Commit graph

2291 commits

Author SHA1 Message Date
MalekiRe
41cacff88d Fixed limbo! now limbo rifts teleport you into the last rift you went throuhg, if u went through a rift, otherwise it teleports you to the place you did /dimteleport from. 2021-06-11 13:29:20 -07:00
MalekiRe
18f974e6c8 Now there is a StringTheory enchantment that will decrease the amount of fray you get from something, by 15 percent per enchanted armor piece. 2021-06-10 21:20:01 -07:00
MalekiRe
68a8290296 Now spending time in limbo, items randomly will get frayed. 2021-06-10 17:42:35 -07:00
MalekiRe
050f00f662 Changed the values for the random chance, and moved it over to a float based system for random chance, as CreepyCre recommended. 2021-06-10 17:04:26 -07:00
MalekiRe
5fa0b0decc Added the frayed enchantment, and the ModEnchants class. 2021-06-10 16:57:12 -07:00
MalekiRe
0caf589c0b Changed the hud so now it also creeps in slowly! 2021-06-10 16:12:08 -07:00
MalekiRe
9e686d8ec7 edited the fray, fixed the limbo checking so it doesn't crash on servers. 2021-06-10 14:30:46 -07:00
MalekiRe
510cc35135 Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so???? 2021-06-10 11:56:07 -07:00
MalekiRe
e9fd885b90 Merge branch 'DimensionalDevelopment:1.17' into 1.17 2021-06-10 02:33:44 -07:00
Waterpicker
2ca8ef60af Mask Shards and updated limbo textures. 2021-06-10 04:32:51 -05:00
Waterpicker
17df485200 Added static shader for later testing figuring out. 2021-06-10 04:31:32 -05:00
MalekiRe
163431f23d Changed the textures for limbo 2021-06-10 02:30:42 -07:00
MalekiRe
af534c1db6 Added little particles to limbo to add ambience 2021-06-10 01:52:54 -07:00
MalekiRe
00c078b8e8 Now getting fray past 175 will cause an outline to slowly appear around the screen, fully opaque right as u die if u hit 200 fray. 2021-06-10 00:52:10 -07:00
MalekiRe
d1bc33123c Increased and change the chances for things, also fixed the small syntax error in the AdvancementTab 2021-06-10 00:10:59 -07:00
MalekiRe
2638d1ba5b Now adds unravled fabric to your inventory and destroys armor durabilty 2021-06-09 23:43:57 -07:00
MalekiRe
198b214d56 Added text to show teh fray amoutn when fray is added through command, yay! 2021-06-09 22:32:52 -07:00
MalekiRe
ccb85e5060 Made it so that a stone player is set when the player is killed from too much fray. 2021-06-09 22:17:48 -07:00
MalekiRe
fcbd5913b7 Added stone player model! 2021-06-09 21:20:47 -07:00
MalekiRe
0c7bef7b8d Added "fray" command, inverted the incrementFray function, because it didn't work. 2021-06-09 20:28:02 -07:00
BoogieMonster1O1
35cc2270ea
fix url 2021-06-09 16:59:13 +05:30
Waterpicker
7d9927c9af Updated 1.17 2021-06-08 18:53:48 -05:00
Waterpicker
387a34aef9 Fixed world thread config derp. 2021-06-08 18:43:45 -05:00
Waterpicker
b3f9bce4c4 Did some mask wand asset stuff. 2021-06-08 18:43:45 -05:00
Waterpicker
6918e887fe Attempt at fixing advancements 2021-06-08 18:43:45 -05:00
CreepyCre
a4754ddf73 fix limbo falldmg ~courtesy of Malek 2021-06-09 01:43:00 +02:00
CreepyCre
65ef10fe67 Merge remote-tracking branch 'origin/1.17' into 1.17 2021-06-09 00:40:28 +02:00
CreepyCre
670e6fec85 fix worlds breaking & update loom 2021-06-09 00:40:18 +02:00
Waterpicker
ed4ff473cf Added new config menu lang (some still need to be fixed having placeholders)
Also readded world edit.
2021-06-06 15:02:29 -05:00
Waterpicker
f5570c68ec Forgot some stuff 2021-06-06 13:57:07 -05:00
Waterpicker
33c41db0d8 Update to old libraries 2021-06-06 13:55:18 -05:00
Waterpicker
e3a5a93c6f Fix for https://trello.com/c/X4YxywOi/23-no-rifts-when-breaking-doors 2021-06-05 07:03:56 -05:00
Waterpicker
63f75c0012 Fix for https://trello.com/c/JEtO8RCZ/25-no-texture-for-gateways 2021-06-05 07:03:21 -05:00
Waterpicker
6dff14d6a3 Fixed limbo breaking. 2021-06-05 07:02:25 -05:00
Waterpicker
a4980ecec2 Udpated to prerelease 4 2021-06-03 22:34:54 -05:00
Waterpicker
0fdbf43123 Adjusted the box of the mask entity and added the start of the mask wand. 2021-06-03 05:26:01 -05:00
SD
2a87540deb Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17 2021-05-31 13:45:03 +05:30
Waterpicker
b3c23a1cca Houston we have a mask! 2021-05-26 02:09:56 -05:00
SD
0b5264c40b Start work on DungeonTarget and splitting stuff 2021-05-10 11:13:25 +05:30
SD
7f6239201e Merge branch '1.17' of https://github.com/DimensionalDevelopment/DimDoors into 1.17 2021-05-10 09:44:54 +05:30
SD
26cedad58b Fix translation key 2021-05-10 09:44:51 +05:30
Waterpicker
59c64d8ee8 Added Decayed, Unfolded, Unwarped, and Unravelled block along with world gen 2021-05-05 06:50:52 -05:00
Waterpicker
4c0b2c17b7 Final bit of monolith render 2021-05-05 06:50:04 -05:00
Waterpicker
c95bbfad9e Added the ability to prevent usage of rift signatures in personal pocket dimensions with config. 2021-05-05 06:40:06 -05:00
Waterpicker
87e8e20025 Fixed clouds appearing in limbo and pocket dimensions 2021-05-05 06:35:38 -05:00
Waterpicker
9e08383220 Fixed Tesseract and partially got rift render working. 2021-05-05 06:35:19 -05:00
Waterpicker
d322088e81 Fixed Monolith rendering. 2021-04-29 08:33:37 -05:00
CreepyCre
434bf4d990 fix RiftRemoverItem raycast issue 2021-04-26 01:04:04 +02:00
CreepyCre
f47931d00d fixes #197
add namespace of original item/ block to autogen item/block id
2021-04-25 15:31:40 +02:00
CreepyCre
714cae5bd0 fixes #196
changed a few methods to only run with a ServerWorld
2021-04-25 11:24:26 +02:00