DarkGuardsman
3793f44c4f
Start in on a bit of the recipe handling
2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923
idea for complex autocrafting
2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd
Cleanup on Processor Recipes
2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6
Added a tile that only stores NBT
2013-11-04 19:54:04 -05:00
DarkGuardsman
a0c72a508a
Fixed damage on tools
2013-11-04 19:31:51 -05:00
DarkGuardsman
f5bc748171
Worked on processor and toyed with a few things
2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d
Working on correcting issues with processor recipes
2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e
Added a date method to modprefab
...
Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
8043e49528
Removed loop issue
2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8
Added client side debug for packets per block
2013-11-03 01:21:30 -04:00
DarkGuardsman
da96375b8c
Recipe Stuff
2013-11-02 08:10:51 -04:00
DarkGuardsman
8fa92f8697
Documented properties of HeatingData container
2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6
Started toying with the idea of molten fluids
2013-10-30 17:38:13 -04:00
DarkGuardsman
f8a9f54e4d
Auto-Sync
2013-10-29 04:16:28 -04:00
DarkGuardsman
f7f93833e4
Worked on a few recipes
2013-10-28 18:27:04 -04:00
DarkGuardsman
ae4e57c6e5
Removing the use of the recipe loader for small items
...
It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba
Changed the recipes for process to correct loading issues
2013-10-27 22:42:18 -04:00
DarkGuardsman
46cbf797ca
Added ore name to wire
2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034
Made ruble to dust output random
2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b
Changed battery from 1GJ to 5MJ
2013-10-26 18:55:44 -04:00
DarkGuardsman
13ee4eb594
Created a system to load default groups into machines
2013-10-26 18:55:19 -04:00
DarkGuardsman
dbf141b7e5
Fixed owner group being null
2013-10-26 18:24:16 -04:00
DarkGuardsman
fd2db61d08
Added shears to common tools item
2013-10-25 22:52:46 -04:00
DarkGuardsman
b4f7abfae6
Fixed some critical recipe conversion errors
2013-10-25 22:28:53 -04:00
DarkGuardsman
c032625573
Started on switch and detector wires
2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be
Added to the ore parser and added configs for it
...
Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908
Steel and bronze dust recipes
2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5
Updated galacticraft api
2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a
Attempting to force item nbt to send to client
2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7
worked a bit on ores and processor ore parser
2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55
Actually added ore dictionary parsing to ore processor
...
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
23f19c17a4
Auto-Sync
2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33
Worked on recipes
2013-10-25 03:02:00 -04:00
DarkGuardsman
d723e52bbb
Added a few methods to entity dictionary
2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22
Toyed with the idea of XML help pages
...
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
e60a78b9e0
Toyed with wrench
2013-10-23 13:16:48 -04:00
DarkGuardsman
c38354b890
Cleaned up Heating code for thermal couple
2013-10-23 08:58:39 -04:00
DarkGuardsman
cbba4fe310
Balanced ore generators to vinalla ores
...
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
2013-10-23 08:42:02 -04:00
DarkGuardsman
1b2eafe506
Added New tab and changed tab icons
2013-10-23 08:31:45 -04:00
DarkGuardsman
baaccba6ea
Possible fix for ore generation
2013-10-23 08:31:32 -04:00
DarkGuardsman
23a4f53380
Toyed with heat couple
2013-10-22 21:14:50 -04:00
DarkGuardsman
35b14aa38c
Forcing github to refresh textures
2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56
...
2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a
...
2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8
...
2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96
Re-syncing item pictures
2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064
Forcing github to sync pictures
2013-10-22 19:13:16 -04:00
DarkGuardsman
4d12e4affe
Possible fix for 'inconvertible types' error
...
Not sure if it will fix it as eclipse had no issue with it at all.
However, jenkins threw up red flags when trying to compile the code.
2013-10-22 17:53:45 -04:00
DarkGuardsman
6d7c6f4eac
Auto-Sync
2013-10-22 17:44:38 -04:00
DarkGuardsman
7ab3936e72
Auto-Sync
2013-10-22 17:17:23 -04:00