Commit graph

419 commits

Author SHA1 Message Date
DarkGuardsman
3793f44c4f Start in on a bit of the recipe handling 2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923 idea for complex autocrafting 2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd Cleanup on Processor Recipes 2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6 Added a tile that only stores NBT 2013-11-04 19:54:04 -05:00
DarkGuardsman
a0c72a508a Fixed damage on tools 2013-11-04 19:31:51 -05:00
DarkGuardsman
f5bc748171 Worked on processor and toyed with a few things 2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d Working on correcting issues with processor recipes 2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e Added a date method to modprefab
Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
8043e49528 Removed loop issue 2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8 Added client side debug for packets per block 2013-11-03 01:21:30 -04:00
DarkGuardsman
da96375b8c Recipe Stuff 2013-11-02 08:10:51 -04:00
DarkGuardsman
8fa92f8697 Documented properties of HeatingData container 2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6 Started toying with the idea of molten fluids 2013-10-30 17:38:13 -04:00
DarkGuardsman
f8a9f54e4d Auto-Sync 2013-10-29 04:16:28 -04:00
DarkGuardsman
f7f93833e4 Worked on a few recipes 2013-10-28 18:27:04 -04:00
DarkGuardsman
ae4e57c6e5 Removing the use of the recipe loader for small items
It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba Changed the recipes for process to correct loading issues 2013-10-27 22:42:18 -04:00
DarkGuardsman
46cbf797ca Added ore name to wire 2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034 Made ruble to dust output random 2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b Changed battery from 1GJ to 5MJ 2013-10-26 18:55:44 -04:00
DarkGuardsman
13ee4eb594 Created a system to load default groups into machines 2013-10-26 18:55:19 -04:00
DarkGuardsman
dbf141b7e5 Fixed owner group being null 2013-10-26 18:24:16 -04:00
DarkGuardsman
fd2db61d08 Added shears to common tools item 2013-10-25 22:52:46 -04:00
DarkGuardsman
b4f7abfae6 Fixed some critical recipe conversion errors 2013-10-25 22:28:53 -04:00
DarkGuardsman
c032625573 Started on switch and detector wires 2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be Added to the ore parser and added configs for it
Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908 Steel and bronze dust recipes 2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5 Updated galacticraft api 2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a Attempting to force item nbt to send to client 2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7 worked a bit on ores and processor ore parser 2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55 Actually added ore dictionary parsing to ore processor
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
23f19c17a4 Auto-Sync 2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33 Worked on recipes 2013-10-25 03:02:00 -04:00
DarkGuardsman
d723e52bbb Added a few methods to entity dictionary 2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22 Toyed with the idea of XML help pages
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
e60a78b9e0 Toyed with wrench 2013-10-23 13:16:48 -04:00
DarkGuardsman
c38354b890 Cleaned up Heating code for thermal couple 2013-10-23 08:58:39 -04:00
DarkGuardsman
cbba4fe310 Balanced ore generators to vinalla ores
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
2013-10-23 08:42:02 -04:00
DarkGuardsman
1b2eafe506 Added New tab and changed tab icons 2013-10-23 08:31:45 -04:00
DarkGuardsman
baaccba6ea Possible fix for ore generation 2013-10-23 08:31:32 -04:00
DarkGuardsman
23a4f53380 Toyed with heat couple 2013-10-22 21:14:50 -04:00
DarkGuardsman
35b14aa38c Forcing github to refresh textures 2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56 ... 2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a ... 2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8 ... 2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96 Re-syncing item pictures 2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064 Forcing github to sync pictures 2013-10-22 19:13:16 -04:00
DarkGuardsman
4d12e4affe Possible fix for 'inconvertible types' error
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
6d7c6f4eac Auto-Sync 2013-10-22 17:44:38 -04:00
DarkGuardsman
7ab3936e72 Auto-Sync 2013-10-22 17:17:23 -04:00