Robert
36eee0272a
We have movement
...
The test car works now though i have a lot of work still too do.
2013-11-09 19:20:23 -05:00
Robert
ac9573ff83
Forgot to register the entity to receive key events
2013-11-09 18:53:06 -05:00
Robert
06006f32c0
bit of work on key binding for vehicles
...
If you notice i didn't create my own but am piggy backing every single
existing binding and sending it to the server. This way i can just pick
existing ones like forward and use it.
2013-11-09 18:42:23 -05:00
Robert
4e569bc1b5
Lets do this the hard way
...
After exploring several options to create a boat that is a car i'm now
going to do this from scratch. After all minecraft code kinda sucks and
so are the dozen of other examples using it.
2013-11-09 16:08:35 -05:00
Robert
9d9d69a5ab
Decide to work on a quick vehicle prefab
...
EntityDrivable and its render are copies of the boat. I decide to dump
my old code from 1.2.3 and start over. No point and trying to update
code that was created from the boat as well. Though i might use that
nice tractor model someone left.
Anyway everything should be ready for testing.
2013-11-09 14:08:35 -05:00
Robert
cc87d1c393
Move GUIs into gui folder
...
forgot these were in the main client package
2013-11-09 13:14:55 -05:00
Robert
3d84ad3749
Worked more on GuiBar prefab
...
Changed the name since it has other uses than power. Though i'll need to
make a way to change the texture used to render the bar.
2013-11-09 13:13:56 -05:00
Robert
f1376aba74
Started on a power bar GUI component
...
Should be a simple and fast way for any GUI to create a power bar on the
screen
2013-11-09 12:54:57 -05:00
Robert
a039f46a6f
Idea reminder to create base Gui for machines
2013-11-09 12:43:57 -05:00
Robert
b41be74dec
Created two tank prefabs
2013-11-09 12:39:41 -05:00
Robert
68d725912b
Package changes
2013-11-09 12:39:33 -05:00
Robert
814a1333dd
Moved debug blocks to machine package
2013-11-09 12:25:32 -05:00
Robert
a2df91ec23
Suppressed a few warnings in the auto crafting helper
2013-11-09 11:53:40 -05:00
Robert
78a8659abc
Uploading my coding format for java
2013-11-09 11:28:15 -05:00
Robert
10215d9e2f
Added set methods to Pair class
2013-11-09 11:28:05 -05:00
Robert
4d17561a37
Working on item networks for AL
2013-11-09 11:27:56 -05:00
DarkGuardsman
06c4b331b6
Set network to invalidate when merging
2013-11-08 17:40:26 -05:00
DarkGuardsman
5fe979c5f0
Seems my git files got reset
2013-11-08 17:34:00 -05:00
DarkGuardsman
c6bcb4ce17
Added Ray Trace class from code in the empire engine
2013-11-08 12:05:21 -05:00
DarkGuardsman
18fe6f072d
CleanupFormatting
2013-11-08 12:04:19 -05:00
DarkGuardsman
3630324a2f
Moved this over from FM
2013-11-08 05:22:16 -05:00
DarkGuardsman
6d437b9f1e
Worked on gases a bit more
2013-11-08 05:22:08 -05:00
DarkGuardsman
fb58861207
Started up on redoing arch's gas system
...
Not that it was bad archadia but we have the fluid system which i'm
using. Though to help out a bit i took your gas and made it extend the
fluid class. This way you can create gas fluid faster. As well i started
to create an enum to store all the gases with extended element data.
Later on this will allow use to do advanced features like gas increasing
pressure when heated.
2013-11-08 03:55:55 -05:00
DarkGuardsman
e57ea196a2
Started working on active tile networks
2013-11-08 01:29:36 -05:00
DarkGuardsman
01333fe4b0
Updated License
2013-11-07 23:10:32 -05:00
DarkGuardsman
a4b618f5df
Quick idea to create a help manual
2013-11-06 17:40:56 -05:00
DarkGuardsman
fd6c5d5990
Fixed an issue with the save helper
2013-11-06 17:11:39 -05:00
DarkGuardsman
06c88806dd
Worked on save manager some more
2013-11-06 10:03:29 -05:00
DarkGuardsman
2d825496c4
Changing packages to reduce package count
...
Cleanup in other words
2013-11-06 08:41:00 -05:00
DarkGuardsman
78480e265b
Recreating a save manager to handle object saving
...
This will help save object that are not saved by the world.
2013-11-06 08:28:06 -05:00
DarkGuardsman
6ee96828d7
Removed help page stuff
...
I'm not really working on it and its just adding to the file count so i
removed it.
2013-11-06 08:27:31 -05:00
DarkGuardsman
f87eec9af1
Worked on tools a bit
2013-11-05 03:39:39 -05:00
DarkGuardsman
2119b5043b
Finished off the major tool textures
...
Still have to go threw an make all the shear textures but they are not
craftable so there is no rush.
2013-11-05 02:38:00 -05:00
DarkGuardsman
96d136a3f4
Disabled salvaging function of ore processors
...
There were several bugs that are not resolved but a few still remain.
The main one is near zero output from salvaged. Which even though its
not a big issue it still means that players lose items when they should
get stuff back.
2013-11-05 02:01:30 -05:00
DarkGuardsman
4537211850
Auto-Sync
2013-11-04 23:12:34 -05:00
DarkGuardsman
3793f44c4f
Start in on a bit of the recipe handling
2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923
idea for complex autocrafting
2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd
Cleanup on Processor Recipes
2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6
Added a tile that only stores NBT
2013-11-04 19:54:04 -05:00
DarkGuardsman
a0c72a508a
Fixed damage on tools
2013-11-04 19:31:51 -05:00
DarkGuardsman
f5bc748171
Worked on processor and toyed with a few things
2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d
Working on correcting issues with processor recipes
2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e
Added a date method to modprefab
...
Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
8043e49528
Removed loop issue
2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8
Added client side debug for packets per block
2013-11-03 01:21:30 -04:00
DarkGuardsman
da96375b8c
Recipe Stuff
2013-11-02 08:10:51 -04:00
DarkGuardsman
8fa92f8697
Documented properties of HeatingData container
2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6
Started toying with the idea of molten fluids
2013-10-30 17:38:13 -04:00
DarkGuardsman
f8a9f54e4d
Auto-Sync
2013-10-29 04:16:28 -04:00
DarkGuardsman
f7f93833e4
Worked on a few recipes
2013-10-28 18:27:04 -04:00