Snownee
6baa519973
Fix cart assembler duplication ( closes #1058 , #1150 )
2021-03-12 23:46:26 +08:00
zelophed
51c919e4d8
too much assist
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- add a configurable range to placement helpers i.e. the pole helper specifically
2021-03-12 03:47:36 +01:00
JozsefA
154000290e
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
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# Conflicts:
# src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
2021-03-11 16:34:46 -08:00
JozsefA
f9eb4dd2e7
Pondering back and forth.
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- Only about gantries so far.
- Reduce Backend log spam.
2021-03-11 15:59:26 -08:00
Kryppers
5e5289fcb0
Update secondary_linear_chassis_side_connected.png
2021-03-11 23:50:58 +00:00
grimmauld
f115233197
Fix leave finding in saws so compatibility with other mods works
2021-03-11 20:31:23 +01:00
simibubi
2a8c3debeb
Captain Distracto, Part II
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- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
grimmauld
d38f49fab6
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-11 18:39:22 +01:00
grimmauld
59303fea2f
Extend /create ponder command functionality
2021-03-11 18:39:12 +01:00
zelophed
0448d3f6f3
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-11 15:29:40 +01:00
zelophed
60dbb931c1
double stick
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- prevent super glue from being placed on already sticky faces
2021-03-11 15:27:17 +01:00
simibubi
4445872959
Stop hacking the base plate size
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- Added proper scene scale/alignment instructions
2021-03-11 13:48:31 +01:00
zelophed
7eb0b95ab9
easier crank interaction
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- allow some blocks to be used while sneaking and holding an item
2021-03-11 12:55:44 +01:00
simibubi
d1e96c3b4b
Timewarp
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- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
JozsefA
ea90196250
Clocks are lit.
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- ClockworkContraptions and BearingContraptions now both use the same lighter type.
2021-03-11 01:17:01 -08:00
simibubi
c73e3166cb
Contraption Ponder Push
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- Scenes for Pulley, Piston, and Clockwork Bearing
2021-03-11 03:32:18 +01:00
JozsefA
c54d80a161
Better bounding boxes for bearings.
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- Fix bug causing entities to slip off the far corners of bearing contraptions.
- This was already implemented for BearingLighter.java, now it's promoted to Contraption.java.
- Promote anonymous WrappedWorld in Contraption.java to inner class.
2021-03-10 17:08:20 -08:00
JozsefA
b7f0fe9b10
Oops engine stuff is okay again.
2021-03-10 16:09:17 -08:00
JozsefA
d0a6f4123b
Instanced flywheels, engines, and schematicannons.
2021-03-10 13:44:04 -08:00
simibubi
d8ab00b66e
Pondering about Mechanical Bearings
2021-03-10 19:18:25 +01:00
JozsefA
2ddf57cd76
Instanced mixers and presses.
2021-03-09 15:46:15 -08:00
JozsefA
dcea504184
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-09 14:23:40 -08:00
JozsefA
95eabe9cf9
Instanced arms.
2021-03-09 14:22:20 -08:00
simibubi
cb063d161c
Pondering about Windmills
2021-03-09 21:17:02 +01:00
simibubi
6b999fa7d4
Tag hopping
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- Ponder UIs opened from a tag screen now skip to the first scene with a matching tag if available
2021-03-09 17:32:01 +01:00
simibubi
d252a204ef
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-09 04:24:48 +01:00
simibubi
d61b840c5c
Back to fighting Minecarts
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- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Polished every last bit of the belt uvs
2021-03-09 04:24:45 +01:00
zelophed
a91360a7b9
changing format
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- goggle overlays now use a localized number format
- minor changes to the layout of the ponder index screen
2021-03-09 03:45:05 +01:00
simibubi
62c3ae4040
Captain Distracto
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- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
2021-03-09 01:49:49 +01:00
JozsefA
33d718d653
Check if worlds support the flywheel backend.
2021-03-08 15:24:58 -08:00
JozsefA
2b37842259
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-08 14:04:25 -08:00
simibubi
6c8fe67fd4
Gradle Mondays
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- Replaced ponderworld particle AT with reflection
- Symmetry Wand now checks for placement permissions
- Lang now uses Locale.ROOT
- Fixed crash using ponder without advanced tooltips enabled
2021-03-08 22:12:25 +01:00
JozsefA
e943705fb7
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
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# Conflicts:
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-03-08 11:06:35 -08:00
simibubi
bea60ccb86
Fix build issues
2021-03-08 17:42:50 +01:00
simibubi
21d87a0cfe
Change mixin repo
2021-03-08 17:29:42 +01:00
simibubi
1a315a11cf
Merge branch 'mc1.15/ponder-ui' into mc1.15/dev
2021-03-08 17:29:06 +01:00
JozsefA
b31f4d09bd
Housekeeping.
2021-03-08 02:27:56 -08:00
JozsefA
8ce0f47f01
No more 7 circles of callbacks.
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- Instead of using consumers to edit instance data, just give the user a pointer to the data.
- Easier to use, more predictable access.
2021-03-08 02:02:47 -08:00
JozsefA
d0e5be24d7
Transformed models.
2021-03-08 00:36:23 -08:00
simibubi
ca2cf94579
Scene hacking getting out of control
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- New highly over-engineered scenes for Encased Fans
- Potential Fix for GL errors with the framebuffer system
2021-03-08 02:59:43 +01:00
simibubi
15e88b9bcf
Belts
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- Ponder scenes for the belt
2021-03-07 21:52:11 +01:00
simibubi
47b54b1ae6
Ponder me this
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- auto-backtracking is now more generic and works for tag screens
- Ponder entries for water wheel, motor, hand crank and valves
2021-03-07 17:22:18 +01:00
JozsefA
bb3fed2a3b
Towards better normals.
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- Easier SuperByteBuffer transform settings.
- Some cleanup here and there.
2021-03-06 21:46:17 -08:00
JozsefA
e930e62436
Belting these bugs.
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- Belts now always render their items again.
- Items on belts on contraptions are now at least somewhat lit.
2021-03-06 15:08:46 -08:00
JozsefA
25b4e4d5be
The bell tolls for this bug.
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- Fix MovementBehavior#onSpeedChanged not ever being called.
2021-03-06 14:33:01 -08:00
simibubi
3bc2a9e30f
Sanity for translators
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- Generated lang entries of re-used scenes now refer to the same set of keys
- Scenes for Chain Drive and Chain Gearshift
2021-03-06 18:08:03 +01:00
simibubi
aa0a58b0da
Tooltips except it takes one hour per block
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- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
2021-03-06 04:06:49 +01:00
simibubi
83a641c3b8
go teach them
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- Ponder scenes for portable storage interface
- More work on tags
- Fixed tag screen on small resolution
2021-03-05 20:54:41 +01:00
JozsefA
25fdf08e11
Fog modes for new rendering.
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- For each fog mode, compile a different version of each shader.
- Could maybe do some fancier preprocessing to make writing shaders easier?
2021-03-04 23:43:28 -08:00
simibubi
e2c50663a5
UI and tag enhancements
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- Fixed partial ticks on transitions
- Transitions center on clicked components
- Added auto-lang for tags
- Moved some other ui stuff around
2021-03-05 01:36:41 +01:00