Commit graph

262 commits

Author SHA1 Message Date
DarkGuardsman
788d4e406e removed UE prefabs 2013-09-18 07:04:32 -04:00
DarkGuardsman
0896387e94 Changes 2013-09-18 06:56:27 -04:00
DarkGuardsman
841d891aa3 reworked energy prefabs
Plan to do a lot more work as i want more control over how the tiles
work even at the basic layer.
2013-09-18 06:53:42 -04:00
DarkGuardsman
2009392405 dark-CleanupSync 2013-09-18 04:28:57 -04:00
DarkGuardsman
14073150e5 fixed Fluid item container helpers
At least i think i fixed it this time.
2013-09-18 04:25:26 -04:00
DarkGuardsman
a41c3c7117 Changed Fluid item handler to return right
The item handler for FluidHelper fluid item interaction now returns true
only if the itemStack changed. This way right click with non-fluid
container items will work.
2013-09-18 03:33:30 -04:00
DarkGuardsman
03ca8bde35 Fixed nbt and meta recipe output issue
meta for recipes that had no defined meta was getting set to max meta
value. This catches on that and sets its to zero. Later after i work out
other bugs i'll flip this to being random to allow for more complex
salvaging.
2013-09-17 16:14:00 -04:00
DarkGuardsman
509a5c661b Reworked ProcessorRecipe system to allow salvaging 2013-09-17 06:10:48 -04:00
DarkGuardsman
bca6cc0262 Actually got gitChangeLog.bat working
It works now to get the shell script version working
2013-09-16 20:45:27 -04:00
DarkGuardsman
1cae57399d Think i got the gitChangeLog.bat working
Unsure as i need to do more testing.
2013-09-16 13:35:19 -04:00
DarkGuardsman
f36b6487b8 Trying at creating log files again 2013-09-16 12:39:07 -04:00
DarkGuardsman
36a480b9c0 Added fill/drain fluid item helpers to fluid helper
Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
DarkGuardsman
78208ed1ac Auto-Sync 2013-09-16 07:34:18 -04:00
DarkGuardsman
d48f24b73d Auto-Sync 2013-09-16 07:29:54 -04:00
DarkGuardsman
5be43903f2 Created a script to sync all repos connected to the core
I noticed i keep forgetting to sync one or two repos causing the build
script to fail. This script is design so that when i change a lot in the
core i can sync all the repos.
2013-09-16 06:38:02 -04:00
DarkGuardsman
3954cedea9 cleanup 2013-09-14 09:18:44 -04:00
DarkGuardsman
a2c80f201b Added processor recipe from AL 2013-09-14 04:17:37 -04:00
DarkGuardsman
1bd7a3cad8 added battery check help to machine prefab 2013-09-14 01:32:54 -04:00
DarkGuardsman
2fd66e113b cleanup 2013-09-13 08:57:40 -04:00
DarkGuardsman
e27d5a75dc removed refresh code from network
unused and when it was it caused more errors that is was worth. Refresh
should be handled by world triggers anyways. Eg. blocks placed next to
network blocks.
2013-09-13 08:55:08 -04:00
DarkGuardsman
c1f99d46d3 re-did render code
Yes the fluid code is based off of Build Craft fluid render and has been
for a while. This is not a copy though as the code is not 100%
buildcraft and has been modified to meet my use of the code.
2013-09-13 08:29:36 -04:00
DarkGuardsman
dccac5415d sync 2013-09-13 07:55:18 -04:00
Robert WC Seifert
a5be97b80a Merge pull request #7 from crafteverywhere/patch-1
Create zh_CN.properties
2013-09-13 00:15:35 -07:00
crafteverywhere
419442ed3a Create zh_CN.properties 2013-09-13 14:58:03 +08:00
DarkGuardsman
48c24356d9 Created a simple Selective fluid tank prefab
Still need to do more work to make it selective when working with non FM
blocks. Right now it simple contains a basic fluid allow list.
2013-09-10 19:15:42 -04:00
DarkGuardsman
8f15c5357c cleanup 2013-09-08 18:56:25 -04:00
Robert WC Seifert
1473ae2a05 Merge pull request #6 from Vexatos/master
Created de_DE.properties
2013-09-08 15:54:20 -07:00
Vexatos
1e09c1dcdb Created de_DE.properties
I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
4b55a3b648 Packet handler work 2013-09-08 05:17:02 -04:00
DarkGuardsman
b76756d691 fixed missing channel on MultiBlock 2013-09-08 02:44:02 -04:00
DarkGuardsman
c3730acf8e Hard coded config path into blocks
Not really a reason why i had a var on the constructor to change the
config path.
2013-09-08 02:28:51 -04:00
DarkGuardsman
a02246c163 Changed damageable tile stuff 2013-09-07 18:53:31 -04:00
DarkGuardsman
0a11984db1 Toying with build script some more 2013-09-06 21:07:17 -04:00
DarkGuardsman
417ec0befa fixed resource path 2013-09-06 20:54:20 -04:00
DarkGuardsman
5c3814d1ec working on build script 2013-09-06 20:50:33 -04:00
DarkGuardsman
3c55400044 redirected git clone 2013-09-06 20:47:40 -04:00
DarkGuardsman
db0ee72168 Moved scripts to bin
Cleanup, and incase i start to add more  scripts later down the road.
2013-09-06 20:41:41 -04:00
DarkGuardsman
506f48357c working on changeLog creation 2013-09-06 20:39:54 -04:00
DarkGuardsman
05cd6b85f6 Working on changeLog creation 2013-09-06 20:30:59 -04:00
DarkGuardsman
871bc0cf65 Updated meter electric readings
They now use UE display class to provide a cleaner output of reading
numbers
2013-09-06 04:48:28 -04:00
DarkGuardsman
d1cd75c612 Worked on power issues 2013-09-06 04:23:36 -04:00
DarkGuardsman
9fe604449b Added transport part of BuildCraft API 2013-09-06 02:31:44 -04:00
DarkGuardsman
80c7eb930f Corrected ItemParts names and icons 2013-09-06 01:18:41 -04:00
DarkGuardsman
81abfe2627 Correct textures and name loading 2013-09-06 01:05:37 -04:00
DarkGuardsman
113706820b Fixed debugBlock registering tileEntities 2013-09-06 00:54:06 -04:00
DarkGuardsman
d048d92da4 Worked on lang file a bit 2013-09-06 00:47:28 -04:00
DarkGuardsman
c950f24580 Worked on debug block a bit 2013-09-06 00:32:02 -04:00
DarkGuardsman
13815689a2 @SideOnly(Side.CLIENT) 2013-09-05 20:47:03 -04:00
DarkGuardsman
e1256face0 cleanup 2013-09-04 22:56:51 -04:00
DarkGuardsman
f6914b21e9 merged ilus element into core
100% optional content, everything can be disabled
2013-09-04 22:50:29 -04:00