CannibalVox
d2c8877c26
Give personal dims the right provider on client-side
2015-03-11 07:45:51 -05:00
CannibalVox
1464638fff
Fixed SSP- stop the network code from doubling up adds/deletes
2015-03-10 16:59:34 -05:00
CannibalVox
af0d1450a4
SMP crash on rift creation
2015-03-10 13:57:11 -05:00
CannibalVox
0c70b0760b
This event appeared to be unnecessary and was jacking up SSP
2015-03-10 13:44:00 -05:00
CannibalVox
8d282cb021
Decided to actually plug in the network. idea copyright olloth 2015
2015-03-10 13:13:26 -05:00
CannibalVox
43e67bdbd3
Don't crash server on startup trying to use sounds
2015-03-10 10:48:36 -05:00
CannibalVox
585b0685d0
Fixed a lot of WAILA weirdness
2015-03-10 10:36:39 -05:00
CannibalVox
e5af4f5964
Fixed some keyhole texture case sensitivity thing- also let's not use the
...
build output resources folder as a dumping ground for textures, thanks.
2015-03-10 09:39:14 -05:00
CannibalVox
8073ee6a32
Localize ALL THE THINGS!
2015-03-10 08:57:08 -05:00
CannibalVox
6aeed2c0e5
Fix version
2015-03-10 05:50:49 -05:00
CannibalVox
f9addaf115
Update these field names
2015-03-10 05:17:09 -05:00
CannibalVox
e15bfbd2d1
Some tweaks to the monolith- make it look great.
2015-03-10 04:28:31 -05:00
CannibalVox
7c11003686
Key monolith behavior in to config file
2015-03-10 04:20:29 -05:00
CannibalVox
c72a03b558
Fixed limbo music
2015-03-10 04:03:45 -05:00
CannibalVox
07a986d39d
Remove the procedural stuff more completely
2015-03-10 03:50:50 -05:00
CannibalVox
ff890fe7b6
If obelisks are just going to watch in limbo, make them act like that
2015-03-10 03:49:59 -05:00
CannibalVox
d4ff48435c
Remove poly2tri because it's for stuff that never got finished
2015-03-10 03:29:42 -05:00
CannibalVox
c46e08c76e
Make parts other than the monolith eye visible
2015-03-10 03:24:02 -05:00
CannibalVox
8368c55478
Obelisk eyes don't draw through walls now
2015-03-10 02:56:42 -05:00
CannibalVox
2ca661cc45
Fixed decay trying to decay limbo blocks then crashing
2015-03-10 02:56:18 -05:00
CannibalVox
42a04ff156
Fix sounds for 1.7
2015-03-10 02:55:15 -05:00
CannibalVox
198d1ac56f
Remove the procedural rift rendering
2015-03-09 16:10:02 -05:00
CannibalVox
8c30d67ba2
Where'd that ++ come from? That shouldn't be there.
2015-03-09 16:09:35 -05:00
CannibalVox
394495baa6
Migrated the dungeons to 1.7
2015-03-09 16:07:48 -05:00
CannibalVox
735b06ded2
Forgot to register block rotations
2015-03-09 10:36:25 -05:00
CannibalVox
e47e9597ac
Fix rotation issue for dimdoors
2015-03-09 09:35:06 -05:00
CannibalVox
76d2f20f5d
Fix rifts not rendering, fix rifts not closing, door blocks not synched
2015-03-09 03:36:56 -05:00
CannibalVox
4d26a2ec31
Initial rendering fix for rifts
2015-03-08 17:46:42 -05:00
CannibalVox
22654722b6
Turns out items have to be registered now & other spot fixes
2015-03-07 02:20:06 -06:00
CannibalVox
5ef42b6bd3
Apparently biome 149 is taken by minecraft
2015-03-07 01:49:46 -06:00
CannibalVox
f78fadd8a8
I think this is how you use forgemessages(???)
2015-03-07 01:45:12 -06:00
CannibalVox
db92637ea3
Finally got the AT working
2015-03-07 01:34:17 -06:00
CannibalVox
89f256af09
Need to actally update this build script.
2015-03-06 21:05:43 -06:00
CannibalVox
6457c562a6
Fix schematics & add TE sync
2015-03-06 20:57:05 -06:00
CannibalVox
a0cf769bda
More schematic fixes
2015-03-05 15:52:15 -06:00
CannibalVox
43c606c687
Some schematic fixes
2015-03-05 15:47:06 -06:00
CannibalVox
2a5774d477
Updated most of the networking code... a lot of it is probably broken
...
still
2015-03-05 15:28:37 -06:00
CannibalVox
c075079630
Fix sounds & last of the low-hanging fruit
2015-03-04 04:09:48 -06:00
CannibalVox
fe40edf200
More low-hanging fruit.
2015-03-04 01:10:39 -06:00
CannibalVox
63b0547069
Update low-hanging fruit to 1.7.10
2015-03-04 00:43:28 -06:00
CannibalVox
fe04c99890
Merge branch 'master' of github.com:StevenRS11/DimDoors
...
Conflicts:
src/main/java/StevenDimDoors/mod_pocketDim/commands/DDCommandBase.java
2015-03-01 22:45:56 -06:00
StevenRS11
7b77b268bf
rift render growth and removal
2014-08-21 18:42:24 -05:00
StevenRS11
910f991734
render color final
2014-08-20 22:55:29 -05:00
StevenRS11
a55fdbfd0f
rift render canidate
2014-08-20 21:44:16 -05:00
StevenRS11
0dd1f1b293
more changes
2014-08-20 17:15:04 -05:00
StevenRS11
dc7a19c2f3
render effect iteration
2014-08-20 16:58:52 -05:00
StevenRS11
04ec4b3d2d
jitter together!
2014-08-19 18:50:18 -05:00
StevenRS11
68ff8f6921
Added triangulation library and rift render
...
Major change is addition of fractal rift rendering, currently first
pass.
Curves are registered and pregenerated in mod_pocketDim.
Rifts look up these curves, choose one, rotate it, and render it.
The render is a TESR that does stuff. Hard to explain, look at
RenderRift in the code and look at the actual rifts in game to get an
idea of what it does.
I had to add a triangulation library to accomplish this. Will hopefully
do something else that drag around all this.
(I tried(and used comments))
2014-08-19 17:36:07 -05:00
StevenRS11
499c7d91d8
Formatting change
...
Aformentioned merge wouldnt commit for some reason
PLEASE REVIEW THIS AND THE PREVIOUS COMMIT
2014-07-16 10:41:27 -05:00
StevenRS11
7c7129914a
Merging murder
2014-07-16 10:24:24 -05:00