Commit graph

2861 commits

Author SHA1 Message Date
Lubos Lenco 00cad1832a
Merge pull request #1848 from QuantumCoderQC/patch2
Support for displacement in instanced objects
2020-09-08 20:26:10 +02:00
Lubos Lenco 2a4bfcb146
Merge pull request #1849 from QuantumCoderQC/patch3
Re-Configure getChild node to search for immediate children only
2020-09-08 20:22:37 +02:00
Lubos Lenco dc16740360
Merge pull request #1847 from QuantumCoderQC/master
Add getGravity method. Fix getGravity logic node.
2020-09-08 20:20:43 +02:00
Lubos Lenco 036e8d6a13
Merge pull request #1841 from knowledgenude/master
+3 physics nodes
2020-09-08 20:19:42 +02:00
QuantumCoderQC adf19390e6 Re-Configure getChild node to search for immidiate children only 2020-09-08 15:18:20 +02:00
QuantumCoderQC 14a8d8698f Spoort for displacement in instanced objects 2020-09-08 00:26:44 +02:00
QuantumCoderQC cc35b01684 Add getGravity method. Fix getGravity logic node. 2020-09-07 22:11:03 +02:00
knowledgenude 2438995069
Update SetActivationStateNode.hx 2020-09-07 11:01:27 -03:00
knowledgenude 6c723eb9c7
Update SetFrictionNode.hx 2020-09-07 11:00:23 -03:00
knowledgenude 2aedf8256e
Update RemovePhysicsNode.hx 2020-09-07 10:59:31 -03:00
knowledgenude b8ccf404e5
Remove rigid body verification 2020-09-07 10:57:39 -03:00
knowledgenude 974ad7cb36
Improve Set Activation node 2020-09-06 15:11:22 -03:00
knowledgenude 193c712bf4
Improve Set Activation Node 2020-09-06 15:10:51 -03:00
knowledgenude 37bd828784
Delete physics_sync_transform.py 2020-09-06 15:10:22 -03:00
knowledgenude 1c7b6c4c94
Delete SyncTransformNode.hx 2020-09-06 15:09:55 -03:00
knowledgenude 2ecb8fef39
Update SetActivationStateNode.hx 2020-09-06 12:46:10 -03:00
knowledgenude 32ee67e1db
Update SetActivationStateNode.hx 2020-09-06 11:08:18 -03:00
knowledgenude 42ab00b6ef
RemovePhysicsNode.hx 2020-09-06 10:50:27 -03:00
knowledgenude 72ee4da37d
physics_remove_physics.py 2020-09-06 10:50:03 -03:00
knowledgenude 0622b89c61
Delete physics_remove_from_world.py 2020-09-06 10:44:59 -03:00
knowledgenude 1ab9681712
Delete RemoveFromWorldNode.hx 2020-09-06 10:44:12 -03:00
knowledgenude 6e824580b9
Set Friction node .py 2020-09-05 18:05:35 -03:00
knowledgenude b1e09b6dc4
Set Friction Node and fix Ray Cast mask
Ray Cast node was not considering masks: https://github.com/armory3d/armory/issues/1780
2020-09-05 18:05:03 -03:00
knowledgenude b9fc172691
Fix crashes when object don't have rigid body 2020-09-05 12:27:29 -03:00
knowledgenude 042be35f06
+3 physics nodes 2020-09-05 10:31:28 -03:00
knowledgenude dc1ae7aece
+3 physics nodes 2020-09-05 10:30:55 -03:00
Lubos Lenco 5c1b55d221
Merge pull request #1839 from niacdoial/master
fixed a backwards compatibility problem with a node from before armory 2020.09
2020-09-05 10:39:41 +02:00
Lubos Lenco f86491000c
Merge pull request #1838 from knowledgenude/master
Fix rigid bodies continuing to move when parented
2020-09-05 09:59:14 +02:00
knowledgenude b178655487
Fix rigid bodies continuing to move when parented
This fixes one more bug from here: https://github.com/armory3d/armory/issues/1830

I don't know if this is a correct fix, but solved a problem for me.

One last bug that stills is the rigid body in "random" places when parented. To fix this, when the rigid body (no matter if active or passive) is parented, it must have Animated checkbox checked. I don't know how to do this. This will solve all problems related to it, except the "Keep Transform" unchecked one.
2020-09-04 20:50:46 -03:00
Lubos Lenco 86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Lubos Lenco 728706e7f5
Merge pull request #1836 from MoritzBrueckner/set-camera-nodes
Rename camera nodes (no longer duplicate names)
2020-09-04 09:38:37 +02:00
Lubos Lenco e00a625b6f
Merge pull request #1833 from QuantumCoderQC/master
Apply tansform for RigidBody if Keep Transform
2020-09-04 09:37:21 +02:00
Moritz Brückner a344209a79 Small format improvement 2020-09-03 22:50:35 +02:00
Moritz Brückner 720967c5d5 Remove duplicate naming from camera nodes 2020-09-03 22:50:02 +02:00
Moritz Brückner 1dbbc05557 Add SpawnCollection node 2020-09-03 18:53:19 +02:00
Moritz Brückner 5429a56e7a Fix logic node export of None type properties 2020-09-03 18:49:23 +02:00
niacdoial 8d6f44a34c fixed a backwards compatibility problem with armory < 2020.09 (pre-17daabeb29dfb0a5cc8b4bef840b02b9f83f409d to be exact)
(in that that commit, I tried to make so the new code could use pre-existing nodes without problem, but it seems I partially failed)
2020-09-03 18:18:57 +02:00
QuantumCoderQC 87ab504a61 Apply tansform for RigidBody if Keep Transform 2020-09-03 15:14:01 +02:00
Lubos Lenco cee7935093
Merge pull request #1828 from Naxela/master
Fix for OpenCV installation
2020-09-01 18:14:57 +02:00
Alexander ea5219e67d Fix for OpenCV installation 2020-09-01 18:06:35 +02:00
luboslenco 03077030f0 Bump version 2020-09-01 10:46:54 +02:00
Lubos Lenco 1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
Lightmapper
2020-09-01 10:41:49 +02:00
Lubos Lenco 2139bdfce3
Merge pull request #1826 from Naxela/lightmapper
Lightmapper
2020-09-01 09:43:40 +02:00
Lubos Lenco 5e2074a58c
Merge pull request #1821 from niacdoial/master
Improved quaternion and angle handling in logic nodes (+2bugfixes)
2020-08-30 20:34:05 +02:00
Alexander 607f4e7b33 Update to 0.3.2.0 2020-08-30 18:34:59 +02:00
niacdoial 17daabeb29 Improved quaternion and angle handling in logic nodes (+2bugfixes)
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface  ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
  (Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
luboslenco 401ad3a69d Expose render target depth via uniform link 2020-08-28 17:34:22 +02:00
luboslenco a576872c72 Expose render targets via uniform link 2020-08-28 17:07:43 +02:00
Lubos Lenco b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
Fix android target options
2020-08-28 16:37:34 +02:00