Commit graph

378 commits

Author SHA1 Message Date
DarkGuardsman
35b14aa38c Forcing github to refresh textures 2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56 ... 2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a ... 2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8 ... 2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96 Re-syncing item pictures 2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064 Forcing github to sync pictures 2013-10-22 19:13:16 -04:00
DarkGuardsman
4d12e4affe Possible fix for 'inconvertible types' error
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
6d7c6f4eac Auto-Sync 2013-10-22 17:44:38 -04:00
DarkGuardsman
7ab3936e72 Auto-Sync 2013-10-22 17:17:23 -04:00
DarkGuardsman
dcf0627d51 Updated scripts 2013-10-22 16:57:34 -04:00
DarkGuardsman
7ec4980de6 Created a single solar panel texture 2013-10-22 16:31:26 -04:00
DarkGuardsman
e73bd46db5 Finished the bronze tool textures 2013-10-22 16:00:44 -04:00
DarkGuardsman
adc46d3345 Item clean up and change in item registration 2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22 Created texture for all tools, though still working
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f Worked on the tool some more and started on textures 2013-10-22 10:27:15 -04:00
DarkGuardsman
769156e9cb Fixed issues with tools
There were several issues were i over looked how the tools worked. Main
one was canHarvest as i forgot the method and needed to use a forge
version to get it to work correctly. It not works though i'll need to
fine tune it some more.
2013-10-22 09:43:00 -04:00
DarkGuardsman
25d0a4e876 Mostly finished basic hand tools
Still need to test them, do the textures, and lang files.
2013-10-21 11:56:19 -04:00
DarkGuardsman
2f5cd2a767 Worked on tools 2013-10-21 10:14:20 -04:00
DarkGuardsman
329c24fc0e Changed tool class name 2013-10-21 09:18:18 -04:00
DarkGuardsman
d967bd60dd Starting on transformer 2013-10-21 09:04:43 -04:00
DarkGuardsman
63b3c2001d Wire idea and new network design start
Read wires.txt for notes on new wire design. As for network i'm going to
create a way to store multi-networks in a block to allow for more
advanced control.
2013-10-21 09:04:31 -04:00
DarkGuardsman
048b398a63 Made an item loader 2013-10-20 17:46:36 -04:00
DarkGuardsman
24257c0c99 Added a recipe load method to mod prefab 2013-10-20 17:10:04 -04:00
DarkGuardsman
0d87f91c70 Worked on new access system 2013-10-20 12:38:01 -04:00
DarkGuardsman
cbe12e64db Did a bit of work on new user access system 2013-10-19 22:01:29 -04:00
DarkGuardsman
68b67bfc92 Toying with terminal and access stuff 2013-10-19 12:54:58 -04:00
DarkGuardsman
d7dc835aef Worked on a few things 2013-10-18 21:07:32 -04:00
DarkGuardsman
31e3c83dd9 Added Object load/save to NBTFileLoader
Helps with loading object were they are save/loaded without knowing the
exact data type.
2013-10-17 02:47:32 -04:00
DarkGuardsman
0a11559d6e Added a angle to forgeDirection method to math helper
Was used in the armbot and looks like a very useful method.
2013-10-17 02:46:18 -04:00
DarkGuardsman
6f1131653c Created tryToParse methods in UnitHelper
Should help convert an object into the value type. Mainly used for
string conversion though it also works on other basic types.
2013-10-17 02:45:42 -04:00
Archtikz
0c92637e0a Just looking, accidental edit. 2013-10-13 09:15:27 +01:00
DarkGuardsman
a2a1749b22 Added a constructor to the blockmachine 2013-10-13 04:14:32 -04:00
DarkGuardsman
784e05ef30 Added to the object reg 2013-10-13 04:14:22 -04:00
DarkGuardsman
16f4403a82 Notes on heating system 2013-10-13 04:14:01 -04:00
DarkGuardsman
95c6fa1b85 API update 2013-10-12 06:12:59 -04:00
DarkGuardsman
30329c6b51 Cleaned up design notes 2013-10-09 18:42:22 -04:00
DarkGuardsman
bfdc1d2e03 updated git files
stupid merge conflicts. This was originally with the ICBM api commit but
something fucked up. Anyways this should prevent future errors when
.java files decide that binaries have changed.
2013-10-09 18:07:44 -04:00
DarkGuardsman
939621123e updated ICBM api 2013-10-09 17:55:28 -04:00
DarkGuardsman
fba2cfcd8d Auto-Sync 2013-10-09 12:25:34 -04:00
DarkGuardsman
b5fd22ff24 Corrected issues with filling fluid blocks 2013-10-08 06:54:32 -04:00
DarkGuardsman
d620e24ba0 Worked a bit on a new terminal system
This is more of me starting back up on global access lists for sentry
guns and chests. The idea right now is to create a system like bukkit
plugin permissions has. In which a player can create a group, assign
command node, and then assign players. As well can assign direct command
nodes to the player user instance. These groups will be managed from a
GUI that can be access anytime. The data will be saved to a NBT file in
the map, and can be access by any object. Objects will not save a copy
of the list but will request it to be loaded.
2013-10-08 06:11:43 -04:00
DarkGuardsman
5c1d3bdb48 Toyed with a unit conversion and string creator 2013-10-03 02:27:25 -04:00
DarkGuardsman
bd07aca95d Added imperial unit enum 2013-10-03 01:54:21 -04:00
DarkGuardsman
c2218ada40 Added a bunch of measurement unit enums
Not sure why but i decided to work on these. I know i'll end up using
them but not sure why i decided to make them now.

Converted UE Eletrical Display into two separate classes for my use.
EletricUnit enum, and MeticUnit enum.

Added enums for force, pressure, temperature. Force is filled out but
not completed. As well each of these are missing more units but the main
ones are there.
2013-10-03 01:31:05 -04:00
DarkGuardsman
94632ab515 Filled in a few more heating values for chemicals
Tbh i'm done for now as i need to think of a fast way to do this.
Possibly i might just want to consider only filling in the elements i
plan to use. Eg Fe, Ag, Au
2013-10-02 23:44:46 -04:00
DarkGuardsman
3fb9bf6b05 Merged Themal into Element enum
Did say i was going to do it. As i started to work down the list i
realized even though its hard to read its better this way. Still need to
test how much this impacts the system and if i should turn it into a
data base instead.
2013-10-02 23:15:47 -04:00
DarkGuardsman
a2d0817e44 Added all the densities for the elements
Well at least for those that actually have densities. Some of these
element are man made and don't really exist. So i assume there density
has never been measure or are not public knowledge yet. Either way i
have no use for most of this data so it doesn't bother me. The data i
need is the common elements the rest was just added to have a complete
periodic element list.
2013-10-02 22:58:47 -04:00
DarkGuardsman
d793d51288 Worked on chem element enum some more
Added room phase state to each as well classification to each. Generally
will not be used as much though i might handle how each work as a fluid.
2013-10-02 22:10:00 -04:00
DarkGuardsman
4457d96b97 This is going to take a while
Once done this enum will be worth the time. However, its going to take a
lot of time to flush out all the information. As well i still need to
add math helpers to calculate all the formulas that go with these.
2013-10-02 04:42:58 -04:00
DarkGuardsman
50b1dcabcd Started on ChemThermal enum
I might just merge this with chemElement enum when finished. However,
for now its a bit hard to work with just one. So i started to create a
version just for thermal properties. Main use for my mods will be
heating values.
2013-10-02 04:21:50 -04:00