MalekiRe
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41cacff88d
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Fixed limbo! now limbo rifts teleport you into the last rift you went throuhg, if u went through a rift, otherwise it teleports you to the place you did /dimteleport from.
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2021-06-11 13:29:20 -07:00 |
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MalekiRe
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18f974e6c8
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Now there is a StringTheory enchantment that will decrease the amount of fray you get from something, by 15 percent per enchanted armor piece.
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2021-06-10 21:20:01 -07:00 |
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MalekiRe
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68a8290296
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Now spending time in limbo, items randomly will get frayed.
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2021-06-10 17:42:35 -07:00 |
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MalekiRe
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050f00f662
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Changed the values for the random chance, and moved it over to a float based system for random chance, as CreepyCre recommended.
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2021-06-10 17:04:26 -07:00 |
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MalekiRe
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5fa0b0decc
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Added the frayed enchantment, and the ModEnchants class.
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2021-06-10 16:57:12 -07:00 |
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MalekiRe
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0caf589c0b
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Changed the hud so now it also creeps in slowly!
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2021-06-10 16:12:08 -07:00 |
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MalekiRe
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9e686d8ec7
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edited the fray, fixed the limbo checking so it doesn't crash on servers.
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2021-06-10 14:30:46 -07:00 |
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MalekiRe
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510cc35135
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Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so????
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2021-06-10 11:56:07 -07:00 |
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MalekiRe
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e9fd885b90
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Merge branch 'DimensionalDevelopment:1.17' into 1.17
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2021-06-10 02:33:44 -07:00 |
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Waterpicker
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2ca8ef60af
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Mask Shards and updated limbo textures.
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2021-06-10 04:32:51 -05:00 |
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Waterpicker
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17df485200
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Added static shader for later testing figuring out.
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2021-06-10 04:31:32 -05:00 |
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MalekiRe
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163431f23d
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Changed the textures for limbo
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2021-06-10 02:30:42 -07:00 |
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MalekiRe
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af534c1db6
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Added little particles to limbo to add ambience
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2021-06-10 01:52:54 -07:00 |
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MalekiRe
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00c078b8e8
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Now getting fray past 175 will cause an outline to slowly appear around the screen, fully opaque right as u die if u hit 200 fray.
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2021-06-10 00:52:10 -07:00 |
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MalekiRe
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d1bc33123c
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Increased and change the chances for things, also fixed the small syntax error in the AdvancementTab
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2021-06-10 00:10:59 -07:00 |
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MalekiRe
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2638d1ba5b
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Now adds unravled fabric to your inventory and destroys armor durabilty
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2021-06-09 23:43:57 -07:00 |
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MalekiRe
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198b214d56
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Added text to show teh fray amoutn when fray is added through command, yay!
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2021-06-09 22:32:52 -07:00 |
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MalekiRe
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ccb85e5060
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Made it so that a stone player is set when the player is killed from too much fray.
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2021-06-09 22:17:48 -07:00 |
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MalekiRe
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fcbd5913b7
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Added stone player model!
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2021-06-09 21:20:47 -07:00 |
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MalekiRe
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0c7bef7b8d
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Added "fray" command, inverted the incrementFray function, because it didn't work.
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2021-06-09 20:28:02 -07:00 |
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BoogieMonster1O1
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35cc2270ea
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fix url
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2021-06-09 16:59:13 +05:30 |
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Waterpicker
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7d9927c9af
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Updated 1.17
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2021-06-08 18:53:48 -05:00 |
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Waterpicker
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387a34aef9
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Fixed world thread config derp.
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2021-06-08 18:43:45 -05:00 |
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Waterpicker
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b3f9bce4c4
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Did some mask wand asset stuff.
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2021-06-08 18:43:45 -05:00 |
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Waterpicker
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6918e887fe
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Attempt at fixing advancements
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2021-06-08 18:43:45 -05:00 |
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CreepyCre
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a4754ddf73
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fix limbo falldmg ~courtesy of Malek
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2021-06-09 01:43:00 +02:00 |
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CreepyCre
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65ef10fe67
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Merge remote-tracking branch 'origin/1.17' into 1.17
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2021-06-09 00:40:28 +02:00 |
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CreepyCre
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670e6fec85
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fix worlds breaking & update loom
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2021-06-09 00:40:18 +02:00 |
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Waterpicker
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ed4ff473cf
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Added new config menu lang (some still need to be fixed having placeholders)
Also readded world edit.
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2021-06-06 15:02:29 -05:00 |
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Waterpicker
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f5570c68ec
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Forgot some stuff
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2021-06-06 13:57:07 -05:00 |
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Waterpicker
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33c41db0d8
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Update to old libraries
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2021-06-06 13:55:18 -05:00 |
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Waterpicker
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e3a5a93c6f
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Fix for https://trello.com/c/X4YxywOi/23-no-rifts-when-breaking-doors
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2021-06-05 07:03:56 -05:00 |
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Waterpicker
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63f75c0012
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Fix for https://trello.com/c/JEtO8RCZ/25-no-texture-for-gateways
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2021-06-05 07:03:21 -05:00 |
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Waterpicker
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6dff14d6a3
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Fixed limbo breaking.
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2021-06-05 07:02:25 -05:00 |
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Waterpicker
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a4980ecec2
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Udpated to prerelease 4
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2021-06-03 22:34:54 -05:00 |
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Waterpicker
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0fdbf43123
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Adjusted the box of the mask entity and added the start of the mask wand.
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2021-06-03 05:26:01 -05:00 |
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SD
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2a87540deb
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Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17
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2021-05-31 13:45:03 +05:30 |
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Waterpicker
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b3c23a1cca
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Houston we have a mask!
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2021-05-26 02:09:56 -05:00 |
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SD
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0b5264c40b
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Start work on DungeonTarget and splitting stuff
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2021-05-10 11:13:25 +05:30 |
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SD
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7f6239201e
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Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17
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2021-05-10 09:44:54 +05:30 |
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SD
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26cedad58b
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Fix translation key
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2021-05-10 09:44:51 +05:30 |
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Waterpicker
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59c64d8ee8
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Added Decayed, Unfolded, Unwarped, and Unravelled block along with world gen
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2021-05-05 06:50:52 -05:00 |
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Waterpicker
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4c0b2c17b7
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Final bit of monolith render
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2021-05-05 06:50:04 -05:00 |
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Waterpicker
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c95bbfad9e
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Added the ability to prevent usage of rift signatures in personal pocket dimensions with config.
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2021-05-05 06:40:06 -05:00 |
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Waterpicker
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87e8e20025
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Fixed clouds appearing in limbo and pocket dimensions
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2021-05-05 06:35:38 -05:00 |
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Waterpicker
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9e08383220
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Fixed Tesseract and partially got rift render working.
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2021-05-05 06:35:19 -05:00 |
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Waterpicker
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d322088e81
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Fixed Monolith rendering.
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2021-04-29 08:33:37 -05:00 |
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CreepyCre
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434bf4d990
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fix RiftRemoverItem raycast issue
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2021-04-26 01:04:04 +02:00 |
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CreepyCre
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f47931d00d
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fixes #197
add namespace of original item/ block to autogen item/block id
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2021-04-25 15:31:40 +02:00 |
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CreepyCre
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714cae5bd0
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fixes #196
changed a few methods to only run with a ServerWorld
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2021-04-25 11:24:26 +02:00 |
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