Also update IC2 api files but it doesn't look like anything has changed.
Another thing 7zip does work that way on my computer as the script for
building was created. I have to use the 7za.exe inorder to get it too
work.
Changed: drop command to drop the item at the exact location instead of
dropping it with velocity in a random direction
Moved: ArmHelper and DebugToPlayer back to my folder since i'm using
similar files in other repos
Moved: drop methods from the break command to my helper
Cleaned: my helper class up and finished the find all item methods to
wrok better
Added: powerTo command though it doesn't do anything for the moment
this will be used to control and assist in the movement of the crane.
Will still have to create something seperate to do commands but this
will be used to move the crane.
If you have a crate, with items in it, clicking on a create that is
empty or contains the same item will result in the held crate giving
some of its items to the block crate. So far now bugs but futhur testing
will be need to make sure that the max limit is held as well as the item
crate can still be used.
Also not sure why the two computer craft api files think there new.
Tried to correct the place and break command. As well as created a
Harvest commands that auto grabs the block after breaking it. However,
there seem to be a few bugs left over that i will have to correct later.
When you clicked bellow the mid line for items with limit bellow 64 it
would give you 64 which means more than one stack. In some cases this is
not wanted so i limited to a single stack of the limited ammount of the
item.
Manipulator was stacking up items more than there max stack size
Also i Change the .gitignore too support the fact i use the textures in
the src folder for my eclipse to function. I would have use the include
bat but it failed to function
I Also added a simple boolean in TileEntityAssemblyNetwork to test
everything without having a power supply attacked to the blocks.
*Added: Rail model
*Added: Pully model
*Added: Ablity to use crane part block in game, though it does nothing
*Moved: Block & Item class for crane parts to crane package
Btw the ItemCraneParts is needed. I'm going to use it to have the item
render in hand diffrent then in the inventory which can only be done
with an item class.