Commit graph

272 commits

Author SHA1 Message Date
Mathijs Riezebos
4519886063 Default pockets
-Added (auto-generated) default private and public pockets and changed
the jsons,
-Commented out auto-generation code at the bottom of Schematic.java.
-Fixed a stupid method call mistake in PocketRegistry that made stuff
fail miserably.
-Made sure that a size 0 pocket schematic can be 16 blocks.
2017-02-25 06:34:09 +01:00
Waterpicker
5d26f6f854 Readded Sounds 2017-02-21 21:41:16 -06:00
Mathijs Riezebos
86eb14c408 Repaired loading and placement of old DimDoors Pockets
-Added separate Block class for Chaos Door
-Set up Personal DimDoor to create its own type of tile-entity
-Added flag "2" to update blocks upon PocketTemplate placement to
prevent non-defaultstate doors from breaking upon placement.
-Used write- and read- Compressed instead of GZIP Streams
-Closed the output stream
-Added canRiftBePaired field to Rift tile entities
-Added Chaos- and Personal- Door Rift Tile Entities
-Removed statement where I falsely assumed that a meta of 0 meant that
the blockstate was the default.
-Corrected several other mistakes in Schematic.java
-Had to make sure that the blockstate of ancient fabric didn't get
turned into fabric of reality again...
2017-02-16 14:28:28 +01:00
Mathijs Riezebos
21a008c11f Enum names instead of Enum indexes for saving
-Made the PocketRegistry use the toString() values of the
EnumPocketTypes, to save its maps in an NBTTagCompound instead of using
the indexes of those Enums to store the maps in NBTTagLists
2017-02-03 13:56:37 +01:00
Mathijs Riezebos
ff62ca29ec Separate pocketID map per PocketType
-Implemented Pockets' UID being determined by their EnumPocketType and
an integer ID
-Fixed some double and triple registering of Pockets
-Fixed a minor major typo in SchematicHandler that prevented
old-format-schematics from being loaded from disk
-Fixed  an "index-out-of-bounds-like" typo and a [ character being read
as a special character in the Schematic class
-Restructured and moved dimension files (again)
-Edited the defaultPublic- and -Personal.json files to a final-ish form
-Added another dummy schematic, but now in the new schematic format
-Added the old dungeon pocket schematics to the assets
-Tested loading of .schem and .schematic files from disk as well as from
the mod jar (successful, btw)
2017-02-02 02:43:43 +01:00
Mathijs Riezebos
5bb54b0791 Merge remote-tracking branch 'refs/remotes/origin/Worlds' into 1.10-WIP
# Conflicts:
#	src/main/java/com/zixiken/dimdoors/shared/DDProxyCommon.java
#	src/main/java/com/zixiken/dimdoors/shared/PocketPlacer.java
#	src/main/java/com/zixiken/dimdoors/shared/SchematicHandler.java
#	src/main/java/com/zixiken/dimdoors/shared/TeleportHelper.java
#	src/main/java/com/zixiken/dimdoors/shared/world/PocketProvider.java

-Resolved all merge conflicts.
-Removed a few unused imports
-Refractored (moved) new classes from the Worlds branch to the new
package structure that came from the Pockets branch
-Changed variant size values of the default empty pocket jsons, because
otherwise they would crash the game on default config pers/pub pocket
size.
2017-01-28 14:17:41 +01:00
Mathijs Riezebos
45c9487874 Made everything not error on world-load
-Added a few default pocket jsons
-Errors on world-load were because the above were missing.
-Added a testing schematic (old schematic format)
-Made everything work somehow
2017-01-26 19:33:31 +01:00
Mathijs Riezebos
85f62ca323 Trying to repair teleportation 001 2017-01-25 20:13:25 +01:00
Waterpicker
e027947fb0 Big batch of unfinished items. 2017-01-21 06:54:20 -06:00
Mathijs Riezebos
30b0e1a13b Fixed mostly visual things
-Added some crafting recipes
-Made some things render correctly
-Cooler texture for the Transdimensional Trapdoor
-Made some things show their name correctly
2017-01-20 14:08:27 +01:00
Waterpicker
16416e35d4 Added rest of Item textures and semi implmentted the Rift Blade. 2017-01-20 03:54:26 -06:00
Mathijs Riezebos
5ebf7aab70 Rift Connection Tool basic visuals
Cleaned up a lot of logging code
Added a function to send chat messages to the player
2017-01-20 00:02:28 +01:00
Waterpicker
9327a33674 New Tesseract Animation for Rift Tile Entitiies. 2017-01-16 20:04:32 -06:00
Waterpicker
8ef079b122 Added some last finishing touches on Dimensional walls.
Added some last finishing touches on Dimensional walls.
2017-01-13 00:49:24 -06:00
Mathijs Riezebos
3a282486d3 Setup
-Updated Gradle Wrapper and Forge version.
-Setup Netbeans
-Minor changes in MCMod.info
2017-01-11 15:42:29 +01:00
Michael Zanga
79f2166c8c (Mostly) clean slate for mod rewrite 2016-10-30 19:42:01 -04:00
zangamj
7a4acad1a5 Fixed missing model definition errors 2016-08-15 16:15:27 -04:00
zangamj
adb5114b04 Trying to fix model/texture errors.
Need to figure out how to make BlockRift and TransientDoor not try to have models.
2016-08-14 16:02:09 -04:00
zangamj
c319f79aa8 Finished ItemWorldThread. 2016-08-05 10:14:49 -04:00
zangamj
96abeb5f33 Finished ItemWarpDoor. 2016-08-05 10:01:56 -04:00
zangamj
fb8f71929b Finished ItemUnstableDoor. 2016-08-05 09:59:17 -04:00
zangamj
6ab572ee6f Finished ItemStableFabric. 2016-08-05 09:54:21 -04:00
Michael Zanga
68827ae9d1 Finished ItemStabilizedRiftSignature. 2016-08-04 14:39:43 -04:00
Michael Zanga
8fd609db13 Finished ItemRiftSignature. 2016-08-04 12:17:15 -04:00
Michael Zanga
e660e40f90 "Finished" ItemRiftRemover. Probably needs bug fixing later. 2016-08-04 11:18:51 -04:00
zangamj
6f2d0a9018 Finished ItemRiftBlade. 2016-08-03 15:44:21 -04:00
zangamj
1fd82190b5 Finished ItemQuartzDoor. 2016-08-03 14:10:08 -04:00
zangamj
3d38ee1c08 Finished ItemPersonalDoor. 2016-08-03 13:52:44 -04:00
zangamj
4a4a1693a8 Finished ItemGoldDoor. 2016-08-03 11:37:30 -04:00
zangamj
cce72994c2 Finished ItemGoldDimDoor. 2016-08-03 11:20:04 -04:00
zangamj
a046508e45 Finished ItemDimensionalDoor. 2016-08-03 11:15:34 -04:00
zangamj
31fe99fdbc Finished rift block and DDKey item rendering. 2016-08-03 11:02:06 -04:00
Michael Zanga
cecdc7c12c Finished WarpDoor. 2016-07-29 09:43:12 -04:00
Michael Zanga
07d6a1f120 Finished UnstableDoor, fixed a typo.
UnstableDoor's lower texture is the same as an iron door.
2016-07-29 09:24:59 -04:00
Michael Zanga
bce429e17e Started on TransTrapdoor.\nThese may need fixing later; trapdoors lost some functionality since 1.7.10 2016-07-21 16:57:56 -04:00
Michael Zanga
b1fa82fc63 Finished TransientDoor.
Better sanity check in BaseDimDoor.
2016-07-21 10:58:50 -04:00
Michael Zanga
d36bc87a6a Finished PersonalDimDoor.
Removed iron door jsons since they're now unnecessary
2016-07-21 10:16:00 -04:00
zangamj
6480fb386c Finished DimensionalDoor 2016-07-20 14:32:03 -04:00
zangamj
863f5644e0 Finished BlockRift 2016-07-20 11:33:37 -04:00
zangamj
bdf7532b14 Finished BlockLimbo.
There are extra texture files for limbo blocks that appear unused; I left
them in case I'm wrong.
2016-07-13 12:14:33 -04:00
zangamj
881ead8acf Finished BlockGoldDimDoor. Removed gold dim door textures since they are identical to gold door textures. 2016-07-13 11:35:47 -04:00
zangamj
989c917515 Finished BlockDoorQuartz 2016-07-12 14:03:40 -04:00
Michael Zanga
89e609add0 Finished BlockDoorGold 2016-07-12 11:18:02 -04:00
Michael Zanga
18a4af015b Finished BlockDimWallPerm 2016-06-28 10:33:14 -04:00
Michael Zanga
201e7d46b7 Finished blockDimWall 2016-06-28 09:52:21 -04:00
zangamj
8e6626e46a Progress on BlockDimWall and its respective ItemBlock. 2016-06-24 16:43:59 -04:00
zangamj
e6cc4c292f Began work on BaseDimDoor. Copied relevant json files for door blockstates and models. 2016-06-18 13:02:36 -04:00
DragonsLover
74ac7e5e6f Adding French Canadian language 2015-03-11 17:08:25 -04:00
TheVikingWarrior
79f60fb425 Create it_IT.lang 2015-03-11 17:09:30 +01:00
Mrkwtkr
a4c1d3aa70 Create zh_CN.lang
:P
2015-03-11 21:29:01 +08:00
Cannibal Vox
66ac4d8512 Merge pull request #1 from Adaptivity/patch-1
Create ru_RU.lang
2015-03-11 01:42:16 -05:00
Vexatos
45b89abe90 Create de_DE.lang 2015-03-11 07:10:32 +01:00
Anton
8acbada3ba Create ru_RU.lang 2015-03-11 07:55:59 +03:00
CannibalVox
e5af4f5964 Fixed some keyhole texture case sensitivity thing- also let's not use the
build output resources folder as a dumping ground for textures, thanks.
2015-03-10 09:39:14 -05:00
CannibalVox
8073ee6a32 Localize ALL THE THINGS! 2015-03-10 08:57:08 -05:00
CannibalVox
6aeed2c0e5 Fix version 2015-03-10 05:50:49 -05:00
CannibalVox
f9addaf115 Update these field names 2015-03-10 05:17:09 -05:00
CannibalVox
42a04ff156 Fix sounds for 1.7 2015-03-10 02:55:15 -05:00
CannibalVox
394495baa6 Migrated the dungeons to 1.7 2015-03-09 16:07:48 -05:00
CannibalVox
db92637ea3 Finally got the AT working 2015-03-07 01:34:17 -06:00
CannibalVox
89f256af09 Need to actally update this build script. 2015-03-06 21:05:43 -06:00
CannibalVox
6457c562a6 Fix schematics & add TE sync 2015-03-06 20:57:05 -06:00
CannibalVox
c075079630 Fix sounds & last of the low-hanging fruit 2015-03-04 04:09:48 -06:00
StevenRS11
7c7129914a Merging murder 2014-07-16 10:24:24 -05:00
SenseiKiwi
2904ec146d Implemented Automatic Versioning in Build Script
1. Changed build.gradle so that it edits the version numbers in
mod_pocketDim.java and mcmod.info.
2. Changed mod_pocketDim to use a placeholder for its version number and
fixed an annotation that was wrong. It would cause our mod_pocketDim
instance to not initialize properly. I removed what seemed to be
workarounds that were hiding the problem.
3. Fixed space in TileEntityDimDoor.invalidate() and corrected a
non-static access to a static field in mod_pocketDim.
4. Changed mcmod.info so that it users placeholders for the mod version
and MC version values.
2014-07-09 04:01:37 -04:00
SenseiKiwi
ec290b0dc1 Increased Version Number
Increased the mod's version number to account for recent fixes and small
features.
2014-07-02 13:59:55 -04:00
StevenRS11
9baceb8e3c Added backwards light and bugfixes
Light in pockets is now reversed
added sound to lock removal
fixed monolith name
fixed other names
2014-06-26 00:08:20 -04:00
StevenRS11
96d84ed2fa Fixed Json Schema
The schema incorrectly listed the array of children in LinkData as an
Array of numbers, not an array of objects with properties.
2014-06-25 16:17:26 -04:00
StevenRS11
18666f58b1 Added versioning to save files and DimensionType 2014-06-25 04:37:40 -04:00
StevenRS11
9e720cb458 Changed linkTypes to linkType, an enum 2014-06-25 02:12:07 -04:00
StevenRS11
eeb5f9aea1 added json validation for saves 2014-06-20 14:04:07 -04:00
StevenRS11
117ed69bf7 added dimdata schema 2014-06-20 13:46:36 -04:00
StevenRS11
16d7bfcda6 personal pockets DONE 2014-05-26 19:38:01 -04:00
StevenRS11
3fcc55b5e1 finished networking changes for locks 2014-05-22 00:15:27 -04:00
StevenRS11
ef860e295e more stuffs
Lock render is still wip, as are most things. That said, I can render
monolith eyes anywhere now.
2014-05-20 19:13:26 -04:00
SenseiKiwi
ffe45c729e Fixed Bugs
* Fixed bug with backup directory creation
* Fixed two doorways in SK-FractalCage that were supposed to open but
had been replaced with Eternal Fabric
2014-04-13 16:57:11 -04:00
SenseiKiwi
4dca0eb82b Updated Version
Update our version numbers
2014-04-11 21:32:36 -04:00
SenseiKiwi
e5adb43f77 Updated How to Add Dungeons
Updated our dungeon creation guide. It was badly outdated by now.
2014-03-23 11:39:03 -04:00
SenseiKiwi
bf2f5da672 More Dungeons
* Added two exit dungeons: SK-HotSuspense and XombyCraft-RopeBridge
* Removed a duplicate copy of Cere-FloatingAltar that slipped by
2014-03-22 08:00:21 -04:00
SenseiKiwi
687bb73fae Updated SK-FractalCage
* Added a small treasure room that opens when the puzzle is solved and
made the exits in the corners slightly more apparent by placing redstone
lamps.
* Tweaked the redstone a little to correct for a brief signal cutoff.
* Tried to add fireworks that would shoot out when the puzzle was
solved, but it was too hard to secure them against theft while also
getting consistent explosions.
2014-03-20 05:31:02 -04:00
SenseiKiwi
7258ffa7dc Updated pistonFallRuins
Updated the dungeon pistonFallRuins so that it causes less extreme lag
by slowing down and spacing out the timing for the piston traps. Also
reinforced the dungeon against tampering and added lava inside each
piston drop.
2014-03-19 23:08:25 -04:00
SenseiKiwi
5c44ddefe9 Added Hidden Chests to Snow and Swamp Hubs
Added hidden chests as is the tradition for biome-themed pockets.
2014-03-19 11:53:33 -04:00
SenseiKiwi
ddcb0ff42e Added Dungeons to Ruins
* Added three of Balgor0's dungeons to the Ruins pack
* Made aesthetic and functional improvements to the dungeons
2014-03-19 00:27:26 -04:00
SenseiKiwi
3d8a9aaf27 Removed Balgor Pack
After finally getting the dungeons to load, I've determined that only
half of the rooms should be included. The three remaining rooms should
definitely stay. That's not much for a pack so I'm going to make some
modifications to the schematics and include them as part of Ruins.
2014-03-18 20:30:09 -04:00
SenseiKiwi
b1b1035b5f Integrated Balgor Pack and Fixed Bugs
* Set up the necessary code in DungeonHelper so that Balgor is
registered along with the other bundled packs.
* Improved the code for registering bundled packs to reduce the number
of paths we need to hardcode and to crash DD if a pack fails to load. A
crash would be inevitable no matter what since bundled packs are
integral to DD.
* Corrected an invalid generation rule for Balgor. It's set to select
random dungeons infinitely for now. I'll add an exit room later and
change the rule to force an exit. Balgor is still unusable until its
schematics get proper doors.
* Fixed PocketBuilder to actually check the results of validating
schematics before we try to build them. This was causing cryptic error
messages when flawed schematics were loaded (e.g. rooms without proper
doors) and could have caused serious problems during dungeon
regeneration. Don't ignore validation!
2014-03-17 19:03:32 -04:00
SenseiKiwi
f8982a871d Minor Change
Removed a misleading comment from the rules.txt for Balgor
2014-03-17 08:57:31 -04:00
SenseiKiwi
1e5e8dcf2b Added Subtree Searches for Dungeon Packs
Added a new setting to dungeon pack configs called
"DuplicateSearchLevels", which allows us to configure how many levels up
of the dungeon tree should be checked to avoid duplicating rooms used in
that subtree. In other words, it lets us avoid repeating rooms used in
neighboring branches of the dungeon. The setting has been added but it's
not fully supported yet - some additional code is needed in
DungeonHelper and it's not trivial to implement. I took a break because
doing it wrong could break dungeon selection.
2014-03-16 22:44:13 -04:00
SenseiKiwi
84eee1b155 Added More Dungeons
Added Cere-JumpPass, Cere-TransferTunnel, Cere-GreatHall,
SK-WatchedForkLeft, and SK-WatchedForkRight. Made a minor change to
SK-RaceTheLight.
2014-03-16 04:13:20 -04:00
SenseiKiwi
946ac37a27 Changes to Schematics
Added SK-RaceTheLight to our schematics. Changed the weights on
Cere-FloatingAltar and Cere-PuzzleWall to 75 (previously 100). Fixed
what appears to be a mistake pasted into ruins.txt and also updated it
for the latest dungeons.
2014-03-11 01:31:10 -04:00
SenseiKiwi
576ac0aae2 Fixed Double Door Textures
Fixed the way textures are applied so that doors from our mod can appear
as double doors. Renamed door textures to be consistent with Minecraft
door textures. Got rid of a few obsolete textures. Unfortunately,
something broke with door blocks updating. I need to fix that in the
next commit.
2014-03-07 22:03:20 -04:00
SenseiKiwi
ee72f3248e Removed Corium Assets
Removed leftover assets for Corium
2014-03-07 21:38:15 -04:00
SenseiKiwi
b2dfb35a72 Rotation Fixes and Schematic Changes
Fixed rotations for hopper and droppers. Hoppers were failing because
powered hoppers have different metadata. Droppers were just missing from
the list of oriented blocks. Fixed the wooden buttons on Cerevisiae's
altar room and added her puzzle room once hoppers were working reliably.
2014-03-07 01:17:14 -04:00
SenseiKiwi
f01222afee Updated Version Numbers
Updated all version numbers manually. Hopefully we'll automate this in
the future.
2014-03-06 02:11:05 -04:00
SenseiKiwi
a920a7d65b Fixed Missing Textures and Changed World Thread
Fixed the code for retrieving textures for ItemRiftBlade,
ItemRiftSignature, and ItemRiftRemover. Renamed Rift Blade item texture
again due to capitalization issues. Replaced World Thread texture with a
dark variant of MC's String - we can switch to another texture later.
2014-03-03 21:44:04 -04:00
SenseiKiwi
4889b94b8b Minor Change
Messing with the Rift Blade texture's name again
2014-03-03 21:26:46 -04:00
SenseiKiwi
7e964adb7a Removed Redundant Textures
Removed copies of item textures that simply had other names. Some
textures are broken now. I'll fix that in a moment.
2014-03-03 21:16:44 -04:00
SenseiKiwi
afcf62b95b Minor Change
Renamed the Rift Blade texture to change its capitalization under
Windows
2014-03-03 21:11:50 -04:00
StevenRS11
1dc7ee7a29 Last tweaks 2014-01-27 23:45:01 -05:00
StevenRS11
1705182c67 Various Fixes 2014-01-26 04:10:35 -05:00
StevenRS11
12225d8214 fixed limbo music 2014-01-26 02:05:47 -05:00
StevenRS11
ed92dc04dc Gave monoliths tranparency 2014-01-20 17:35:38 -05:00
StevenRS11
9fe071368e Working on rift remover strangeness 2014-01-19 22:15:12 -05:00
StevenRS11
80d828c252 Lots of fixes.
I also played around with fluids, and added something thats for BR. Its
not permanent here.
2014-01-18 18:35:11 -05:00
StevenRS11
0fcf02e75f Gateways nearly done, added sandstone gateways 2014-01-15 16:29:47 -05:00
StevenRS11
0e4e36c454 Gateway generation now emulates old functionality 2014-01-14 13:40:27 -05:00
StevenRS11
9f00345065 Schematics give a new crash now. 2014-01-13 23:13:16 -05:00
StevenRS11
7dadef953d more work on gateways, plus tried to add a pack.
Gateway is generating, finally, but it has some... issues. Inquire
within.

Just generate a new world, and use an unstable door to warp to the first
that gens.
2014-01-13 17:49:13 -05:00
StevenRS11
1104961c54 added support for different dungeon gateways 2014-01-11 22:25:00 -05:00
SenseiKiwi
ad92b1c2c4 Merge remote-tracking branch 'upstream/master' 2014-01-09 18:19:18 -04:00
SenseiKiwi
997e5ffda7 Added Nether Dungeon
Added another Nether maze
2014-01-09 18:18:21 -04:00
StevenRS11
3369352143 Small fix
Made doors not continually crash servers, now they close if something
breaks.
2014-01-09 13:25:14 -05:00
SenseiKiwi
e6090d1a5f Added Another Dungeon
Added another dungeon...
2014-01-09 10:57:12 -04:00
SenseiKiwi
d479f40993 Added Dungeons
Added two new dungeons
2014-01-09 09:07:10 -04:00
SenseiKiwi
39f6d297cd Fixed Dungeons for MC 1.6
Fixed dungeons that were broken by changes in MC 1.6
2014-01-06 00:05:15 -04:00
SenseiKiwi
7ebc4e6ead Resolved Merge Conflicts
Resolved merge conflicts between recent bug fixes in DungeonSchematic
and some minor additions to the code from another branch.
2014-01-04 03:36:37 -04:00
SenseiKiwi
4ebae55b17 Progress on Fixing Dungeons
Failed at fixing two dungeons for MC 1.6. I'll have to work around the
changes to block updates. >_o
2014-01-04 03:07:32 -04:00
SenseiKiwi
c0dec4caa3 Fixed Small Branch Room
Fixed a simple dungeon that had a problem with an extra sandstone block.
2014-01-03 18:46:41 -04:00
SenseiKiwi
e3f22ee4df Fixed Dungeon Weights
Made super rare dungeons appear more frequently.
2014-01-03 14:39:36 -04:00
SenseiKiwi
e5da1754c5 Added Dungeon: The Nexus
Added a new dungeon.
2014-01-02 21:24:40 -04:00
SenseiKiwi
b6669183bc More Dungeons
More dungeons for the Ruins pack. You'll never see it coming.
2013-12-22 19:05:04 -04:00
deathrat
8d19d71d8a Fixed problems with buildscript
Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 19:09:53 -05:00
deathrat
505b182af9 Created build.gradle
Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 03:36:38 -05:00