Chexet48
2cdf4057f5
Update it_it.json
2021-02-01 22:59:00 +01:00
dunois2737
4e4ae1333e
zh_tw.json
2021-02-01 21:42:33 +09:00
Snownee
fc459732fc
Fix chute item dupe ( #939 )
2021-02-01 16:46:36 +08:00
Chexet48
64a7c432d7
Update it_it.json
2021-02-01 05:56:02 +01:00
Chexet48
951860afc8
Update it_it.json
2021-01-31 16:03:34 +01:00
Chexet48
cd63d92cac
Update it_it.json
2021-01-31 13:45:38 +01:00
Snownee
d1e9b76a24
Make deployer still activate when it is triggering advancement
2021-01-31 19:54:27 +08:00
Snownee
7436ceb209
Fix stabilized contraption moving bearing block
2021-01-31 19:24:44 +08:00
Snownee
5c64c2d942
Add server-side check for extendo-grip and contraption interaction
2021-01-31 16:20:42 +08:00
Snownee
4a15fbcec3
Fix funnel filter dupe
2021-01-31 15:28:14 +08:00
Snownee
c5447d5b9c
Add NBTProcessors to enable detailed control to tile data.
...
Add safe check when contraption blocks adding back to world
2021-01-31 14:56:46 +08:00
JozsefA
f6b68acbd5
contraptions self light but it's slightly less slow
2021-01-30 15:37:50 -08:00
JozsefA
16b8e1175e
contraptions self light but man it is slow
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optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
Snownee
0c5e67e347
Merge branch 'mc1.15/security-patches' of https://github.com/pau101/Create into mc1.15/security-patches
2021-01-31 03:44:18 +08:00
Snownee
3525ce49ce
Player Feedback, Part I
2021-01-31 02:12:31 +08:00
Snownee
c77e7c28d7
Fix gauge not rendering behind door
2021-01-30 21:14:58 +08:00
Snownee
7221f72ddf
Optimize contraption assembling
2021-01-30 21:09:04 +08:00
Snownee
08a20972aa
Fix broken render state in RenderWorldLastEvent
2021-01-30 18:51:44 +08:00
TUsama
3ad62d2455
change some details
2021-01-30 12:24:16 +08:00
JozsefA
751fc7192d
fix rotating stuff on contraptions
2021-01-28 23:59:58 -08:00
JozsefA
1de931a122
make pulley key null, could avoid a crash
2021-01-28 14:41:54 -08:00
JozsefA
b63466774b
probably fix the NPEs
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start work on adaptive backend
extra sanity stuff for the render manager
massive speedup when rendering a lot of tile entities
2021-01-28 14:39:34 -08:00
JozsefA
04ccf6e738
belt light
2021-01-27 16:28:39 -08:00
JozsefA
e690f2b8ac
okay you can use it now
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fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
simibubi
433a508107
Find-Replace for Command Blocks
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- Added a new utility command for map-making purposes
2021-01-27 14:26:14 +01:00
JozsefA
67d59540cf
THIS IS NOT READY FOR USE
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new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
_0Steven
53a6ad00d5
Crushing More Bugs
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-Increase the size of the window in which the crusher picks up items to avoid it skipping over items at some of the highest speeds.
2021-01-26 19:11:45 +01:00
Snownee
b958be0712
Fix desync of FilteringBehaviour
2021-01-26 18:00:47 +08:00
Snownee
8f7945ff4e
Fix rope pulley breaking bedrock
2021-01-26 16:48:03 +08:00
Snownee
92a1395b14
Fix spectator can interact with blocks
2021-01-26 15:26:01 +08:00
Snownee
2c3a866494
Fix contraption sticky block connectivity. Add support to PUSH_ONLY push reaction
2021-01-26 15:05:02 +08:00
_0Steven
f1c8e92686
Horizontal Crushers Bugfix
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-Fix bug where horizontal crushers would input items they just output when the belt was 'facing' the opposite direction.
2021-01-25 16:39:47 +01:00
JozsefA
1874b267b3
fix a contraption lighting glitch
2021-01-25 01:58:39 -08:00
JozsefA
93353b61d6
smarter light volumes
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start the process of creating sane gl abstractions
stabilized contraption bounds now fit tightly with them
fix global tile entity issues
2021-01-25 01:17:55 -08:00
JozsefA
7bac93a03c
fix drill orientation issue in contraptions
2021-01-25 00:24:07 -08:00
TUsama
a03daa1aed
sync to latest version
2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699
update CHS translation
...
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
_0Steven
7b5737cf82
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-01-24 16:53:20 +01:00
_0Steven
cb25c5ab21
Omnidirectional Crushing
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-Fix directionality of horizontally placed crushing wheels.
-Allow crushing wheels to work omnidirectionally
-Allow downwards crushers to deposit directly into belts/chutes/depots and such below.
-Allow horizontal crushers to take input from belts going below them.
-Allow horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
-Crushers stall when they have a valid output block but cannot actually output.
-Crushers outputting in any direction except down will shoot out the item entities with some speed.
-Crushers can take entity input from their corresponding input directions rather than just up. However, outputting the entity drops in the right location does currently not work consistently.
2021-01-24 16:46:07 +01:00
simibubi
9d7ddbc326
Entry point
2021-01-24 14:30:05 +01:00
JozsefA
f05497a28c
okay the synchronized functions didn't actually fix it
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but now we actually benefit from the tile entity render filtering, another 2x ish performance
2021-01-24 01:07:22 -08:00
JozsefA
59e29ac958
that was a nasty crash
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os memory exception because memory that was being sent to the gpu was getting modified by another thread
2021-01-23 23:32:23 -08:00
JozsefA
ebd20f5173
suddenly, everything is smooth and dry
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- replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks()
- refactor stabilized and mounted lighters into one class
- separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher
2021-01-23 23:07:12 -08:00
JozsefA
55ea7e3e55
cart contraptions are lit
2021-01-23 21:02:11 -08:00
JozsefA
dea3f05364
fix saws not rendering their shafts in contraptions
2021-01-23 16:39:11 -08:00
Jozsef
4cbea0f9c9
intel graphics now like the shaders
2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a
The return of dyed belts
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- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62
actors render correctly
2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d
fast actor rendering but it's not correct yet
2021-01-22 18:00:14 -08:00
grimmauld
fbb1c6b221
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
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# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278
Demise of the hopper funnel
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- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
f6518d5c5d
insane amounts of refactoring
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surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
Matteo Merler
7a1817d54d
Update purpur_scope.json
2021-01-22 13:37:30 +01:00
Matteo Merler
bb2d2bbdd9
Update gold_scope.json
2021-01-22 13:37:02 +01:00
Matteo Merler
c75b2e95e7
Update gold_retriever.json
2021-01-22 13:36:42 +01:00
Matteo Merler
6d6ad4f6a4
Update gold_body.json
2021-01-22 13:36:24 +01:00
Matteo Merler
6ab935b85b
Update gold_amplifier.json
2021-01-22 13:36:04 +01:00
Matteo Merler
82fc4637d2
Update gold_accelerator.json
2021-01-22 13:35:41 +01:00
JozsefA
11f9c7459c
prepare for fast actor rendering
2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c
suddenly and magically, contraption rendering is 100% accurate
2021-01-21 12:26:55 -08:00
grimmauld
28cd9a1fe1
Druidcraft woodcutter compatibility
2021-01-20 22:36:04 +01:00
JozsefA
33e66c6e89
pulleys are lit
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stabilized things are sort of lit but man is it jank
light volumes have a more sane constructor
try to mess around with contraption layering but it's still jank
2021-01-20 00:47:40 -08:00
JozsefA
9df796029f
rename the confounding function
2021-01-18 00:35:16 -08:00
JozsefA
398a848791
pistons are lit and bearings are better lit in the corners
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stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d
on our way to super fancy contraption lighting
2021-01-17 22:18:31 -08:00
Bobert
32d240f91d
Uhh, didn't know it would do that 😅
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Un-removed RYS compat, apperently that breaks things
2021-01-16 13:10:08 -07:00
Bobert
1622d71929
The Nerf
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Nerfs Arid Sand splashing, shouldn't hurt pogression anymore.
Removes RYS recipes, that mod is being rebuilt and reworked, I will submit new recipes when the new version is released for 1.16
2021-01-16 13:00:58 -07:00
JozsefA
37e64e4c1d
fix vertex attribute data types
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blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
JozsefA
5ea0fa788f
Make the last tile of its kind disappear
2021-01-15 14:26:27 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
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Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
garyantonyo
eaf131c57f
I think this was left in here by mistake.
2021-01-15 01:06:41 -05:00
garyantonyo
b86941a519
Added missing ae2 compatibility recipe.
2021-01-15 00:38:47 -05:00
JozsefA
0bc6b11c5b
be smart about rebuilding things
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not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
grimmauld
6af884edb7
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 22:41:59 +01:00
JozsefA
64b5683ac4
things actually pause when paused
2021-01-13 13:24:45 -08:00
JozsefA
03205c277b
move render package up one level
2021-01-13 12:15:48 -08:00
simibubi
511950b766
Hotfix the fix
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- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
grimmauld
07b33b66cc
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 16:34:45 +01:00
simibubi
de55778fc5
Extendo clip
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- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
f47d1e87c1
You were moved
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- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
0f60e453f3
Merge pull request #715 from Chubzik1/mc1.15/dev
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Update and fixes for ru_ru.json
2021-01-13 14:18:16 +01:00
simibubi
9d5ae97a0a
Thank you weakref, very deterministic
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- Cart controller safety #669 , #684 , #702 , #708 , #709 , #714 , #719 , #722 , #725 , #728
- Update Registrate #662 , #677 , #697 , #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681 , #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
grimmauld
2b615b68bd
Fix mixins outside dev env
2021-01-13 09:50:00 +01:00
JozsefA
93a1983302
maybe this actually fixes the memory leak
2021-01-12 22:00:24 -08:00
JozsefA
e5b61891fc
update forge and setup mixins
2021-01-12 21:58:40 -08:00
JozsefA
d1dccffc67
fix fan shaft lighting
2021-01-12 12:12:44 -08:00
JozsefA
0ec312340f
rainbow debugging and almost correct tints for contraptions
2021-01-12 01:56:30 -08:00
JozsefA
c567437ede
fix speed controllers not rendering shafts
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switch around render layers for contraptions
2021-01-11 12:08:13 -08:00
JozsefA
1bc99f5224
maybe magically fix all crashes?
2021-01-11 11:15:45 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
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Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b
rotating stuff renders too now
2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e
a bunch of refactoring to make things easier later
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it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095
reorganize some stuff
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cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
d2173614dc
move lightvolumes down 1 to fix darkness on bottom of contraption
2021-01-09 16:38:30 -08:00
JozsefA
83fa7d34a8
Merge remote-tracking branch 'origin/mc1.15/experimental-rendering' into mc1.15/experimental-rendering
2021-01-09 16:34:31 -08:00
JozsefA
876ddde660
correct contraption lighting
2021-01-09 16:34:22 -08:00
grimmauld
43be3ef8d5
Fix incomplete Render state reset, now doesn't break Journeymap waypoint overlay anymore
2021-01-09 13:16:05 +01:00
JozsefA
7443ac5031
start fixing structure tint
2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70
almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
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fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543
solve lighting
2021-01-07 18:31:46 -08:00
JozsefA
0b3615b50e
time for some organization pt I
2021-01-07 14:57:10 -08:00
JozsefA
ba2d84e92e
whoops
2021-01-07 02:48:24 -08:00
JozsefA
7beeec5e00
maybe lighting is done
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starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
029f56da57
maybe fix held item rendering
2021-01-06 13:02:57 -08:00
JozsefA
d391ed570e
maybe fix weird rendering in front stuff
2021-01-06 00:04:19 -08:00
JozsefA
91069163f8
clean shader code
2021-01-05 14:50:36 -08:00
JozsefA
a52b606208
all belts render correctly
2021-01-05 14:49:23 -08:00
JozsefA
5144aa6e63
belts scroll the right way, vertical belts still aren't rotated correctly
2021-01-05 14:39:11 -08:00
JozsefA
c9feda18d6
add missing texture
2021-01-05 13:40:04 -08:00
JozsefA
0b1f73de89
missed a comment
2021-01-05 13:32:50 -08:00
JozsefA
566a370e3b
smooth belts
2021-01-05 13:29:45 -08:00
grimmauld
7deb72baa1
Get stuff to compile, clean up unused imports
2021-01-05 11:02:30 +01:00
JozsefA
102e392ab4
merge experimental rendering from 1.16 to 1.15 part II
2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a
merge experimental rendering from 1.16 to 1.15
2021-01-05 10:56:47 +01:00
simibubi
3cdbf47cb9
Adjusted Tooltips
2021-01-04 02:49:47 +01:00
simibubi
1498cb1cfc
Why are we still here, Part IV
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- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
SaurierZockt
2bb6866547
Update de_de.json
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rest of the translation from to 1 to 30
2021-01-02 19:05:53 +01:00
SaurierZockt
1a03fafd27
Update de_de.json
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translation from row 31 to 119
2021-01-02 18:49:22 +01:00
garyantonyo
d702784293
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create.git into mc1.15/dev
2021-01-01 22:51:56 -05:00
garyantonyo
089ed5ca6f
Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create...
2021-01-01 22:46:04 -05:00
simibubi
cdf292295a
Why are we still here, Part III
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- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9
Why are we still here, Part II
...
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d
Why are we still here
...
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
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Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
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Update ko_kr.json
2020-12-27 13:24:24 +01:00
TUsama
111b63a3c7
0.3 CHS translation
...
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
Snownee
49b5e4957e
Fix a typo
2020-12-25 18:11:13 +08:00
Snownee
6df81c8272
Fix belt funnel disappearing on contraption
2020-12-25 17:34:45 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one
2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
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I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00
Snownee
e554c5a3ff
Solution to #571
2020-12-25 16:06:32 +08:00
Snownee
0cc6fe1de7
Fix liquid tank contents not being rendered ( #588 )
2020-12-24 21:28:12 +08:00
Snownee
01602c8e77
Fix: Honey block don't have same ability as slime block ( #576 )
2020-12-24 18:15:36 +08:00
simibubi
32b0a01c3a
The magical bucket
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- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
grimmauld
6b5e223508
Fixed a big dumb dumb
2020-12-21 16:28:08 +01:00
simibubi
ebf980b33c
Itetraitor
...
- Fixed crash for schematics containing TE's that have no custom renderer attached
- Fixed broken filling recipes with virtual fluids of other mods
- Fixed Brass tunnels duplicating/deleting items
2020-12-21 16:05:32 +01:00
grimmauld
0fe8a24041
Controlling the Assembler
2020-12-21 13:03:16 +01:00
grimmauld
f3653d6b15
Fix TE creation assuming other mods don't crash with SchematicWorld instances ( #565 )
2020-12-21 09:28:41 +01:00
grimmauld
9336931f30
Press no longer go brrr, just bonk
2020-12-21 09:04:11 +01:00
grimmauld
ae399e9c11
Hopefully fix splitter basin duping #557
...
Some more thorough testing is needed here to see whether it is actually fixed. I can't reproduce it anymore at least.
2020-12-20 21:48:27 +01:00
simibubi
2a57de3205
Bug Fixes
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- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
qkrehf2
eafd1e9169
Deleted duplicated words
2020-12-20 01:22:33 +09:00
qkrehf2
efe01af06b
Fixed syntax error + {
2020-12-20 00:39:03 +09:00
Zelophed
f45c0ca182
Assisted Placement, Part II
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- helpers now respect waterlogging
- add placement helpers for rsc's cogwheel as well as machines with integrated cogwheels
2020-12-19 15:58:03 +01:00
simibubi
e2437d1a5c
Bug Fixes
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- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
grimmauld
0182316d36
Waterlogged glass pipes
2020-12-19 11:59:56 +01:00
qkrehf2
d4196df040
Translation Final
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yay 0.3 updates
2020-12-19 12:24:24 +09:00
simibubi
5b3e1e8c38
Prime patching material
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- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
2020-12-19 00:52:41 +01:00
simibubi
62621f8bdd
Mildly problematic
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- Fixed broken kinetic propagation caused by bracket handling
- Fixed crash when fluid-interfacing with a contraption loaded from disk
2020-12-18 18:30:58 +01:00
qkrehf2
5dedaebc2e
Update ko_kr.json
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yummy translation
2020-12-18 23:53:01 +09:00
simibubi
6c6760ef17
More content, who dis?
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- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
qkrehf2
b47ff875a3
Update ko_kr.json
2020-12-18 12:44:13 +09:00
simibubi
68e7d3c34c
Bug Fixes
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- Snownee's basin render fix
- Fixed milk fluid exchange between vanilla items and the create fluid infrastructure
2020-12-17 23:29:33 +01:00
Daniel Amberson
493cad13d0
i am Indecisive
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yea
* brass block got a texture that isn't garbage
* added a prototype brass block that might get used later
2020-12-17 15:32:52 -06:00
Zelophed
e950aa268f
Assisted Placement, Part I
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- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00
simibubi
743d303bbe
Fix #527
2020-12-16 11:32:12 +01:00
simibubi
fa6bac2bfc
Locally sourced arms
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- Mechanical arms now serialize target positions in relative coordinates
2020-12-16 11:16:46 +01:00
qkrehf2
814c13a8cd
Update ko_kr.json
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advancement translation
2020-12-16 15:21:59 +09:00
simibubi
64b2c61389
Bug fixes
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- Fixed spout creating potions from any fluid
- Fixed pipes not actually transferring the type of fluid selected by layer II flow propagation
- Fixed some fluid handlers erasing nbt data of extracted fluidstacks
- Fix sidedness issues in Config packets
2020-12-15 23:13:22 +01:00
simibubi
f8b3a77f26
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-12-15 21:16:21 +01:00
simibubi
1840b40e2e
Advancing toward the day
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- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
qkrehf2
144005059c
Moreee Updates for KR
2020-12-14 17:27:31 +09:00
tterrag
4c26627b73
Fix blaze burner consuming buckets, arm no longer inserts lava buckets
2020-12-13 15:04:55 -05:00
simibubi
d68d702b3a
Fun with Recipes
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- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885
Material checklist I18n
2020-12-13 19:56:49 +08:00
Snownee
48d66c7e55
Slightly improve redstone link performance
2020-12-13 08:19:28 +08:00
simibubi
45465fb69b
Minor adjustments
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- Fluid tanks are not nbt safe
- Mekanism uses reversed ids
2020-12-12 17:33:16 +01:00
qkrehf2
6bdaa3d3e8
Update ko_kr.json
2020-12-12 23:46:16 +09:00
simibubi
a26988db70
Merge pull request #533 from Creators-of-Create/mc1.15/safe-nbt
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Safe NBT tag
2020-12-12 15:37:44 +01:00
Snownee
f3053d7e45
Remove unused imports
2020-12-12 19:39:02 +08:00
Snownee
24dcb5383a
Make the zapper selection logic server-side ( #515 )
2020-12-12 19:32:32 +08:00
Snownee
f64dc8c43f
Signs are not nbt-safe, due to the ability to execute command
2020-12-12 19:10:59 +08:00
Snownee
0941d9403f
Zappers Safe-NBT support
2020-12-12 19:09:10 +08:00
Snownee
1a052d1ec1
Tag data-gen
2020-12-12 05:00:25 +08:00
simibubi
2744cabf14
How to 0.3
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- Updated and Finished up remaining item/block tooltips
- Encased belts are now called encased chain drives for easier distinction
2020-12-11 19:36:13 +01:00
Snownee
517a4f0824
Allow schematicannon to persist some safe block data
2020-12-11 20:03:16 +08:00
simibubi
1433bcb4ef
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-12-11 13:02:07 +01:00
simibubi
17ba73dedf
Thermal compat
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- Apparently this mod is still a thing
2020-12-11 13:02:04 +01:00
Snownee
550e058ec5
Fix SchematicannonScreen tooltip handling
2020-12-11 18:36:29 +08:00
Snownee
727de5425f
Hide goggle overlay if ValueBox is hovered
2020-12-11 17:00:36 +08:00
Snownee
f425b150bd
Fix crash if mechanical piston pushes a bed
2020-12-11 15:52:09 +08:00
Snownee
e529c254c8
Fix block zapper not updating blocks correctly
2020-12-10 15:01:11 +08:00
Snownee
7f95a16b5e
Merge branch 'mc1.15/dev' into mc1.15/snownee
2020-12-10 09:37:42 +08:00
Snownee
77e9a75877
Use cached directions
2020-12-10 09:36:59 +08:00
simibubi
2772ead740
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-12-09 18:57:54 +01:00
simibubi
f9b09c213b
Ported #528 to 1.15
2020-12-09 18:57:29 +01:00
simibubi
360fd38d5d
Merge pull request #529 from Snownee/mc1.15/snownee
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Bug fixes
2020-12-09 18:49:04 +01:00
simibubi
f4961e5ede
The polish continues
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- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
2020-12-09 18:45:47 +01:00
simibubi
9a7886f406
Backwards for Progress
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- Rebuilt the entire fluid propagation and transfer system with a new approach
2020-12-09 16:05:52 +01:00
Snownee
d9a59f704e
Fix assembling contraption while no speed ( https://discord.com/channels/620934202875183104/689866656914210897/767825162548019240 )
2020-12-09 21:40:44 +08:00
Snownee
169856858c
Fix piston hitbox is directional ( #453 , #489 )
2020-12-09 20:04:57 +08:00
qkrehf2
d9a6e23719
Updating for better translation
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12/09
2020-12-09 15:37:36 +09:00
Snownee
e62bbfd9c0
Fix activator rail does not disassemble furnace minecart contraptions
2020-12-09 09:18:31 +08:00
Snownee
88ba7f2887
Fix contraption stopping action is not called in some cases ( #526 )
2020-12-09 07:47:40 +08:00
qkrehf2
7fb89c36fa
Update ko_kr.json
2020-12-05 13:33:42 +09:00
qkrehf2
b846695730
Update ko_kr.json
2020-12-05 12:54:58 +09:00
simibubi
3301f8ff01
Honey, I'm blue!
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- Evade fluid tinting issues with optifine
2020-12-04 23:31:12 +01:00
simibubi
9e4b92babf
Other options are available
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- Added a handful of crushed ore compatibility (+spicy datagen)
- Lapis sheets are now tagged
2020-12-04 18:10:07 +01:00
grimmauld
1a384b99fd
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2020-12-04 16:59:14 +01:00
grimmauld
f85c47e9b1
Cart Contraptions now keep their item name
2020-12-04 16:59:05 +01:00