Commit graph

1123 commits

Author SHA1 Message Date
CannibalVox
1464638fff Fixed SSP- stop the network code from doubling up adds/deletes 2015-03-10 16:59:34 -05:00
CannibalVox
af0d1450a4 SMP crash on rift creation 2015-03-10 13:57:11 -05:00
CannibalVox
0c70b0760b This event appeared to be unnecessary and was jacking up SSP 2015-03-10 13:44:00 -05:00
CannibalVox
8d282cb021 Decided to actually plug in the network. idea copyright olloth 2015 2015-03-10 13:13:26 -05:00
CannibalVox
43e67bdbd3 Don't crash server on startup trying to use sounds 2015-03-10 10:48:36 -05:00
CannibalVox
585b0685d0 Fixed a lot of WAILA weirdness 2015-03-10 10:36:39 -05:00
CannibalVox
e5af4f5964 Fixed some keyhole texture case sensitivity thing- also let's not use the
build output resources folder as a dumping ground for textures, thanks.
2015-03-10 09:39:14 -05:00
CannibalVox
8073ee6a32 Localize ALL THE THINGS! 2015-03-10 08:57:08 -05:00
CannibalVox
6aeed2c0e5 Fix version 2015-03-10 05:50:49 -05:00
CannibalVox
f9addaf115 Update these field names 2015-03-10 05:17:09 -05:00
CannibalVox
e15bfbd2d1 Some tweaks to the monolith- make it look great. 2015-03-10 04:28:31 -05:00
CannibalVox
7c11003686 Key monolith behavior in to config file 2015-03-10 04:20:29 -05:00
CannibalVox
c72a03b558 Fixed limbo music 2015-03-10 04:03:45 -05:00
CannibalVox
07a986d39d Remove the procedural stuff more completely 2015-03-10 03:50:50 -05:00
CannibalVox
ff890fe7b6 If obelisks are just going to watch in limbo, make them act like that 2015-03-10 03:49:59 -05:00
CannibalVox
d4ff48435c Remove poly2tri because it's for stuff that never got finished 2015-03-10 03:29:42 -05:00
CannibalVox
c46e08c76e Make parts other than the monolith eye visible 2015-03-10 03:24:02 -05:00
CannibalVox
8368c55478 Obelisk eyes don't draw through walls now 2015-03-10 02:56:42 -05:00
CannibalVox
2ca661cc45 Fixed decay trying to decay limbo blocks then crashing 2015-03-10 02:56:18 -05:00
CannibalVox
42a04ff156 Fix sounds for 1.7 2015-03-10 02:55:15 -05:00
CannibalVox
198d1ac56f Remove the procedural rift rendering 2015-03-09 16:10:02 -05:00
CannibalVox
8c30d67ba2 Where'd that ++ come from? That shouldn't be there. 2015-03-09 16:09:35 -05:00
CannibalVox
394495baa6 Migrated the dungeons to 1.7 2015-03-09 16:07:48 -05:00
CannibalVox
735b06ded2 Forgot to register block rotations 2015-03-09 10:36:25 -05:00
CannibalVox
e47e9597ac Fix rotation issue for dimdoors 2015-03-09 09:35:06 -05:00
CannibalVox
76d2f20f5d Fix rifts not rendering, fix rifts not closing, door blocks not synched 2015-03-09 03:36:56 -05:00
CannibalVox
4d26a2ec31 Initial rendering fix for rifts 2015-03-08 17:46:42 -05:00
CannibalVox
22654722b6 Turns out items have to be registered now & other spot fixes 2015-03-07 02:20:06 -06:00
CannibalVox
5ef42b6bd3 Apparently biome 149 is taken by minecraft 2015-03-07 01:49:46 -06:00
CannibalVox
f78fadd8a8 I think this is how you use forgemessages(???) 2015-03-07 01:45:12 -06:00
CannibalVox
db92637ea3 Finally got the AT working 2015-03-07 01:34:17 -06:00
CannibalVox
89f256af09 Need to actally update this build script. 2015-03-06 21:05:43 -06:00
CannibalVox
6457c562a6 Fix schematics & add TE sync 2015-03-06 20:57:05 -06:00
CannibalVox
a0cf769bda More schematic fixes 2015-03-05 15:52:15 -06:00
CannibalVox
43c606c687 Some schematic fixes 2015-03-05 15:47:06 -06:00
CannibalVox
2a5774d477 Updated most of the networking code... a lot of it is probably broken
still
2015-03-05 15:28:37 -06:00
CannibalVox
c075079630 Fix sounds & last of the low-hanging fruit 2015-03-04 04:09:48 -06:00
CannibalVox
fe40edf200 More low-hanging fruit. 2015-03-04 01:10:39 -06:00
CannibalVox
63b0547069 Update low-hanging fruit to 1.7.10 2015-03-04 00:43:28 -06:00
CannibalVox
fe04c99890 Merge branch 'master' of github.com:StevenRS11/DimDoors
Conflicts:
	src/main/java/StevenDimDoors/mod_pocketDim/commands/DDCommandBase.java
2015-03-01 22:45:56 -06:00
StevenRS11
7b77b268bf rift render growth and removal 2014-08-21 18:42:24 -05:00
StevenRS11
910f991734 render color final 2014-08-20 22:55:29 -05:00
StevenRS11
a55fdbfd0f rift render canidate 2014-08-20 21:44:16 -05:00
StevenRS11
0dd1f1b293 more changes 2014-08-20 17:15:04 -05:00
StevenRS11
dc7a19c2f3 render effect iteration 2014-08-20 16:58:52 -05:00
StevenRS11
04ec4b3d2d jitter together! 2014-08-19 18:50:18 -05:00
StevenRS11
68ff8f6921 Added triangulation library and rift render
Major change is addition of fractal rift rendering, currently first
pass.

Curves are registered and pregenerated in mod_pocketDim.

Rifts look up these curves, choose one, rotate it, and render it.

The render is a TESR that does stuff. Hard to explain, look at
RenderRift in the code and look at the actual rifts in game to get an
idea of what it does.

I had to add a triangulation library to accomplish this. Will hopefully
do something else  that drag around all this.

(I tried(and used comments))
2014-08-19 17:36:07 -05:00
StevenRS11
499c7d91d8 Formatting change
Aformentioned merge wouldnt commit for some reason

PLEASE REVIEW THIS AND THE PREVIOUS COMMIT
2014-07-16 10:41:27 -05:00
StevenRS11
7c7129914a Merging murder 2014-07-16 10:24:24 -05:00
StevenRS11
60bc8090f2 Merge pull request #179 from SenseiKiwi/master
Fixed Crash on Rift Removal
2014-07-15 14:14:22 -05:00