Commit graph

2030 commits

Author SHA1 Message Date
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2e0a699127 Added enantiomorphic reactor laser block model 2018-06-03 10:30:27 +02:00
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9ae55b3f31 Added ship core & ship controller blockstate properties 2018-06-03 10:30:27 +02:00
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67bec007d0 Added enantiomorphic reactor core blockstate properties 2018-06-03 10:30:26 +02:00
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1277b2de9f Added support for sneaking on placing rotating blocks 2018-06-03 10:30:26 +02:00
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7e9c820781 Merge remote-tracking branch 'origin/MC1.7' into MC1.10 2018-05-26 12:34:08 -04:00
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59006bb65a Fixed Unix compilation script 2018-05-26 12:28:24 -04:00
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a92fcd46b9 Fixed multiple world generation crashes due to invalid configuration 2018-05-26 02:56:42 -04:00
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12708afa79 Improved guide message when accelerator is running out of power 2018-05-25 16:14:54 -04:00
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9c42c54101 Merge remote-tracking branch 'origin/MC1.7' into MC1.10 2018-05-25 11:46:31 -04:00
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8b66bc128f improved isolation rate formatting in ship core status message 2018-05-25 11:41:09 -04:00
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c7ef6d75cc Code cleanup (decoration package) 2018-05-24 19:25:33 -04:00
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4a4df79fe5 Fixed #326 reactor display not matching reality upon computer reboot 2018-05-24 19:14:03 -04:00
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bb8b3a471b Code cleanup 2018-05-24 17:05:36 -04:00
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007ea0a170 Fixed server crash when mixing tiers next to accelerator controller 2018-05-24 16:39:09 -04:00
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587c65ce94 Fixed merge conflicts 2018-05-23 01:00:14 -04:00
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9c0eb962c2 Merge remote-tracking branch 'origin/MC1.7' into MC1.10 2018-05-22 12:24:03 -04:00
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3b5a2ee525 Fixed potential crash in force field camouflage handling 2018-05-22 12:13:49 -04:00
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51d06eac37 Code cleanup 2018-05-22 12:13:43 -04:00
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9bd5ce213c Merge MC1.7 into MC1.10 2018-05-22 12:07:39 -04:00
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4b967f150e Code cleanup 2018-05-22 09:11:56 -04:00
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5b2bd495da Fixed entities not fully decloaking 2018-05-22 09:04:25 -04:00
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b937646a0e Improved usability in LUA scripts for CC & OC
- replacing arrows with explicit directions
2018-05-22 08:51:26 -04:00
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1ef5b51683 Code cleanup 2018-05-22 08:49:41 -04:00
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f7baa1c33e Fixed cloak requiring reboot when resizing it
Added explicit error logs
2018-05-22 08:47:49 -04:00
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d0d4387dd1 Fixed RF output delay when loading chunks 2018-05-15 09:14:16 +02:00
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ea714ec668 Fixed #323 no RF output since 1.4.1 2018-05-15 09:13:35 +02:00
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d72d4affc4 Version bump to 1.4.1
Transporter room should have been 1.4.0
2018-05-13 22:17:46 +02:00
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a2d2ee9bde Fixed regression in cloaking core LUA scripts for CC 2018-05-13 22:17:46 +02:00
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64afb1d1e8 Integrated transporter room energy costs 2018-05-13 20:59:35 +02:00
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d9a0d3a84b Fixed pre-jump checklist loading all ships in the world 2018-05-13 20:58:49 +02:00
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1b0a82a287 Improved TPS during jump, using smaller steps
Slow tasks have their own separate tick, including loading target chunk or saving backup schematic
2018-05-13 20:58:03 +02:00
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162ff70584 Fixed lag during border check state 2018-05-13 18:00:49 +02:00
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9d41d39a6c Improved jump logs and file access profiling 2018-05-13 17:59:53 +02:00
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28d27ea663 Fixed invalid laser tree farm ignoring extra laser mediums at boot 2018-05-13 16:38:51 +02:00
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476c0cd98d Code cleanup (ship owner teleportation refactoring) 2018-05-13 16:23:37 +02:00
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41af3a4721 Improved ship deployment usability
- refer to online players who owns or are inside the existing ship
- delete the existing if no owner is online
- faster detection of a missing ship controller
2018-05-13 16:22:43 +02:00
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66eb777b7a Fixed support for WorldEdit schematics 2018-05-13 14:06:20 +02:00
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9fdf86ecd8 Added basic jammed effects to accelerator 2018-05-13 13:16:29 +02:00
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f5aa3b4b15 Fixed invalid network packet in chiller interaction events 2018-05-13 13:13:25 +02:00
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2aa83bdb9a Code cleanup 2018-05-13 11:23:18 +02:00
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0d0135fb96 Updated more assets to lowercase 2018-05-13 11:20:09 +02:00
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aba9ed1c6d Fixed monitor still usable with an invalid video channel 2018-05-13 11:04:25 +02:00
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165825a444 Updated more assets to lowercase 2018-05-13 11:03:56 +02:00
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d8974284d4 Improved logs in case of CC LUA script loading error 2018-05-12 22:36:10 +02:00
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49dce604e9 Improved FPS lag from air leak particles effects 2018-05-12 21:52:26 +02:00
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fc1b3d7576 Removed unused energy property from beam effects 2018-05-12 21:52:25 +02:00
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9cc06316d9 Fixed force field removal handling
- remove force field outside render distance (i.e. always load chunks)
- reschedule to main thread whenever possible, log offenders to console
- keep the force field when shape or beam frequency didn't actually change
- remove force field immediately when translation changes
- safeguard in case rotation changed in usual ways
- better protect from early collision during chunk loading (i.e. prior to first tick)
2018-05-12 21:52:20 +02:00
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4785808b3a Improved network bandwidth used by force field blocks 2018-05-12 16:52:25 +02:00
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276852f113 Fixed a potential memory leak in the force field calculation thread 2018-05-12 15:48:42 +02:00
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7ddd7e998b Fixed fluild handling with force field
- reduces lava pumping requirement
- properly detect all vanilla and modded fluids
2018-05-12 15:47:32 +02:00