StevenRS11
9e720cb458
Changed linkTypes to linkType, an enum
2014-06-25 02:12:07 -04:00
StevenRS11
968653e4ab
fixed typo in DimDataProcessor and DungeonHelper
2014-06-20 14:13:33 -04:00
StevenRS11
eeb5f9aea1
added json validation for saves
2014-06-20 14:04:07 -04:00
StevenRS11
117ed69bf7
added dimdata schema
2014-06-20 13:46:36 -04:00
StevenRS11
0d53f6c029
Actually fix door crash
2014-05-31 06:43:28 -04:00
StevenRS11
dccb12116d
Naming improvements
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Clarified naming in DDLock and associated methods. Still not quite done.
2014-05-31 06:39:26 -04:00
StevenRS11
e8fa928c50
lock tweaks
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Changed how locks are modified so all modifications occur through
NewDimData
2014-05-29 19:04:23 -04:00
SenseiKiwi
f9331e4f2d
Merge remote-tracking branch 'upstream/master'
2014-05-29 17:20:30 -04:00
StevenRS11
7da3b7fc62
Patched a door crash bug
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thanks LClouds
2014-05-26 22:23:36 -04:00
StevenRS11
77241e6f90
limbo fix
2014-05-26 22:14:20 -04:00
StevenRS11
844950b39e
teaked personal pocket generation rules
2014-05-26 21:31:14 -04:00
StevenRS11
16d7bfcda6
personal pockets DONE
2014-05-26 19:38:01 -04:00
StevenRS11
d8fecd07b3
render tweaks
2014-05-22 01:48:21 -04:00
StevenRS11
86cfcdeee8
last few changes
2014-05-22 01:37:04 -04:00
StevenRS11
3f6e32dcbf
last tweaks done
2014-05-22 01:03:17 -04:00
StevenRS11
3fcc55b5e1
finished networking changes for locks
2014-05-22 00:15:27 -04:00
StevenRS11
ef860e295e
more stuffs
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Lock render is still wip, as are most things. That said, I can render
monolith eyes anywhere now.
2014-05-20 19:13:26 -04:00
StevenRS11
8f9dfea947
added locking doors and cleaned up
2014-05-20 03:17:32 -04:00
StevenRS11
ac9b3d73e8
Various
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Fixed bug in converting old saves
Started color work
2014-05-16 21:42:59 -04:00
SenseiKiwi
8d1028ccb5
Changes to CraftingManager
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* Fixed a mistake in the crafting recipe for Golden Dim Doors
* Removed static import of fields from mod_pocketDim. There were already
qualified references to those fields in some areas. We should be
consistent.
2014-05-15 06:45:26 -04:00
StevenRS11
d020dd384b
toString ftw
2014-05-15 05:53:28 -04:00
StevenRS11
8562456203
Merge pull request #162 from SenseiKiwi/master
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Tweaked Monolith Aggro Rate
2014-05-06 03:48:03 -04:00
SenseiKiwi
af77f8b2dc
Fighting with Git
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Someday git won't randomly explode all over my face
2014-05-06 03:45:21 -04:00
SenseiKiwi
3a2c87cce9
Tweaked Monolith Aggro Rate
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* Decreased aggro rate to 3 to compensate for Monoliths pre-aggroing up
to aggroCap
* Clarified aggroCap selection
2014-05-06 03:32:14 -04:00
StevenRS11
03ab75b80c
tweak
2014-05-06 03:32:14 -04:00
StevenRS11
f4efa7dca2
codemunching
2014-05-06 03:32:13 -04:00
StevenRS11
79edf1004b
tweak
2014-05-06 03:08:46 -04:00
StevenRS11
aab818d948
codemunching
2014-05-06 02:23:03 -04:00
StevenRS11
68f2654000
Merge pull request #160 from SenseiKiwi/master
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More Changes to Monoliths
2014-05-05 22:38:46 -04:00
SenseiKiwi
f427e66f6e
More Changes to Monoliths
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* Fixed issue with Monoliths detecting players through walls
* Changed aggro values from bytes to shorts
* Fixed aggro updates so that aggro levels can decrease
* Fixed upper bound on aggro clamping
* Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
2014-05-05 22:37:14 -04:00
StevenRS11
472704fe51
Merge pull request #159 from SenseiKiwi/master
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Various Updates
2014-05-05 20:02:09 -04:00
SenseiKiwi
928adab4cf
Minor Change in RiftRegenerator
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Removed an unnecessary cast in RiftRegenerator
2014-05-05 19:56:21 -04:00
SenseiKiwi
ef2e9cc561
Merge remote-tracking branch 'upstream/master'
2014-05-05 19:55:43 -04:00
SenseiKiwi
7cabf75128
Overhauled Monoliths
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Removed lots of obsolete and unused code from Monoliths. The code is
subdivided more clearly now. The aggro level is sent over a data watcher
instead of sending the texture state.
2014-05-05 19:55:16 -04:00
StevenRS11
9003d924ea
Fixed Door Render
2014-05-05 19:10:58 -04:00
SenseiKiwi
b15a8af299
Minor Change
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Minor change to a line in CustomLimboPopulator. We should access static
fields through their classes, not instances.
2014-04-30 04:40:33 -04:00
StevenRS11
19be17fa44
Merge pull request #156 from SenseiKiwi/master
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Fixed Golden Door Item ID Mishandling
2014-04-29 13:15:51 -04:00
SenseiKiwi
871d2ff1c2
Fixed Golden Door Item ID Mishandling
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Keybounce noticed that he was having a persistent item ID conflict with
DD's Golden Doors - the normal doors not the dimensional variant. I
discovered that we have been assigning them the same ID as the Golden
Door block ever since they were first introduced 7 months ago. It didn't
break immediately since Forge adds +256 to item IDs.
2014-04-19 04:28:12 -04:00
StevenRS11
3664e707cf
Fixed minor issues
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Doors render right now
No longer placing doors on left clicks
2014-04-15 07:27:08 -04:00
StevenRS11
be7cd9d186
More eye tweaks
2014-04-15 04:30:31 -04:00
StevenRS11
d86433ef46
fixed monoliths
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everything was terrible
2014-04-13 23:52:51 -04:00
StevenRS11
0da8247f61
Merge pull request #154 from SenseiKiwi/master
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Fixed Bugs
2014-04-13 17:01:32 -04:00
SenseiKiwi
642db248c3
Merge remote-tracking branch 'upstream/master'
2014-04-13 16:57:40 -04:00
SenseiKiwi
ffe45c729e
Fixed Bugs
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* Fixed bug with backup directory creation
* Fixed two doorways in SK-FractalCage that were supposed to open but
had been replaced with Eternal Fabric
2014-04-13 16:57:11 -04:00
StevenRS11
ae4dbb24e4
Merge pull request #153 from SenseiKiwi/master
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Updated Version
2014-04-11 21:56:45 -04:00
SenseiKiwi
4dca0eb82b
Updated Version
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Update our version numbers
2014-04-11 21:32:36 -04:00
StevenRS11
9ecfb686aa
Merge pull request #152 from SenseiKiwi/master
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Improvements to Saving
2014-04-11 21:20:54 -04:00
SenseiKiwi
a2ef6ef905
Minor Change
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Changed DDLogger.logger() to private to guarantee that the logger isn't
being used anywhere in DD, since that could impact performance on
servers.
2014-04-11 20:34:11 -04:00
SenseiKiwi
d192dae945
Improvements to Saving
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* Changed saving code to create backups by moving existing files rather
than creating copies and deleting the originals.
* Removed final call to PocketManager.save() in PocketManager.unload().
Since we no longer check if the caller is the client or server and
unload() must be called from both, this prevents clients from trying to
save pocket data locally. A final save() call wasn't needed anyway.
2014-04-11 20:33:06 -04:00
StevenRS11
18460348af
stopped logging
2014-04-11 19:27:26 -04:00