QuantumCoderQC
15da6ccf58
Upgrade nodes to include object. Add documnetation
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39922bc0f3
move uniforms manager to iron
2021-06-24 18:13:12 +02:00
QuantumCoderQC
ea4f88aca8
remove debug trace
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39bd32f9d3
get image from node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
e744fd901c
create and implement uniforms manager
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remove node mapping
Revert "remove node mapping"
This reverts commit e70aa60e120e71236cba885bd7e0e5f1b6acf39d.
2021-06-24 18:13:12 +02:00
QuantumCoderQC
dbd348ad5d
update node scripts
2021-06-24 18:13:12 +02:00
QuantumCoderQC
f542dc00ca
update similar nodes
2021-06-24 18:13:12 +02:00
QuantumCoderQC
aaa21bc019
implement per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a9f430c374
Add per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
6cf3299ffe
Implement and upgrade set material value parameter node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a588396dea
Update set material value param node
2021-06-24 18:13:12 +02:00
Moritz Brückner
dc34e48c52
Unregister timers on exit/disabling addon
2021-06-24 17:26:21 +02:00
Moritz Brückner
fce97a5ddf
Cleanup
2021-06-24 15:03:30 +02:00
Moritz Brückner
d18aede964
run_proc: no thread in background mode and call done
in main thread
2021-06-24 14:59:32 +02:00
Moritz Brückner
66856e7ecc
Build/publish: add poll() function to prevent exception when executing from outside of UI
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If there was no exporter, calling `bpy.ops.arm.publish_project()` would result in an exception before. Now the call is simply ignored and a "poll failed" message is emitted instead.
2021-06-23 20:19:08 +02:00
Lubos Lenco
ebfbb68bb4
Merge pull request #2235 from knowledgenude/master
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Cleanup in ui Ext
2021-06-20 20:53:48 +02:00
Henrique
3c1264378b
Cleanup in ui Ext
2021-06-19 13:39:18 -03:00
Lubos Lenco
cbcc3e4e04
Merge pull request #2233 from MoritzBrueckner/fix-compilation
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Fix compilation of some nodes
2021-06-16 08:10:03 +02:00
Moritz Brückner
f45304ea10
Fix compilation of some nodes
2021-06-15 15:24:58 +02:00
Lubos Lenco
dd13cc31b7
Merge pull request #2231 from knowledgenude/master
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Fix GetBoneFkIkOnly node & add new input nodes
2021-06-14 10:41:51 +02:00
Henrique
a5fa3445d9
Add new input nodes
2021-06-13 22:43:13 -03:00
Henrique
1ece052aee
Fix GetBoneFkIkOnly node
2021-06-13 21:38:15 -03:00
Lubos Lenco
24d917ae6a
Merge pull request #2228 from MoritzBrueckner/fix-movie-texture
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Fix rendering multiple movie textures
2021-06-10 21:12:32 +02:00
Moritz Brückner
3288c3dcf5
MovieTexture: add documentation
2021-06-10 20:28:30 +02:00
Moritz Brückner
251ad8e47e
Cache and reuse movietexture render targets with same size
2021-06-10 20:27:23 +02:00
Moritz Brückner
b2619828eb
Fix rendering multiple movie textures
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Fixes https://github.com/armory3d/armory/issues/1562
2021-06-09 23:11:22 +02:00
Lubos Lenco
6c6d7c1419
Merge pull request #2221 from QuantumCoderQC/ExtraLogicNodes
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Extra logic nodes
2021-06-09 07:38:28 +02:00
QuantumCoderQC
0e6ba5b0b0
reverse call order
2021-06-07 13:49:12 +02:00
QuantumCoderQC
107dc730f4
Create and implement once per frame node
2021-06-07 13:41:24 +02:00
Lubos Lenco
b72e85894a
Merge pull request #2220 from MoritzBrueckner/select-node
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Add Select node
2021-06-07 11:03:42 +02:00
Moritz Brückner
20f9f8a5f4
Add Select node
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Implements feature requests #2200 and #2201
2021-06-05 20:35:21 +02:00
Lubos Lenco
5eb8fc781f
Bump version
2021-06-02 21:18:47 +02:00
Lubos Lenco
70cb5ea421
Merge pull request #2216 from MoritzBrueckner/shader-fixes
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Fix Layer Weight node and multiple cycles shaders in one material
2021-05-28 12:06:04 +02:00
Moritz Brückner
ccc427c04a
Cleanup
2021-05-27 22:57:53 +02:00
Moritz Brückner
6d37095014
Fix usage of layer weight node in shadowmap shaders
2021-05-27 22:56:07 +02:00
Moritz Brückner
7057ec4ba6
Fix mixing multiple cycles shaders in one material
2021-05-27 22:41:27 +02:00
Lubos Lenco
138386f02a
Merge pull request #2213 from MoritzBrueckner/fix-instancing-mobile
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Fix instancing on mobile and solid renderpaths
2021-05-26 12:46:52 +02:00
Moritz Brückner
bdc2d91c1e
Fix instancing on mobile and solid renderpaths
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`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in https://github.com/armory3d/armory/pull/2141
2021-05-26 12:42:11 +02:00
Lubos Lenco
7b5294121d
is_IK_FK_only -> is_ik_fk_only
2021-05-23 22:19:48 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Lubos Lenco
88f522c27b
Merge pull request #2210 from MoritzBrueckner/merge-node
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Merge node: add execution mode and output for input index
2021-05-23 16:32:27 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
Moritz Brückner
088bc0f666
Exporter: remove no longer used Blender version checks
2021-05-20 20:38:43 +02:00
QuantumCoderQC
a35cab5482
Implement node to set bone animated by FK or IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
03baa49ecd
Implement node to get bone transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
c53d04374d
Implement node to get if controlled by FK or IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
43e145c3da
Add comments to bone IK node
2021-05-20 18:24:32 +02:00
QuantumCoderQC
6ded7e61f4
Improve bone FK node to accept transform in world space
2021-05-20 18:24:32 +02:00