Bram Van der Sype
03bb2facc2
Added Dutch (NL) Localization
...
Wondering if we should keep the item names more similar to the English
ones. At the moment I chose "Steen der Wijzen" as that's the Harry
Potter translation for Philosopher's stone.
2012-09-26 20:24:57 +02:00
pahimar
d2c456b76f
Localization is done, see the format of the en_US.xml file for how to specify your own custom localization files. Feel free to contribute your translations to the GitHub as appropriate.
2012-09-26 14:02:35 -04:00
pahimar
cabe68356d
Remote version check implemented, now on to Localization
2012-09-25 15:01:39 -04:00
pahimar
051b51c5ba
Remove the now unnecessary CraftingHandler (in favour of the new container item method), refactor some constant names
2012-09-25 10:07:49 -04:00
pahimar
99f08bada7
Note to self: remember to come back to the container item stuff in SlotCrafting re: playerdestroyitem event
2012-09-24 15:58:15 -04:00
pahimar
51065c86d9
Initial work on EE3's packet system, needs more work and testing
2012-09-21 16:13:21 -04:00
pahimar
29b4d0a85a
Calcinator GUI work in game
2012-09-16 23:04:14 -04:00
pahimar
d3333be944
Fixed the minium stone image derp
2012-09-16 01:50:05 -04:00
pahimar
089d8a2bb9
Calcinator GUI screen, credit to CurvinhO
2012-09-16 01:35:30 -04:00
pahimar
2f4f43b908
Calcinator GUI work
2012-09-16 01:34:33 -04:00
pahimar
956098d96e
Cleaning up art assets, lots of EE2 included ones that are redundant/not used in EE3
2012-09-16 00:31:09 -04:00
pahimar
061e4d1769
Calcinator renders properly in game now
2012-09-16 00:26:57 -04:00
pahimar
4339c86c39
THINKING that this is going to be the final Techne and texture map for the Calcinator
2012-09-15 01:53:30 -04:00
pahimar
fd3ed9bea7
Some new sprites
2012-09-12 21:58:59 -04:00
pahimar
515a7f5a04
More changes to the model
2012-09-12 21:57:25 -04:00
pahimar
098a719bb4
Red Water work, lots to do still
2012-09-10 22:07:59 -04:00
pahimar
99359f3c32
Techne model for the Calcinator
2012-09-10 06:51:56 -04:00
pahimar
d2b2e6e061
Work on getting the Minium Stone and Philosopher Stone to have a working portable crafting table, add in a PlayerDestroyItem event when the Minium Stone is used up in crafting
2012-09-09 00:21:44 -04:00
pahimar
2a23c104df
Minium stone crafting
2012-09-07 16:18:11 -04:00
pahimar
76f56ee86c
Cleaning up some config stuff and loading of options from the config file
2012-09-07 15:41:43 -04:00
pahimar
bd161cc77d
More work on transmutation again
2012-09-06 16:17:59 -04:00
pahimar
5a6fc15b2c
Getting back on board with pstone functionality
2012-09-05 15:55:58 -04:00
pahimar
cce75edd86
More work on the Calcinator model. Need texture work now
2012-08-30 15:57:17 -04:00
pahimar
e60d8dc7ea
Calcinator!
2012-08-29 16:02:30 -04:00
pahimar
322775d5e7
Code formatting (noticed some ugly tabbing + whitespace mix up in last commit), support for custom item rarities added back in
2012-08-25 02:46:51 -04:00
pahimar
510a3b3cd0
Item work, some more handlers too
2012-08-25 02:07:59 -04:00
pahimar
12062a21a4
Getting the EntityLiving handler back in place
2012-08-24 15:58:05 -04:00
pahimar
7683a035e6
Missed in prior commit
2012-08-24 15:38:41 -04:00
pahimar
61cc8d2142
Logo for EE3, more work on the KeyBindingHandler and SoundHandler. Added basic class definition and license info to classes
2012-08-24 15:38:19 -04:00
pahimar
b9aca68324
Misc stuff
2012-08-22 16:16:09 -04:00
pahimar
d7982b604a
Sound Handler stuff
2012-08-21 23:40:55 -04:00
pahimar
b4d0e5e675
KeyBindingHandler work - reads from configuration file and respects sidedness (client side only handling, common reading from configuration file)
2012-08-20 23:18:53 -04:00
pahimar
77cbbadb18
Some (shaky) work on a configuration manager and a keybinding handler. Hopefully more tomorrow...
2012-08-19 21:16:51 -04:00
pahimar
3d4fc7c885
Setting up the mcmod file again
2012-08-16 21:30:56 -04:00
pahimar
a106e451b9
Initial commit for MC 1.3.* work. Starting over for cleanliness (and less temptation for hacky hacky)
2012-08-15 14:23:58 -04:00
pahimar
673b8a358e
Cleaning up for MC 1.3.* work
2012-08-15 14:11:15 -04:00
pahimar
5fe86da805
Cleaning up for MC 1.3.* work
2012-08-15 14:10:58 -04:00
pahimar
504e832f1c
Cleaning up for MC 1.3.* work
2012-08-15 14:10:41 -04:00
pahimar
fea27f4298
Cleaning up for MC 1.3.*
2012-08-15 14:09:36 -04:00
pahimar
2f68680f04
More work on in world Red Water effects
2012-08-03 15:33:48 -04:00
pahimar
dbad48245d
Red Water now has a configurable AoE effect and duration.
2012-08-01 16:25:58 -04:00
pahimar
e1ed736955
Animating textures go! (Thanks Sengir for the tip)
2012-07-31 20:36:07 -04:00
pahimar
19a261ce18
More work on Red Water, now it does some significant not-niceness to entities
2012-07-29 16:46:16 -04:00
pahimar
764737a1c4
More work on Red Water - lots still to do
2012-07-20 16:07:50 -04:00
pahimar
fc83d9dd16
Updated build script, localization support, some stubbed in classes
2012-07-19 15:53:59 -04:00
pahimar
9f7b6a5121
Move mod_EE3 to the parent ee3 package, license info in all classes, not sure if it's proper or not, introduction of the Minium Shard (might be renamed)
2012-07-17 16:03:03 -04:00
pahimar
fd00c010e2
GPL + LGPL license inclusion
2012-07-17 15:36:22 -04:00
pahimar
270054c964
Finally getting a var in to hold the cost of transmuting
2012-07-09 11:42:30 -04:00
pahimar
61139106bf
Merge pull request #3 from pure42/master
...
Quick fix.
2012-07-08 08:27:37 -07:00
pure42
216d8997dd
Silly mistake! Forgot I made a var to hold that. :(
2012-07-08 17:24:59 +02:00