Commit graph

3951 commits

Author SHA1 Message Date
Lubos Lenco 30b5ca972d Draw skydome. 2016-07-20 01:14:28 +02:00
Lubos Lenco 5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco 77f6c6652a Fixed cpp vehicle. 2016-07-19 09:50:35 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 91fa10b970 Drop to ground. 2016-07-18 12:31:31 +02:00
Lubos Lenco 0792bd6901 Fixed list indices. 2016-07-17 23:29:30 +02:00
Lubos Lenco cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco 42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco 941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco 25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco f295941c5a Begin compositor nodes. 2016-06-22 12:21:15 +02:00
Lubos Lenco 2d24606374 Fast geometry processing. 2016-06-22 10:32:19 +02:00
Lubos Lenco fc92e5a556 Parse images by filename, handle npot texture repeat. 2016-06-21 14:43:50 +02:00
Lubos Lenco 3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco f5eb1e8165 krafix chews through SMAA shaders. 2016-06-14 23:32:44 +02:00
Lubos Lenco ebae263779 Initial SMAA translate. 2016-06-14 12:33:11 +02:00
Lubos Lenco 1be5d871c6 Raw SMAA shaders. 2016-06-13 15:07:57 +02:00
Lubos Lenco 56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco e4948d5713 PCSS, begin SMAA. 2016-06-07 14:51:41 +02:00
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco 63ff6726bb Fix translucent resolve. 2016-05-27 09:46:35 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco 27683773fa Base color decals done. 2016-05-18 18:55:53 +02:00
Lubos Lenco d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco f9e71793ca Context skipping. 2016-05-16 13:02:16 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 58b3c32f01 Empty decals pass. 2016-05-15 12:12:21 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 96fa1d6d32 SSDO. 2016-05-10 13:26:43 +02:00
Lubos Lenco 437562b364 Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
Lubos Lenco 6ca3543de0 Clean up. 2016-05-07 13:22:51 +02:00
Lubos Lenco bb00363333 Fixed static mesh collision for cpp. 2016-05-07 00:32:52 +02:00
Lubos Lenco 7034be1da1 Collision margin. 2016-05-06 23:46:04 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco 45a5e57f20 First waters. 2016-05-05 19:54:03 +02:00
Lubos Lenco 690d932f8a First waters. 2016-05-05 19:52:00 +02:00
Lubos Lenco e7d4b13f6d First waters. 2016-05-05 19:51:28 +02:00
Lubos Lenco 8130fb4efd First waters. 2016-05-05 19:51:11 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco afc4ac293b Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
Lubos Lenco c1023ac03b Film grain and empty SSS 2016-04-30 13:25:26 +02:00