Commit graph

1811 commits

Author SHA1 Message Date
Lubos Lenco a34c72446e
Merge pull request #1057 from katharostech/objects-multiple-contacts
Allow Multiple Contact Points Between Two Physics Objects
2019-01-03 21:06:31 +01:00
luboslenco 0a0998bce2 Fix krom bin path 2018-12-21 11:58:37 +01:00
luboslenco a7d14cb444 Probe fixes 2018-12-21 11:37:10 +01:00
Lubos Lenco eca85d6817
Merge pull request #1056 from katharostech/bullet-physics-updates
Update Bullet Bindings for Physics Traits
2018-12-21 08:15:35 +01:00
Zicklag b5e9152800 Allow Multiple Contact Points Between Two Physics Objects 2018-12-20 19:43:34 -06:00
Zicklag 9f563c05c4 Update Bullet Bindings For Physics Traits 2018-12-20 16:45:56 -06:00
luboslenco cda8276477 Exporter fixes 2018-12-20 22:37:39 +01:00
luboslenco a8c86b373f Update bullet bindings 2018-12-20 18:04:49 +01:00
luboslenco c9ef079452 New cache 2018-12-19 20:10:34 +01:00
luboslenco e79ff975e9 Logic node search 2018-12-19 15:47:58 +01:00
luboslenco a531b52b9f UI style 2018-12-19 13:33:17 +01:00
luboslenco a9d4e9c2ef Begin b28 era 2018-12-18 23:48:38 +01:00
luboslenco 5d42c3ddf0 Fast exporter 2018-12-18 16:46:36 +01:00
luboslenco 71b3d8a555 Packed pos fixes 2018-12-16 22:28:57 +01:00
luboslenco 4bde0b11d8 Packed pos fixes 2018-12-15 23:10:11 +01:00
luboslenco 9c9fd0881e Uniform fixes 2018-12-15 19:03:11 +01:00
luboslenco 7dcb443060 Use shadow samplers, remove arm_dev 2018-12-15 15:07:30 +01:00
luboslenco e84063da38 Use d3d11 on windows 2018-12-15 13:33:59 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco bd03fd0465 Forward clusters 2018-12-10 18:18:32 +01:00
luboslenco 6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco 73e3e3be0e Handle shaderload flag for hlsl 2018-12-10 10:21:47 +01:00
luboslenco 00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco 023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco 25ae41f9c3 Cleanup 2018-12-09 19:27:11 +01:00
luboslenco 835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco c7f9d50e55 Add On Contact (Array) node 2018-12-07 13:48:28 +01:00
luboslenco 13bb02e337 Fast clear 2018-12-06 20:36:56 +01:00
luboslenco 93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco 0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco f04105b2d3 Fix forward compile 2018-12-05 11:41:49 +01:00
luboslenco 56fe80bf94 Custom exporter, begin hlc 2018-12-05 10:36:36 +01:00
luboslenco 68468bac6f Use threaded path 2018-12-04 19:10:55 +01:00
luboslenco 687f4e71ce Voxel ao for hlsl 2018-12-04 19:06:01 +01:00
luboslenco a856bf1bc2 Do not throw on clean 2018-12-04 19:02:22 +01:00
luboslenco 6e20042782 Fix action format 2018-12-04 19:01:44 +01:00
Lubos Lenco c50a086d24
Merge pull request #1022 from FuriouZz/issue-custom-material
Remove double .json extension
2018-12-02 16:45:43 +01:00
Lubos Lenco 6454b74378
Merge pull request #1029 from katharostech/physics-raycast-normal
Add Hit Normal to Physics Ray Cast Result
2018-12-02 16:44:14 +01:00
luboslenco 302a9a32d2 Fix v dir 2018-12-01 12:48:29 +01:00
luboslenco bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
Zicklag d6b6dfdc95 Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco 62b23aa2f0 Depth bind fixes 2018-11-28 10:26:48 +01:00
luboslenco 7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco cd0447e4ba Roll static loops 2018-11-27 21:34:42 +01:00
luboslenco d19473a394 Use essl300 when legacy shaders are disabled 2018-11-27 20:22:59 +01:00
luboslenco 1ea4692fbc Set tabindex for html template 2018-11-27 10:54:32 +01:00
luboslenco eadc476165 Fix default particle mat 2018-11-26 09:11:32 +01:00
luboslenco d5bdce4d75 Merge branch 'master' of https://github.com/armory3d/armory 2018-11-25 17:02:20 +01:00