Commit graph

3951 commits

Author SHA1 Message Date
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco ed6f725944 Math is fun again 2016-03-15 11:43:06 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 41f2a799c9 Sync shader 2016-03-13 12:50:52 +01:00
Lubos Lenco 41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco f4a609e221 PCF and VSM 2016-03-09 23:59:18 +01:00
Lubos Lenco 1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco 813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco 06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco bbef9544fa Physics drag trait 2016-02-19 11:41:54 +01:00
Lubos Lenco 46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco 6612795422 Properly process else directives in shaders 2016-02-17 01:26:07 +01:00
Lubos Lenco 4256fa8b8e Static mesh rigid body type 2016-02-15 14:26:45 +01:00
Lubos Lenco b5e5334fb1 Fix rigid body params 2016-02-15 14:05:56 +01:00
Lubos Lenco e2ab26a8f3 Unite def names 2016-02-15 12:48:15 +01:00
Lubos Lenco b95f047c57 Improve normal mapping 2016-02-14 15:33:23 +01:00
Lubos Lenco 3c112ed571 Roughness, metalness and occlusion maps export 2016-02-13 20:22:25 +01:00
Lubos Lenco 4cec4f5a98 Basic image based lighting 2016-02-13 14:22:04 +01:00
Lubos Lenco ccb7ede766 Include cubemap filtering tool 2016-02-10 18:47:49 +01:00
Lubos Lenco 42f7de586f Compile raw shaders 2016-02-08 21:31:53 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco e4d811c22f Update blend data 2016-02-08 15:01:36 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 888f633871 Parse PBR shader 2016-01-31 00:20:07 +01:00
Lubos Lenco c206ca5790 Parse vcols attribute 2016-01-29 10:52:13 +01:00
Lubos Lenco 9593029e95 Lighting bool 2016-01-28 23:54:31 +01:00
Lubos Lenco a388b54a33 Material parsing work 2016-01-28 23:26:10 +01:00
Lubos Lenco 4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Lubos Lenco 6f50e4cd70 Deferred pipeline nodes 2016-01-28 13:21:51 +01:00
Lubos Lenco c8bdae0ba9 Trait parameters UI 2016-01-28 12:32:05 +01:00
Lubos Lenco 18a1195ca5 Add only needed shader resources 2016-01-28 01:35:43 +01:00
Lubos Lenco e26fef7bd9 Switch to modern glsl 2016-01-28 00:58:00 +01:00
Lubos Lenco e8d7f7d6e4 Generate forward pipeline nodes 2016-01-27 23:40:33 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco db8088862a Export built-in traits 2016-01-25 22:29:50 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 7d233231fd Set startup scene 2016-01-25 16:46:13 +01:00
Lubos Lenco 8826415258 Skinning class 2016-01-24 22:32:51 +01:00
Lubos Lenco 6f83bfe49e Use Kha matrix layout 2016-01-21 22:44:15 +01:00
Lubos Lenco c275ca7625 Reworking matrix structure 2016-01-21 19:02:02 +01:00
Lubos Lenco ddabd1f218 Unified Bullet API 2016-01-21 02:37:36 +01:00
Lubos Lenco 6dbe92199f Correctly export logic nodes 2016-01-20 17:58:31 +01:00
Lubos Lenco 3fe1d8fa3f Exporter work 2016-01-20 15:22:01 +01:00