Krapht
7672b7fc24
Underp
2013-03-16 18:48:48 +01:00
Krapht
0f672972fe
Started fix on actions/triggers, untested
...
Removed Action and Trigger from API
Moved IIconProvider to API
Renamed Action -> BCAction
Renamed Trigger -> BCTrigger
2013-03-16 09:21:48 +01:00
Krapht
c5ebbbdf48
Fixed Pipes, Gates, Wires and several items
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Actions and Triggers remain
2013-03-16 00:47:08 +01:00
Christian
145e5df557
Delete getTextureFile from everything. It's gone.
2013-03-15 15:08:55 -04:00
CovertJaguar
e2e47f0f81
Tweaked Hopper fill speed
2013-03-14 08:40:41 -07:00
Krapht
ac7ab97353
Facade items render the block part correctly, pipes still messed up
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Pipe render state defaults to dirty to trigger a sync when placing a pipe
2013-03-13 23:27:36 +01:00
Christian
4ed51b5522
A bunch of fixups. The code *runs*, but there's a lot of gfx issues to fix up.
2013-03-12 15:43:39 -04:00
Flow86
3b082dfddb
fixes #648
2013-03-12 09:53:10 +01:00
SirSengir
28754ac6da
Fixed rename.
2013-03-10 17:38:16 +01:00
Krapht
52b7ce7d36
Fixed Action/Trigger textures
2013-03-09 19:43:33 +01:00
Krapht
04726b05c1
Renamed getCollisionBoxes to addCollisionBoxesToList after forge/fml update
2013-03-09 17:51:18 +01:00
Krapht
ffa806418d
Renamed getCollisionBoxes to addCollisionBoxesToList after forge/fml update
2013-03-09 15:28:00 +01:00
Krapht
90f776be7a
Fix derp
2013-03-09 15:05:08 +01:00
Krapht
9cdd23f03d
Migrated gates
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Minor renaming
2013-03-09 14:46:03 +01:00
Krapht
365a0c0a47
Renamed pipe related textures
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Ported Pipe textures (Pipe "api" changed for submods)
Ported Wire textures
Updated pipe sync to accomodate Icons
Updated all pipes to new "api"
Nerfed Herobrine
2013-03-09 02:26:11 +01:00
Christian
df26c32121
Huge amount of fixes. Still a LOT to go.
2013-03-07 00:31:35 -05:00
Christian
7089244846
Merge branch 'master' into mc1.5
2013-03-06 18:23:28 -05:00
Christian
e06e30dc87
First draft. Still lots to do.
2013-03-06 18:22:17 -05:00
FloSoft
324242bfea
TileGenericPipe.java:
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- fixes not calling powerRequest of IPowerReceptor-Pipe
PipePowerWood.java:
- fixes exploding pipes directly behind of a wooden pipe if no power-consumer exists, instead it will only extract the power amount which is requested by the consumers
2013-03-05 18:02:49 +01:00
Krapht
69ac580b3f
Made the ACT respect ISidedInventory
2013-03-04 20:57:25 +01:00
Christian
55660989e4
Fix dupe bug on TileAssemblyAdvancedWorkbench
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Closes #634
2013-02-26 14:24:15 -05:00
SirSengir
c15f011a02
Merge pull request #652 from AartBluestoke/patch-6
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Update common/buildcraft/transport/PipeTransportItems.java
2013-02-22 00:19:47 -08:00
Player
86897df6ec
(hopefully) fix quarry target search
2013-02-21 22:20:37 +01:00
Andrew Hill
8354db8e21
Update common/buildcraft/transport/PipeTransportItems.java
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LogisticsPipes would like to be able to handle reversed items ourselves. (in some cases we want to buffer, and try to eject once the associated machine/inventory has space)
2013-02-21 20:57:13 +10:00
Player
d609f9662f
.. for real
2013-02-21 03:55:13 +01:00
Player
d10cd4bc4a
fix previous commit
2013-02-21 03:53:01 +01:00
Player
f1a7ebf484
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-02-21 00:28:49 +01:00
Player
99c8402df1
use a better algorithm when grouping items in transport pipes
2013-02-21 00:26:59 +01:00
SirSengir
6431318a8d
Merge pull request #649 from AartBluestoke/upstreamMaster
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another null check needed
2013-02-20 08:11:05 -08:00
Player
7146463b21
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-02-20 16:54:30 +01:00
Player
81db6ee4c5
fix transport pipe explosions not destroying the pipe
2013-02-20 16:53:37 +01:00
Andrew Hill
131f2459ed
another null check needed
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the crafting helper is not used anywhere other than the 3 places that
have null checks. (this was the third location)
2013-02-21 01:50:51 +10:00
Andrew Hill
a48e184ddb
correction to the previous commit
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please --squash this or the previous ones.
(and i'll try not to write up commits using the web interface, even for
simple things in the future)
2013-02-21 01:04:11 +10:00
SirSengir
041e4afcf6
Merge pull request #646 from AartBluestoke/upstreamMaster
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check for null recipe
2013-02-19 23:22:29 -08:00
Andrew Hill
d16e44fb81
check for null recipe
2013-02-20 11:04:35 +10:00
SirSengir
c211af80ee
Merge pull request #641 from AartBluestoke/upstreamMaster
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cache the IRecipe
2013-02-19 04:53:45 -08:00
Andrew Hill
6d700c4adc
move CraftingHelper.
2013-02-19 10:04:30 +10:00
Andrew Hill
7d23bda09f
add a method to get the recipe.
2013-02-18 16:11:01 +10:00
Andrew Hill
1730feed03
cache the IRecipe
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act's should not re-search for their recipe, when the last recipe found
is still able to be used.
CraftingHelper.findMatchinRecipe() is identical to
vanilla.CraftingManager.findMatchingRecipe, except it returns the
IRecipe, rather than just the result.
2013-02-18 14:41:00 +10:00
Andrew Hill
2e2e1d8ce8
math.ceil() is very slow
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see http://imgur.com/nT62QYQ
math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower
(full nps from
https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1
several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels.
sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
2013-02-18 12:26:25 +10:00
SirSengir
fefd3df7e2
Merge pull request #633 from nallar/master
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Improve quarry performance, updated build.xml. Correctly this time.
2013-02-16 14:14:47 -08:00
Ross Allan
814b450719
Improve quarry performance.
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Reduce getBlockId calls in canChangeBlock/isSoftBlock to one, add canChangeBlock/isSoftBlock with blockID parameter to allow for only a single getBlockId call per block checked for the visit list.
Use heightmaps when building visit list to increase performance when checking a mostly empty quarry
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-02-15 21:52:10 +00:00
viper283
8eb7af5741
Override canCommandSenderUseCommand
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This allows users to use the /Buildcraft command without needing to
enable cheats in the world creation menu
2013-02-15 19:34:24 +00:00
CovertJaguar
28639f46cc
Merge pull request #636 from powercrystals/master
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Additional transactor fix for getInventoryStackLimit
2013-02-13 23:00:20 -08:00
powercrystals
016ad7082b
Update common/buildcraft/core/inventory/TransactorSimple.java
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Fix getPartialSlot for inventories with a getInventoryStackLimit less than the item's max stack size
2013-02-13 19:21:59 -05:00
Player
bf22970fba
Add better Pipe selection checking, open the gate GUI only if it has been clicked
2013-02-11 18:39:28 +01:00
sfPlayer1
e5c1af707f
adv. assembly workbench: Match vanilla getStackInSlot behavior
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The vanilla implementation checks for out of bound access and returns null in that case.
This fixes the following incompatibility: http://pastie.org/private/mn2yefhc5yddahbkxgcqw
2013-02-08 14:03:43 +01:00
immibis
b4d9b73a99
Removed any possibility of TransactorSimple entering an infinite loop when getPartialSlot and addToSlot disagree.
2013-02-05 19:33:04 +13:00
CovertJaguar
78745179ce
Marked vines as a soft block
2013-02-01 06:15:28 -08:00
CovertJaguar
47541f7478
Better solution to the last commit
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Don't even register the decorator if we aren't going to modify the
world.
2013-01-31 23:10:14 -08:00
CovertJaguar
2dab4b0a8b
Added config check to prevent crashes
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Fixes part of #618
2013-01-31 23:03:35 -08:00
Christian
ff05f75e12
Buff the autarchic gates - they always pulse at a single, fast rate, about
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10% faster than a top speed RS engine. This means they're usefully responsive
in a gate network environment
2013-01-30 20:57:35 -05:00
Krapht
78be7c1b7d
Fix potential NPE in RenderTank when liquid no longer exist. Closes #614
2013-01-29 17:28:42 +01:00
viper283
7f4b9b3927
Fix /buildcraft not working in singleplayer
2013-01-28 22:39:16 +00:00
Krapht
06b938d007
Enabled glass facades
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Closes #606
2013-01-28 22:02:09 +01:00
Krapht
9d20450f81
Remove redundant loop
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Closes #608
Closes #566
2013-01-28 20:01:13 +01:00
CovertJaguar
2bd1e96e11
Fix Tanks filling and added safety check on load
2013-01-28 04:26:04 -08:00
CovertJaguar
1c6cb011c8
Update Forge req
2013-01-27 12:25:56 -08:00
CovertJaguar
573630b601
Fixed last commit cause the PR was lazy
2013-01-26 16:10:37 -08:00
CovertJaguar
79274a36ec
Merge pull request #581 from bculkin2442/master
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Proper PR for issue #563 - dont make me fix it next time
2013-01-26 16:08:06 -08:00
CovertJaguar
581c95e14d
Registered Pipe items with FML
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This will cause the mismatched id warning to display once for existing
worlds. It should be ignored.
2013-01-26 16:00:23 -08:00
pahimar
9ddd728711
BC Version check now threaded, will attempt the check 3 times, waiting 10s between failed attempts
2013-01-26 15:15:46 -05:00
Krapht
129a437d4e
Added onBlockPlacedBy() wrapper to BlockGenericPipe and Pipe
2013-01-26 17:58:06 +01:00
SirSengir
5659043223
Sanity checked for itemstacks returned from extract. (NPE check) Fixes #601
2013-01-26 10:04:18 +01:00
Krapht
1b4f9fb431
Added a helper for merging stacks
2013-01-26 03:24:37 +01:00
SirSengir
35e3532f3d
Created BC tab for creative inventory. (Yes, finally.)
2013-01-23 21:04:36 +01:00
snyke7
1afcf370b5
Fix fuel burning mechanic in EngineIron
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Old implementation was not as intended I think. For example, lava as fuel should have outputted 20000 MJ, but actually outputted 20980 MJ.
This was because burnTime's value went 20,19,...2,1,0,20 - so that it had actually outputted 21 MJ for each amount of fuel.
Also, when the last amount of fuel was burned, burnTime would be 20 but fuel would be null, and so would currentFuel so that the last cycle was skipped.
So the actual output of some fuel was:
powerPerCycle * ((amount - 1) * (totalBurnTime/1000 + 1) + 1).
There probably are better ways to fix it but this is what seemed best to me.
2013-01-21 14:27:38 +01:00
Christian
d7e06e07a3
Update rendering to use the vanilla renderitem- 3d items in pipes :)
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Fixed for recent MCP update in forge as well. Refreshed the TileEntityPickupFX code
from the vanilla source. Easier to diff against that source too now.
2013-01-20 20:53:01 -05:00
CovertJaguar
03a14b6444
Merge pull request #584 from viliml/patch-6
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Fix typo
2013-01-20 17:27:56 -08:00
CovertJaguar
304fc8cb97
Updated World Gen to the Event based system
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Hopefully I did this correctly.
@ScottKillen could you take a look, I'm sure you have more experiance
than I.
2013-01-17 23:37:37 -08:00
pahimar
2936174e53
Temporarily neutered the world destruction potention of Builders until a proper fix is implemented
2013-01-17 12:37:05 -05:00
viliml
2377075577
Fix typo
2013-01-17 13:29:05 +01:00
SirSengir
8d6231d3e3
Merge pull request #578 from aznhe21/patch-pipes-useable
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Close the GUI when pipes destroyed
2013-01-17 01:21:34 -08:00
CovertJaguar
8dfa54d930
Merge pull request #579 from psxlover/EngineGui
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Fix #577 energy and heat on combustion engines reseting.
2013-01-16 18:09:05 -08:00
CovertJaguar
9c8953a830
Fixed Quarries breaking Bedrock
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Closes #519
2013-01-16 18:04:09 -08:00
bculkin2442
71c84fc6b1
Part two of proper fix for issue #563
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Implement ILiquidTank getTank properly
2013-01-16 19:49:54 -05:00
bculkin2442
96f1aed0a2
Part 1 of proper fix for issue #563
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Implement ILiquidTank getTank properly.
2013-01-16 19:46:10 -05:00
psxlover
9504405b0f
Fix energy and heat on combustion engines reseting after 65535 and 6553.5 respectively. It was caused because the messages were sending only one byte at a time while max heat (100000) needs 3 bytes to be sent (a short is 2 bytes so each message can send 2 bytes instead of one).
2013-01-17 00:48:45 +02:00
aznhe21
70adf53368
Close the GUI when pipes destroyed
2013-01-17 00:47:53 +09:00
SirSengir
10ef5530ea
Removed unneeded check.
2013-01-16 16:27:06 +01:00
SirSengir
dc6fcac971
Added infinite water springs at bedrock level.
2013-01-16 16:18:21 +01:00
CovertJaguar
74c531ad2e
Fixed headers in new files
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Oops.
2013-01-14 17:19:07 -08:00
CovertJaguar
e63402b0fa
Added Emerald Item/Liquid Pipes
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Also new texture for the Laser Crafting Table and fixed a bug with
Wooden Item Pipes not diplaying items that are being pumped.
Emerald Pipes are advanced versions of the Wooden Pipes. The Item Pipe
posseses a filter that pulls items from inventories in a blocking Round
Robin fashion. The Liquid Pipe has capacity and flow rate equal to a
golden pipe.
Note: ISpecial and ISelective Inventory interaction with the Emerald
Item Pipes is untested, there seems to be nothing decent to test with in
Buildcraft.
2013-01-14 17:05:49 -08:00
Krapht
b4cb75d2d4
Merge pull request #575 from Dacktar13/patch-1
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to allow use of the pipe creation method
2013-01-14 02:30:01 -08:00
SirSengir
e99dd51f12
Wooden pipe and redstone engine recipes now use the ore dictionary.
2013-01-13 19:52:48 +01:00
Dacktar13
add849a67d
to allow use of the pipe creation method
2013-01-13 18:02:41 +00:00
SirSengir
644b173be2
Merge pull request #567 from davboecki/patch-itemload
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Fix item drop on world load.
2013-01-11 05:35:14 -08:00
davboecki
451e09afd8
Remove static modifier from contributions inside EntityPassiveItem.
2013-01-11 13:54:37 +01:00
davboecki
cbfbfb07b2
Added missing delay.
2013-01-11 13:35:30 +01:00
davboecki
3a0d50f0bb
Fix Item drops on worldLoad.
2013-01-11 00:18:59 +01:00
SirSengir
bc2e7bacda
Merge pull request #559 from KingLemming/master
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Pipe Connection fixes
2013-01-10 03:03:37 -08:00
SirSengir
27e8d4c877
Merge pull request #557 from Shukaro/master
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Fixed NPE crash with Factorization Barrels
2013-01-10 03:01:13 -08:00
Agaricus
d640951f2d
Log coordinates of invalid pipes
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Based on Maeyanie's fix for the old BC2 Bukkit port:
7dac7f9c2a
Add more feedback to the 'invalid pipe' loading errors.
2013-01-09 19:35:06 -08:00
King Lemming
b46d1c33cc
Adjustments to Pipe Connection method to allow for proper sided checks (for correct liquid pipe support). Liquid pipes now query vs the correct side rather than UNKNOWN.
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-01-09 19:12:56 -05:00
Ross Swartz
148ee72092
Fixed crash with Factorization Barrels.
2013-01-09 12:38:22 -05:00
CovertJaguar
513388f6e3
Backs of Engines are now solid
2013-01-09 08:40:38 -08:00
CovertJaguar
f03c00fba3
Transactors now obey getInventoryStackLimit()
2013-01-09 08:17:43 -08:00
Christian
c95063ebd3
Fix wrench to pass sneak-clicks to blocks
2013-01-09 08:35:16 -05:00
CovertJaguar
371189814b
Minor Stuff
2013-01-08 18:12:30 -08:00
CovertJaguar
389d74b0ba
Fixed last commit
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Closes #550
2013-01-07 23:00:17 -08:00