DarkGuardsman
788d4e406e
removed UE prefabs
2013-09-18 07:04:32 -04:00
DarkGuardsman
0896387e94
Changes
2013-09-18 06:56:27 -04:00
DarkGuardsman
841d891aa3
reworked energy prefabs
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Plan to do a lot more work as i want more control over how the tiles
work even at the basic layer.
2013-09-18 06:53:42 -04:00
DarkGuardsman
2009392405
dark-CleanupSync
2013-09-18 04:28:57 -04:00
DarkGuardsman
14073150e5
fixed Fluid item container helpers
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At least i think i fixed it this time.
2013-09-18 04:25:26 -04:00
DarkGuardsman
a41c3c7117
Changed Fluid item handler to return right
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The item handler for FluidHelper fluid item interaction now returns true
only if the itemStack changed. This way right click with non-fluid
container items will work.
2013-09-18 03:33:30 -04:00
DarkGuardsman
03ca8bde35
Fixed nbt and meta recipe output issue
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meta for recipes that had no defined meta was getting set to max meta
value. This catches on that and sets its to zero. Later after i work out
other bugs i'll flip this to being random to allow for more complex
salvaging.
2013-09-17 16:14:00 -04:00
DarkGuardsman
509a5c661b
Reworked ProcessorRecipe system to allow salvaging
2013-09-17 06:10:48 -04:00
DarkGuardsman
bca6cc0262
Actually got gitChangeLog.bat working
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It works now to get the shell script version working
2013-09-16 20:45:27 -04:00
DarkGuardsman
1cae57399d
Think i got the gitChangeLog.bat working
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Unsure as i need to do more testing.
2013-09-16 13:35:19 -04:00
DarkGuardsman
f36b6487b8
Trying at creating log files again
2013-09-16 12:39:07 -04:00
DarkGuardsman
36a480b9c0
Added fill/drain fluid item helpers to fluid helper
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Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
DarkGuardsman
78208ed1ac
Auto-Sync
2013-09-16 07:34:18 -04:00
DarkGuardsman
d48f24b73d
Auto-Sync
2013-09-16 07:29:54 -04:00
DarkGuardsman
5be43903f2
Created a script to sync all repos connected to the core
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I noticed i keep forgetting to sync one or two repos causing the build
script to fail. This script is design so that when i change a lot in the
core i can sync all the repos.
2013-09-16 06:38:02 -04:00
DarkGuardsman
3954cedea9
cleanup
2013-09-14 09:18:44 -04:00
DarkGuardsman
a2c80f201b
Added processor recipe from AL
2013-09-14 04:17:37 -04:00
DarkGuardsman
1bd7a3cad8
added battery check help to machine prefab
2013-09-14 01:32:54 -04:00
DarkGuardsman
2fd66e113b
cleanup
2013-09-13 08:57:40 -04:00
DarkGuardsman
e27d5a75dc
removed refresh code from network
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unused and when it was it caused more errors that is was worth. Refresh
should be handled by world triggers anyways. Eg. blocks placed next to
network blocks.
2013-09-13 08:55:08 -04:00
DarkGuardsman
c1f99d46d3
re-did render code
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Yes the fluid code is based off of Build Craft fluid render and has been
for a while. This is not a copy though as the code is not 100%
buildcraft and has been modified to meet my use of the code.
2013-09-13 08:29:36 -04:00
DarkGuardsman
dccac5415d
sync
2013-09-13 07:55:18 -04:00
Robert WC Seifert
a5be97b80a
Merge pull request #7 from crafteverywhere/patch-1
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Create zh_CN.properties
2013-09-13 00:15:35 -07:00
crafteverywhere
419442ed3a
Create zh_CN.properties
2013-09-13 14:58:03 +08:00
DarkGuardsman
48c24356d9
Created a simple Selective fluid tank prefab
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Still need to do more work to make it selective when working with non FM
blocks. Right now it simple contains a basic fluid allow list.
2013-09-10 19:15:42 -04:00
DarkGuardsman
8f15c5357c
cleanup
2013-09-08 18:56:25 -04:00
Robert WC Seifert
1473ae2a05
Merge pull request #6 from Vexatos/master
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Created de_DE.properties
2013-09-08 15:54:20 -07:00
Vexatos
1e09c1dcdb
Created de_DE.properties
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I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
4b55a3b648
Packet handler work
2013-09-08 05:17:02 -04:00
DarkGuardsman
b76756d691
fixed missing channel on MultiBlock
2013-09-08 02:44:02 -04:00
DarkGuardsman
c3730acf8e
Hard coded config path into blocks
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Not really a reason why i had a var on the constructor to change the
config path.
2013-09-08 02:28:51 -04:00
DarkGuardsman
a02246c163
Changed damageable tile stuff
2013-09-07 18:53:31 -04:00
DarkGuardsman
0a11984db1
Toying with build script some more
2013-09-06 21:07:17 -04:00
DarkGuardsman
417ec0befa
fixed resource path
2013-09-06 20:54:20 -04:00
DarkGuardsman
5c3814d1ec
working on build script
2013-09-06 20:50:33 -04:00
DarkGuardsman
3c55400044
redirected git clone
2013-09-06 20:47:40 -04:00
DarkGuardsman
db0ee72168
Moved scripts to bin
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Cleanup, and incase i start to add more scripts later down the road.
2013-09-06 20:41:41 -04:00
DarkGuardsman
506f48357c
working on changeLog creation
2013-09-06 20:39:54 -04:00
DarkGuardsman
05cd6b85f6
Working on changeLog creation
2013-09-06 20:30:59 -04:00
DarkGuardsman
871bc0cf65
Updated meter electric readings
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They now use UE display class to provide a cleaner output of reading
numbers
2013-09-06 04:48:28 -04:00
DarkGuardsman
d1cd75c612
Worked on power issues
2013-09-06 04:23:36 -04:00
DarkGuardsman
9fe604449b
Added transport part of BuildCraft API
2013-09-06 02:31:44 -04:00
DarkGuardsman
80c7eb930f
Corrected ItemParts names and icons
2013-09-06 01:18:41 -04:00
DarkGuardsman
81abfe2627
Correct textures and name loading
2013-09-06 01:05:37 -04:00
DarkGuardsman
113706820b
Fixed debugBlock registering tileEntities
2013-09-06 00:54:06 -04:00
DarkGuardsman
d048d92da4
Worked on lang file a bit
2013-09-06 00:47:28 -04:00
DarkGuardsman
c950f24580
Worked on debug block a bit
2013-09-06 00:32:02 -04:00
DarkGuardsman
13815689a2
@SideOnly(Side.CLIENT)
2013-09-05 20:47:03 -04:00
DarkGuardsman
e1256face0
cleanup
2013-09-04 22:56:51 -04:00
DarkGuardsman
f6914b21e9
merged ilus element into core
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100% optional content, everything can be disabled
2013-09-04 22:50:29 -04:00