DarkGuardsman
ab420b19b5
Re-did orenames for ore dirv parts
...
Created a method to get the orenames from within the core which should
reduce issues with ref to the orenames
2013-11-25 10:05:09 -05:00
DarkGuardsman
8fb5813807
this and that
2013-11-25 09:59:47 -05:00
Robert
517a5a506d
minor change
2013-11-24 17:17:01 -05:00
Robert
fb2b8baca7
.
2013-11-22 20:05:56 -05:00
Robert
7fd258d8ae
Worked on gas related objects
2013-11-22 18:28:11 -05:00
Robert
15fd2fdb30
got gas ore gen working
2013-11-22 16:59:14 -05:00
Robert
ec59a3d8b5
worked on gas blocks
...
dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
2013-11-22 16:44:33 -05:00
Robert
574491d126
worked on some prefabs
2013-11-21 23:03:39 -05:00
Robert
676ce13d34
removed debug
2013-11-21 18:07:28 -05:00
Robert
0ca9680fb2
fixed ray trace for entity hits from a block
...
Turned out that minecraft's ray trace do for blocks was changing my vec
3 coords. I thought this was the case but took me a while to trace down
which part of the code was causing it.
2013-11-15 20:09:17 -05:00
Robert
387c933c52
more of the last
2013-11-14 13:16:14 -05:00
Robert
f4f507913d
More work on raytrace helper
2013-11-14 12:11:03 -05:00
Robert
4fb31612be
A few small ray trace changes
2013-11-14 11:48:39 -05:00
Robert
1e5383f9a3
added a get vector method to the base prefab
2013-11-14 11:03:07 -05:00
Robert
ce4c40c0fb
changed getPacket to getTilePacket for tileEntity requests
...
keep calling its overload by mistake
2013-11-12 21:43:25 -05:00
Robert
cc9b26b021
wrote some rotation code
2013-11-12 21:14:55 -05:00
Robert
3f7df44b3f
did a bit of work on the sentry prefabs
2013-11-12 20:35:10 -05:00
Robert
83a43748c2
Merge branch 'master' of https://github.com/DarksCoreMachine/CoreMachine
2013-11-12 15:55:34 -05:00
Robert
74c033b57f
updated apis
2013-11-12 15:55:24 -05:00
Robert
974fdde1f5
updated api files
2013-11-12 15:54:05 -05:00
Robert
4acb350cfd
Started work on the base sentry prefab
...
going to actually stop here for the moment and pick this up later
2013-11-12 15:42:08 -05:00
Robert
41aa838510
Setup a registration system for sentry guns
2013-11-12 15:12:44 -05:00
Robert
75ede59759
Starting on adding prefabs for sentrys
...
@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
2013-11-12 14:28:09 -05:00
Robert
526d35e51c
Changed raytrace to not use quaterians
...
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
2013-11-12 14:23:25 -05:00
Robert
5568e0dd61
Removed debug
2013-11-12 10:45:09 -05:00
Robert
6a93f99f43
Added laser mining code to the laser event
...
Might be a bad place for the code but it makes it easy to access from
all the mods.
2013-11-11 22:15:07 -05:00
Robert
ccc9dfbfd2
Added to ray trace helper
2013-11-11 19:13:53 -05:00
Robert
6d397bcf98
fixed a bug with inv helper
2013-11-11 17:45:54 -05:00
Robert
7f5b317cf9
Added Machine mining event
2013-11-11 16:36:57 -05:00
Robert
2866b49088
changed IExtendedStorage interface
2013-11-11 16:02:51 -05:00
Robert
5f50373ba6
Added inv helper from AL
2013-11-11 15:42:54 -05:00
Robert
516a1bbec4
Started new item textures
2013-11-11 13:13:04 -05:00
Robert
519d794308
Removed Recipe creator from recipe loader
...
In most instances it was not working so it is now removed
2013-11-11 12:22:36 -05:00
Robert
5178f52cf4
Added MM to the build path
...
For 1.7 update this will be changed to each mod building itself but for
the moment this works
2013-11-11 11:58:22 -05:00
DarkGuardsman
84a37bd1c5
this and that
2013-11-11 09:51:21 -05:00
Robert
ca71a5cca1
Added laser damage event catch
...
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
2013-11-11 00:03:37 -05:00
Robert
603874d94c
Worked on car a bit
...
Noticed it has a flaw updating serverside
2013-11-11 00:02:23 -05:00
Robert
78fb37d51a
A few things
2013-11-10 22:50:24 -05:00
Robert
720d2c2aed
Added an auto craft event
2013-11-10 21:47:16 -05:00
Robert
3c40ae5af8
typo
2013-11-10 21:40:12 -05:00
Robert
d502b65934
Created a laser event
2013-11-10 21:37:48 -05:00
Robert
1e0d824ac2
Removed debug
2013-11-10 21:37:41 -05:00
Robert
e371d70b13
Made Object registry throw on blockID conflict
2013-11-10 20:28:02 -05:00
Robert
6e25105da9
Worked on car
2013-11-10 20:27:51 -05:00
Robert
7cfafeb7fa
Expanded raytrace class
2013-11-10 19:02:26 -05:00
Robert
0063335a7a
Worked on fluids and gases
2013-11-10 19:02:16 -05:00
Robert
b1983b2143
Temp removed IC2 and BC support
...
I need to recode this and i'm going to offer BC support threw an engine
block
2013-11-10 18:04:42 -05:00
Robert
24b6c36d70
Fixed a bug preventing tile despawn
2013-11-10 17:52:20 -05:00
Robert
e51ef7686d
Worked a bit on gas block
2013-11-10 15:17:58 -05:00
Robert
2a89c258f8
Started up on gas blocks
2013-11-10 13:18:28 -05:00