxy classes to appease ExtraUtils.
2015-03-18 21:39:01 +00:00
Ben Spiers
e36ecf9f05
Clean up and fix some stuff from the rebase pull.
2015-03-18 21:00:11 +00:00
Ben Spiers
a21e679a1d
Make Lasers better at server-side
2015-03-18 20:52:58 +00:00
Ben Spiers
0307acc7eb
Fix sounds on the server side.
2015-03-18 20:52:58 +00:00
Aidan C. Brady
339e048a4e
After much client code isolation, there should be no more issues on the server side with sounds
2015-03-18 13:26:12 -04:00
Aidan
12b6b4610b
Merge pull request #2221 from halvors/development
...
Cleanup, cleared some warnings.
2015-03-18 08:55:37 -04:00
Halvor Lyche Strandvoll
97e51e0c26
Cleanup, cleared some warnings.
2015-03-18 13:51:14 +01:00
Aidan C. Brady
cc5080d908
Cleanup
2015-03-18 07:50:17 -04:00
Aidan C. Brady
1b813b4142
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-03-18 07:48:59 -04:00
Aidan C. Brady
398fa5d01a
Added that nullary constructor
2015-03-18 07:48:52 -04:00
Ben Spiers
4e3999ea9c
Make the rendering of Induction Matrix internals a bit nicer.
2015-03-18 01:32:35 +00:00
Ben Spiers
60a32d44f6
CTM for the Induction Matrix internals. @aidancbrady, what do you think?
...
Feel free to revert if you preferred it how it was.
2015-03-18 01:10:52 +00:00
Aidan C. Brady
6502ee031b
Cleaned up integration code, added minor aluminum ore processing. Adding new resources for full recipe processing is now stupid easy.
2015-03-17 20:22:15 -04:00
Ben Spiers
e9a3000e8d
Add Optional removal of IToolHammer. Fixes #2216
2015-03-17 23:49:45 +00:00
Ben Spiers
01f37e552e
Make induction ports work with connected textures.
2015-03-17 23:49:45 +00:00
Aidan C. Brady
ad2a354f45
Refactored Dust items, removed Obsidian ore processing (doesn't have a use considering Obsidian is just about entirely renewable)
2015-03-17 19:16:36 -04:00
Aidan C. Brady
f5d94ca1dc
Perfected Portable Tank valve animation
2015-03-17 18:02:07 -04:00
Aidan C. Brady
3c39af45de
Added Crescent Hammer support
2015-03-17 17:44:28 -04:00
Aidan C. Brady
1f28a9bfbf
Transporters now have deeply integrated support for bins, including prediction algorithms
2015-03-17 17:30:40 -04:00
Aidan C. Brady
a5a9ab9daf
Merge branch 'master' into development
2015-03-17 17:27:17 -04:00
Aidan C. Brady
088cd2f4d3
A few bin fixes
2015-03-17 17:26:59 -04:00
Aidan C. Brady
2749adcc06
Made sure transporters check strict inventory stack limits, fixed the AE2 interaction
2015-03-17 15:30:40 -04:00
Aidan C. Brady
c991e12bea
Removed test recipe. IMC is done!
2015-03-17 10:50:45 -04:00
Aidan C. Brady
bfbddd3c47
Standardize the names of machine outputs
2015-03-17 10:29:09 -04:00
Aidan C. Brady
1071b57b7d
IMC API for machines!
2015-03-17 08:43:41 -04:00
Ben Spiers
71a9bfc4f9
Make the @Optional removals stricter.
...
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
d1990c232d
Finished off Oredictionificator
2015-03-16 11:43:28 -04:00
Aidan C. Brady
02cb425cbd
Work on Oredictionificator operations
2015-03-16 11:02:54 -04:00
Aidan C. Brady
d61723c5f7
Fixed a few issues - Oredictionificator filter system is done
2015-03-16 07:58:53 -04:00
Aidan C. Brady
f51c528bbf
Added recipes for new v8 content
2015-03-15 17:57:15 -04:00
Aidan C. Brady
9f20e0bce0
Oredictionificator work
2015-03-13 20:37:20 -04:00
Aidan C. Brady
6870b211c5
Oredictionificator work
2015-03-13 10:20:19 -05:00
Aidan C. Brady
8a88df5f1c
Start on Oredictionificator!
2015-03-13 09:14:57 -05:00
Aidan C. Brady
6e3efacffb
Hide Heat Transmitter until it's finished
2015-03-12 23:48:13 -05:00
Aidan C. Brady
ca16c64de1
Fixed a crash
2015-03-12 23:37:04 -05:00
Aidan C. Brady
093d18e6fa
Implemented a failsafe tick handler in FrequencyManager, fixed a small deactivation mishap
2015-03-12 23:29:11 -05:00
Aidan C. Brady
6801092113
Fixed data fetch
2015-03-12 23:17:25 -05:00
Aidan C. Brady
f9c10d9012
More work on teleporters, implemented chunkloading
2015-03-12 22:55:37 -05:00
Aidan C. Brady
9c21621c06
Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly.
2015-03-12 17:30:40 -05:00
Aidan C. Brady
6d36926866
Work on Portable Teleporter, need to fix the screwed up GUI
2015-03-12 16:52:04 -05:00
Aidan C. Brady
9043e12938
Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view
2015-03-12 11:18:12 -05:00
Aidan C. Brady
d16a6f06ee
Teleporting works! Tomorrow I'll try and implement the Portable Teleporter.
2015-03-12 01:32:24 -05:00
Aidan C. Brady
cefd4ba107
Fixed another NBT issue
2015-03-12 01:18:21 -05:00
Aidan C. Brady
c2c3bd14bc
Many fixes - still need to get private frequencies to load
2015-03-12 01:03:31 -05:00
Aidan C. Brady
dc611eb0b2
Work on GUI, things are starting to work
2015-03-11 18:13:47 -05:00
Aidan C. Brady
76b93bec65
More teleporter work. Getting pretty complicated, hopefully I can pull this off
2015-03-11 17:42:33 -05:00
Aidan C. Brady
5e5975bc58
Work on new teleporter system - still a lot to do
2015-03-11 10:58:15 -05:00
Aidan C. Brady
605532adab
Added frequency framework, should make creating frequency-based teleportation networks a breeze
2015-03-09 23:55:32 -05:00
Aidan C. Brady
6ebf226db0
Make sure to save chunk changes
2015-03-09 15:38:18 -05:00
Aidan C. Brady
e3ca5ccecd
Implemented the new systems in factories and chemical crystallizers, added better configurator mode switch tooltips
2015-03-08 18:55:56 -05:00
Aidan C. Brady
93df96851a
Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber
2015-03-08 18:24:21 -05:00
Aidan C. Brady
18e23bb74c
Better tooltips
2015-03-08 13:36:04 -05:00
Aidan C. Brady
8ce105d95f
More configuration work
2015-03-08 13:27:34 -05:00
Aidan C. Brady
1f59f8ca1d
Finished implementation of sided energy configuration. Yay!
2015-03-08 00:59:39 -06:00
Aidan C. Brady
e70650154d
Added energy config readiness to all configurable machines, still yet to actually implement energy management
2015-03-07 23:55:22 -06:00
Aidan C. Brady
c84e13124a
Work on configuration GUI
2015-03-07 21:19:59 -05:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
4085cb297d
Fixed a few bugs with the new system
2015-03-07 19:22:54 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
...
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
35518ad01f
Fixed some tooltips, Hohlraum now properly accepts D-T fuel, added Hohlraum recipe, added lithium to EIM recipes
2015-03-06 07:50:09 -05:00
Aidan C. Brady
c1fc1c7cfb
Added hohlraum, added D-T fuel recipe to Chemical Infuser, added a few missing tooltips
2015-03-05 22:53:07 -05:00
Aidan C. Brady
55ed9cd1f1
Fixed machines not saving state after being installed
2015-03-05 14:43:29 -05:00
Aidan C. Brady
ff91bf72fe
Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds
2015-03-05 13:48:01 -05:00
Aidan C. Brady
6d291c8bbc
Fixed PRC energy usage
2015-03-05 09:07:40 -05:00
Aidan C. Brady
1237230637
Fixed PRC varying reaction time not being applied
2015-03-05 08:53:01 -05:00
Aidan C. Brady
abd581b2f1
Factory Installers are done!
2015-03-05 08:24:00 -05:00
Aidan C. Brady
274930fd8a
Initial work complete for factory installers! Still need to add recipes and algorithm to transform generic machines into basic factories
2015-03-05 01:11:51 -05:00
Aidan C. Brady
6889bba52d
Added the visuals tab. Easier than I thought!
2015-03-04 21:31:58 -05:00
Aidan C. Brady
f6a34f59bb
Added another special character to filters
2015-03-04 21:04:23 -05:00
Aidan C. Brady
420a04c361
Added recipes for Induction Casing and Induction Ports, better recipes for Dynamic Tank blocks, fixed a few other recipe bugs
2015-03-04 20:54:03 -05:00
Aidan C. Brady
bb718de14b
Induction Cell & Induction Provider recipes
2015-03-04 20:35:52 -05:00
Aidan C. Brady
6f0cf3a166
Fixed many bugs!
...
- Asset issue with Dynamic Valve fixed
- Fixed pipes connecting to Dynamic Valves when not part of structure
- Fixed stack overflow when rendering valve fluids
- Fixed transmitter networks considering pull-based block connections as acceptor connections
- Fixed dynamic tanks maintaining a fluid type even when it has been depleted
- Fixed "clearIfNecessary()" transmitter calls not working
2015-03-04 20:01:46 -05:00
Aidan C. Brady
09f1a04764
Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap
2015-03-04 18:14:36 -05:00
Aidan C. Brady
7d17192173
Cardboard Box no longer picks up blocks that have -1 hardness values, also prevented Electric Chests from being vulnerable to explosives when locked
2015-03-04 17:31:52 -05:00
Aidan C. Brady
b2e532964c
Merge branch 'master' into development
...
Conflicts:
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/item/ItemAtomicDisassembler.java
src/main/java/mekanism/common/network/PacketConfigSync.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
2015-03-04 14:30:05 -05:00
Aidan
0ae83150ab
Merge pull request #2165 from Dannerick/myDev1
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New config entries
2015-03-04 13:46:00 -05:00
Aidan C. Brady
df51d6f18f
Fixed cables screwing up over chunk bounds
2015-03-04 13:39:25 -05:00
Aidan C. Brady
48b895b80a
Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers
2015-03-04 13:38:41 -05:00
Aidan C. Brady
af4c1c6cd7
A few fixes, need to fix an output issue
2015-03-04 13:04:32 -05:00
Aidan C. Brady
5747c9f904
Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT
2015-03-04 09:19:09 -05:00
Aidan C. Brady
90e8d407df
Transmitter issue fixed, closes #2139
2015-03-04 00:12:01 -05:00
Aidan C. Brady
a0323f9334
A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue
2015-03-04 00:11:09 -05:00
Aidan C. Brady
a18b42beee
EIMs now properly store their energy in cells after destruction and extract energy from cells after creation
2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177
Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate
2015-03-03 18:18:32 -05:00
Aidan C. Brady
2ed43e5328
More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
...
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
13f36a52a6
Container refactoring
2015-03-03 14:02:03 -05:00