Commit graph

3951 commits

Author SHA1 Message Date
Lubos Lenco a9a500c566 Auto-convert textures to supported format. 2016-11-07 22:10:11 +01:00
Lubos Lenco 5d1452ea66 Use Shadowmap node in blend data. 2016-11-07 17:01:21 +01:00
Lubos Lenco c4e3c144e0 Point shadows placeholder. 2016-11-07 16:11:35 +01:00
Lubos Lenco 8acd7bad43 Remove cache on new modifier. 2016-11-07 00:31:48 +01:00
Lubos Lenco 8be2efc8eb Fix links. 2016-11-06 21:23:21 +01:00
Lubos Lenco f5cdac1c7c Area lamps. 2016-11-06 15:07:13 +01:00
Lubos Lenco bcc6dbdf91 Textured lamp test, fixes. 2016-11-05 20:57:04 +01:00
Lubos Lenco 16771d48a1 Disable fov extracting. 2016-11-05 14:12:36 +01:00
Lubos Lenco 2348aa06f9 Area maximizing. 2016-11-05 12:56:12 +01:00
Lubos Lenco 52c516c957 Static background node. 2016-11-03 19:07:16 +01:00
Lubos Lenco c8a65da54b Redraw required on Linux. 2016-11-02 20:03:23 +01:00
Lubos Lenco 16a8c5f5cd Fix Linux path. 2016-11-02 15:51:25 +01:00
Lubos Lenco bde33846c7 Include script header. 2016-11-01 17:53:11 +01:00
Lubos Lenco d5513170aa Fix py asset extension. 2016-11-01 17:26:21 +01:00
Lubos Lenco dbd6517e10 Use fromEuler. 2016-11-01 14:23:42 +01:00
Lubos Lenco a5b865a8b2 Reset render path. 2016-11-01 12:07:49 +01:00
Lubos Lenco 5bdbb4593d Shorter paths. 2016-11-01 12:02:58 +01:00
Lubos Lenco 7cf38446d0 Fix trait edit. 2016-11-01 00:30:10 +01:00
Lubos Lenco e287518f96 Fix path. 2016-10-31 23:16:48 +01:00
Lubos Lenco 48eba84031 Transform into render engine. 2016-10-31 19:29:03 +01:00
Lubos Lenco 509dc23ca3 Utils to armutils. 2016-10-27 01:11:11 +02:00
Lubos Lenco 0a00a28e1d Move default lamp. 2016-10-26 15:23:21 +02:00
luboslenco 547d22757e Typo in comment. 2016-10-26 14:23:42 +02:00
luboslenco 8e21184c37 Depth fetch workaround. 2016-10-26 13:50:17 +02:00
Lubos Lenco 186195089c Linux fixes. 2016-10-26 09:56:26 +02:00
Lubos Lenco ccebc307d3 Close opened files. 2016-10-25 16:15:07 +02:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco e50f60454e Shaders ready. 2016-10-23 15:32:26 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco cf43d567f8 Python overhaul. 2016-10-19 13:28:06 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco fd6ec03f41 Reuse shader code. 2016-10-17 02:29:37 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco ddb83de3b8 Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
Lubos Lenco a2a7cf4a18 Grease pencil essentials. 2016-09-30 23:24:18 +02:00
Lubos Lenco e7ba7c30ba Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
Lubos Lenco f7e9d964a7 Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco e8ce9f2030 Minor bone export fixes. 2016-09-16 01:11:34 +02:00
Lubos Lenco b983c75271 Basic Blender operator mapping. 2016-09-14 16:17:26 +02:00
Lubos Lenco 02145ffc6a Asynchronous resource loading. 2016-09-14 11:49:32 +02:00
Lubos Lenco 46052817fc More embedded player work. 2016-09-12 20:12:13 +02:00