Lubos Lenco
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afc4ac293b
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Separable subsurface scattering.
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2016-05-01 00:56:40 +02:00 |
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Lubos Lenco
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c1023ac03b
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Film grain and empty SSS
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2016-04-30 13:25:26 +02:00 |
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Lubos Lenco
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da8d2521dc
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Added readme note.
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2016-04-29 11:11:45 +02:00 |
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Lubos Lenco
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60dce4b8e9
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Haxe 3.3 works.
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2016-04-27 10:29:32 +02:00 |
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Lubos Lenco
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9debab116c
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HDR enabled.
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2016-04-22 16:52:38 +02:00 |
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Lubos Lenco
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7d5bcbbb55
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Update render pipelines data.
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2016-04-20 23:11:25 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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e2bc96ecb5
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Support reroute node in pipeline.
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2016-04-18 10:46:55 +02:00 |
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Lubos Lenco
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e1ae9c1658
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Move fish eye to compositor.
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2016-04-18 01:44:37 +02:00 |
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Lubos Lenco
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85b01f318d
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Attaching specified color buffer from MRT.
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2016-04-18 01:16:51 +02:00 |
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Lubos Lenco
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a6f6489dd0
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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d5010e4bc3
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Prepare octahedron normal encoding.
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2016-04-16 13:19:03 +02:00 |
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Lubos Lenco
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6cc221f43e
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Render target ping-pong.
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2016-04-16 03:50:51 +02:00 |
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Lubos Lenco
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1980c326b8
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Added Quad Pass pipeline node.
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2016-04-15 20:19:39 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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757191e3a7
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Player app.
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2016-04-14 17:14:33 +02:00 |
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Lubos Lenco
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3e2c61db66
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Player app.
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2016-04-14 17:14:21 +02:00 |
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Lubos Lenco
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18567e95b1
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Electron game player.
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2016-04-14 16:56:10 +02:00 |
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Lubos Lenco
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ec52e1cfa2
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Khafile extending support.
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2016-04-12 22:59:06 +02:00 |
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Lubos Lenco
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d2c5bfcbb1
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
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Lubos Lenco
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d33d10313c
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Exposure and tonemapping.
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2016-04-08 21:55:07 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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34d8524e5b
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Set proper override context.
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2016-04-08 12:12:21 +02:00 |
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Lubos Lenco
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2ae959fcf4
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Cleanup.
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2016-04-08 11:47:42 +02:00 |
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Lubos Lenco
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3c49cc1d9e
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Update to latest cmft.
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2016-04-08 11:47:17 +02:00 |
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Lubos Lenco
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648b9543e5
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Auto-generate envmaps.
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2016-04-08 11:05:55 +02:00 |
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Lubos Lenco
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c769095a1d
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Skinning for animated shadows.
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2016-04-07 00:06:57 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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358693f375
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Lens flare with occlusion testing.
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2016-04-03 23:25:53 +02:00 |
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Lubos Lenco
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36bd1f4cfa
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Masked motion blur.
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2016-04-02 18:19:52 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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4306d0c6fb
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Basic volumetric fog.
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2016-04-01 19:44:53 +02:00 |
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Lubos Lenco
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1732254406
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Fish eye pass.
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2016-04-01 17:21:17 +02:00 |
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Lubos Lenco
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9de351477c
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Vignette for basic DoF.
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2016-04-01 12:37:46 +02:00 |
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Lubos Lenco
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804d3c9400
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Bloom pass.
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2016-04-01 01:48:18 +02:00 |
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Lubos Lenco
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35ddb29f8a
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More SSR.
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2016-03-31 21:06:53 +02:00 |
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Lubos Lenco
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63be820f91
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More SSR.
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2016-03-29 16:50:51 +02:00 |
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Lubos Lenco
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ffdd0f1f3c
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Begin screen space reflections.
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2016-03-29 13:14:06 +02:00 |
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Lubos Lenco
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6ba1012355
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Basic FPS controller.
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2016-03-28 23:02:42 +02:00 |
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Lubos Lenco
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d6f33836f5
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Noise texture.
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2016-03-26 12:54:07 +01:00 |
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Lubos Lenco
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d6e7a7d1ca
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Alchemy AO
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2016-03-26 12:53:25 +01:00 |
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Lubos Lenco
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9145384a9c
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DoF, bokeh, vignette pass
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2016-03-23 23:35:44 +01:00 |
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Lubos Lenco
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0da78eac3e
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Motion blur pass.
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2016-03-23 15:09:12 +01:00 |
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Lubos Lenco
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37155ddf6b
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Begin motion blur.
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2016-03-23 00:17:21 +01:00 |
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Lubos Lenco
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d486d38614
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Deferred shadows.
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2016-03-22 23:35:54 +01:00 |
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Lubos Lenco
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01c8806abd
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Blur and SSAO passes
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2016-03-22 12:04:08 +01:00 |
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Lubos Lenco
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3578f775f5
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FXAA
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2016-03-20 21:38:01 +01:00 |
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Lubos Lenco
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bbda9e9c88
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Full featured deferred lighting.
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2016-03-20 18:44:11 +01:00 |
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