Commit graph

3951 commits

Author SHA1 Message Date
Lubos Lenco 7dcb080d49 Merge duplicated shader references 2016-01-17 22:38:46 +01:00
Lubos Lenco 77e58ee700 Remove compiled python files 2016-01-17 22:32:12 +01:00
Lubos Lenco 0ed6161ed8 Ignore compiled python files 2016-01-17 22:31:31 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco 42369a0cd8 Texture parameters base 2016-01-11 17:46:01 +01:00
Lubos Lenco fb96a0460c Custom pipeline and material 2016-01-11 16:03:55 +01:00
Lubos Lenco fc3b002c70 Optional physics 2016-01-11 13:50:54 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco 9d3eb8a8fd Deferred rendering progress 2016-01-03 19:41:42 +01:00
Lubos Lenco 2d213340bf Deferred rendering progress 2016-01-03 19:41:00 +01:00
Lubos Lenco 6749552751 Compiler guards for physics traits 2015-12-24 16:12:32 +01:00
Lubos Lenco 3c4972ac09 Begin deferred pipeline 2015-12-21 15:20:00 +01:00
Lubos Lenco 024742908d Speaker nodes 2015-12-18 01:01:41 +01:00
Lubos Lenco c2d721413d Cache bone nodes 2015-12-17 23:48:59 +01:00
Lubos Lenco 96b51022e1 Parse camera type and clear color 2015-12-17 20:37:12 +01:00
Lubos Lenco d89adbb34e Shader variants refactor 2015-12-17 20:07:23 +01:00
Lubos Lenco 58f4eaf8d5 GPU skinning 2015-12-17 14:25:42 +01:00
Lubos Lenco fbfbe62fc7 Begin GPU skinning 2015-12-15 23:09:08 +01:00
Lubos Lenco 38e76e7316 Instanced particles 2015-12-15 12:52:23 +01:00
Lubos Lenco e107a3b611 Particles and frustum culling 2015-12-11 18:25:02 +01:00
Lubos Lenco d88c8142a4 Animation progress 2015-12-11 09:30:43 +01:00
Lubos Lenco 010fcbae4f Skinning and more 2015-12-08 23:57:00 +01:00
Lubos Lenco 67f4cae2b7 Custom material shaders 2015-12-07 21:05:27 +01:00
Lubos Lenco 658469fdf6 Python clean up 2015-12-07 20:04:23 +01:00
Lubos Lenco aeb3ec5a22 Shaders and camera work 2015-12-05 14:52:31 +01:00
Lubos Lenco 3eae0de6e1 Instancing and variants 2015-12-03 14:38:33 +01:00
Lubos Lenco 862cc13c98 Shader variations 2015-12-03 02:36:18 +01:00
Lubos Lenco acd38c6cbf Instanced rendering 2015-12-02 00:05:20 +01:00
Lubos Lenco 4b964e39eb Support khafile 2015-12-01 21:12:38 +01:00
Lubos Lenco c01456ee3d Export tangents only when needed 2015-11-30 22:58:07 +01:00
Lubos Lenco 71d5c14a13 Basic material parsing 2015-11-29 15:59:03 +01:00
Lubos Lenco 1bf5f88090 Separate files for geometry 2015-11-28 21:51:42 +01:00
Lubos Lenco 63620fd767 Normal maps 2015-11-28 16:53:52 +01:00
Lubos Lenco e44d9aa8a9 Physics world 2015-11-26 22:30:19 +01:00
Lubos Lenco 7e1052be90 Node scripting 2015-11-26 15:36:17 +01:00
Lubos Lenco f1a1f53b84 Import lue traits 2015-11-26 10:56:06 +01:00
Lubos Lenco 54ff70b744 Parse animation arguments 2015-11-26 10:15:52 +01:00
Lubos Lenco b6266e3640 Materials work 2015-11-26 00:56:26 +01:00
Lubos Lenco 593a0623ab Environment map shaders 2015-11-25 01:39:10 +01:00
Lubos Lenco d56ff3c4b8 Basic material texture 2015-11-25 00:58:05 +01:00
Lubos Lenco 95cbafbd6c Parse and create traits 2015-11-24 22:48:31 +01:00
Lubos Lenco 9bc2817a14 Sync 2015-11-10 22:07:28 +01:00
Lubos Lenco 8c9dcc972b Ortho camera 2015-11-10 21:11:56 +01:00
Lubos Lenco 60e4d28141 Camera type 2015-11-07 20:45:08 +01:00
Lubos Lenco cd7c01de2e Include shaders 2015-11-07 19:39:38 +01:00
Lubos Lenco e45008277c Exporter work 2015-10-31 22:47:43 +01:00
Lubos Lenco 2a2033cc5e Empty screen 2015-10-31 12:08:49 +01:00
Lubos Lenco 0e1695151e Refactoring 2015-10-31 00:30:36 +01:00
Lubos Lenco cc727d900e Import fix 2015-10-30 13:45:01 +01:00
Lubos Lenco ee9677135c Begin refactoring 2015-10-30 13:23:09 +01:00