Commit graph

129 commits

Author SHA1 Message Date
Bram Van der Sype
03bb2facc2 Added Dutch (NL) Localization
Wondering if we should keep the item names more similar to the English
ones. At the moment I chose "Steen der Wijzen" as that's the Harry
Potter translation for Philosopher's stone.
2012-09-26 20:24:57 +02:00
pahimar
d2c456b76f Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate. 2012-09-26 14:02:35 -04:00
pahimar
cabe68356d Remote version check implemented, now on to Localization 2012-09-25 15:01:39 -04:00
pahimar
051b51c5ba Remove the now unnecessary CraftingHandler (in favour of the new container item method), refactor some constant names 2012-09-25 10:07:49 -04:00
pahimar
99f08bada7 Note to self: remember to come back to the container item stuff in SlotCrafting re: playerdestroyitem event 2012-09-24 15:58:15 -04:00
pahimar
51065c86d9 Initial work on EE3's packet system, needs more work and testing 2012-09-21 16:13:21 -04:00
pahimar
29b4d0a85a Calcinator GUI work in game 2012-09-16 23:04:14 -04:00
pahimar
d3333be944 Fixed the minium stone image derp 2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9 Calcinator GUI screen, credit to CurvinhO 2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908 Calcinator GUI work 2012-09-16 01:34:33 -04:00
pahimar
956098d96e Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3 2012-09-16 00:31:09 -04:00
pahimar
061e4d1769 Calcinator renders properly in game now 2012-09-16 00:26:57 -04:00
pahimar
4339c86c39 THINKING that this is going to be the final Techne and texture map for the Calcinator 2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7 Some new sprites 2012-09-12 21:58:59 -04:00
pahimar
515a7f5a04 More changes to the model 2012-09-12 21:57:25 -04:00
pahimar
098a719bb4 Red Water work, lots to do still 2012-09-10 22:07:59 -04:00
pahimar
99359f3c32 Techne model for the Calcinator 2012-09-10 06:51:56 -04:00
pahimar
d2b2e6e061 Work on getting the Minium Stone and Philosopher Stone to have a working portable crafting table, add in a PlayerDestroyItem event when the Minium Stone is used up in crafting 2012-09-09 00:21:44 -04:00
pahimar
2a23c104df Minium stone crafting 2012-09-07 16:18:11 -04:00
pahimar
76f56ee86c Cleaning up some config stuff and loading of options from the config file 2012-09-07 15:41:43 -04:00
pahimar
bd161cc77d More work on transmutation again 2012-09-06 16:17:59 -04:00
pahimar
5a6fc15b2c Getting back on board with pstone functionality 2012-09-05 15:55:58 -04:00
pahimar
cce75edd86 More work on the Calcinator model. Need texture work now 2012-08-30 15:57:17 -04:00
pahimar
e60d8dc7ea Calcinator! 2012-08-29 16:02:30 -04:00
pahimar
322775d5e7 Code formatting (noticed some ugly tabbing + whitespace mix up in last commit), support for custom item rarities added back in 2012-08-25 02:46:51 -04:00
pahimar
510a3b3cd0 Item work, some more handlers too 2012-08-25 02:07:59 -04:00
pahimar
12062a21a4 Getting the EntityLiving handler back in place 2012-08-24 15:58:05 -04:00
pahimar
7683a035e6 Missed in prior commit 2012-08-24 15:38:41 -04:00
pahimar
61cc8d2142 Logo for EE3, more work on the KeyBindingHandler and SoundHandler. Added basic class definition and license info to classes 2012-08-24 15:38:19 -04:00
pahimar
b9aca68324 Misc stuff 2012-08-22 16:16:09 -04:00
pahimar
d7982b604a Sound Handler stuff 2012-08-21 23:40:55 -04:00
pahimar
b4d0e5e675 KeyBindingHandler work - reads from configuration file and respects sidedness (client side only handling, common reading from configuration file) 2012-08-20 23:18:53 -04:00
pahimar
77cbbadb18 Some (shaky) work on a configuration manager and a keybinding handler. Hopefully more tomorrow... 2012-08-19 21:16:51 -04:00
pahimar
3d4fc7c885 Setting up the mcmod file again 2012-08-16 21:30:56 -04:00
pahimar
a106e451b9 Initial commit for MC 1.3.* work. Starting over for cleanliness (and less temptation for hacky hacky) 2012-08-15 14:23:58 -04:00
pahimar
673b8a358e Cleaning up for MC 1.3.* work 2012-08-15 14:11:15 -04:00
pahimar
5fe86da805 Cleaning up for MC 1.3.* work 2012-08-15 14:10:58 -04:00
pahimar
504e832f1c Cleaning up for MC 1.3.* work 2012-08-15 14:10:41 -04:00
pahimar
fea27f4298 Cleaning up for MC 1.3.* 2012-08-15 14:09:36 -04:00
pahimar
2f68680f04 More work on in world Red Water effects 2012-08-03 15:33:48 -04:00
pahimar
dbad48245d Red Water now has a configurable AoE effect and duration. 2012-08-01 16:25:58 -04:00
pahimar
e1ed736955 Animating textures go! (Thanks Sengir for the tip) 2012-07-31 20:36:07 -04:00
pahimar
19a261ce18 More work on Red Water, now it does some significant not-niceness to entities 2012-07-29 16:46:16 -04:00
pahimar
764737a1c4 More work on Red Water - lots still to do 2012-07-20 16:07:50 -04:00
pahimar
fc83d9dd16 Updated build script, localization support, some stubbed in classes 2012-07-19 15:53:59 -04:00
pahimar
9f7b6a5121 Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed) 2012-07-17 16:03:03 -04:00
pahimar
fd00c010e2 GPL + LGPL license inclusion 2012-07-17 15:36:22 -04:00
pahimar
270054c964 Finally getting a var in to hold the cost of transmuting 2012-07-09 11:42:30 -04:00
pahimar
61139106bf Merge pull request #3 from pure42/master
Quick fix.
2012-07-08 08:27:37 -07:00
pure42
216d8997dd Silly mistake! Forgot I made a var to hold that. :( 2012-07-08 17:24:59 +02:00