Lubos Lenco
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dc2d85f446
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Bind envmaps.
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2016-03-19 21:25:53 +01:00 |
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Lubos Lenco
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1fc28ceacd
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More deferred rendering.
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2016-03-18 23:02:00 +01:00 |
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Lubos Lenco
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73325c8244
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Path-trace pipeline nodes
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2016-03-17 20:56:03 +01:00 |
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Lubos Lenco
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bbd7ee2353
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Basic path-trace renderer pipeline.
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2016-03-17 19:29:53 +01:00 |
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Lubos Lenco
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ed6f725944
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Math is fun again
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2016-03-15 11:43:06 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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41f2a799c9
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Sync shader
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2016-03-13 12:50:52 +01:00 |
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Lubos Lenco
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41ee896f42
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Refactoring nodes
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2016-03-12 12:11:55 +01:00 |
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Lubos Lenco
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3d4d3bd169
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Depth textures
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2016-03-11 15:07:41 +01:00 |
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Lubos Lenco
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f4a609e221
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PCF and VSM
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2016-03-09 23:59:18 +01:00 |
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Lubos Lenco
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1877297031
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Orthogonalize tangents
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2016-03-09 15:29:46 +01:00 |
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Lubos Lenco
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886725f42a
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Improve tangent export
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2016-03-09 13:08:46 +01:00 |
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Lubos Lenco
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8098ae931d
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Material work
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2016-03-08 14:45:22 +01:00 |
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Lubos Lenco
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51adf1ef1c
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Sync with latest Kha
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2016-03-07 22:51:17 +01:00 |
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Lubos Lenco
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813966f4ea
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Improve shader resource parsing
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2016-02-21 21:06:01 +01:00 |
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Lubos Lenco
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06f1385e82
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Basic vehicle simulation
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2016-02-20 12:46:12 +01:00 |
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Lubos Lenco
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bbef9544fa
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Physics drag trait
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2016-02-19 11:41:54 +01:00 |
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Lubos Lenco
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46f993ebd3
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Mipmaps and texture params
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2016-02-18 15:26:45 +01:00 |
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Lubos Lenco
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6612795422
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Properly process else directives in shaders
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2016-02-17 01:26:07 +01:00 |
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Lubos Lenco
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4256fa8b8e
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Static mesh rigid body type
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2016-02-15 14:26:45 +01:00 |
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Lubos Lenco
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b5e5334fb1
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Fix rigid body params
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2016-02-15 14:05:56 +01:00 |
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Lubos Lenco
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e2ab26a8f3
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Unite def names
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2016-02-15 12:48:15 +01:00 |
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Lubos Lenco
|
b95f047c57
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Improve normal mapping
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2016-02-14 15:33:23 +01:00 |
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Lubos Lenco
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3c112ed571
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Roughness, metalness and occlusion maps export
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2016-02-13 20:22:25 +01:00 |
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Lubos Lenco
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4cec4f5a98
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Basic image based lighting
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2016-02-13 14:22:04 +01:00 |
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Lubos Lenco
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ccb7ede766
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Include cubemap filtering tool
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2016-02-10 18:47:49 +01:00 |
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Lubos Lenco
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42f7de586f
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Compile raw shaders
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2016-02-08 21:31:53 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
|
e4d811c22f
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Update blend data
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2016-02-08 15:01:36 +01:00 |
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Lubos Lenco
|
5b7617f3f0
|
Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
|
574eae7f7b
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Load resources from blend file
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2016-02-08 12:03:20 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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888f633871
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Parse PBR shader
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2016-01-31 00:20:07 +01:00 |
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Lubos Lenco
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c206ca5790
|
Parse vcols attribute
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2016-01-29 10:52:13 +01:00 |
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Lubos Lenco
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9593029e95
|
Lighting bool
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2016-01-28 23:54:31 +01:00 |
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Lubos Lenco
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a388b54a33
|
Material parsing work
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2016-01-28 23:26:10 +01:00 |
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Lubos Lenco
|
4c3468b6f4
|
Automate generating shader variations
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2016-01-28 14:47:46 +01:00 |
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Lubos Lenco
|
6f50e4cd70
|
Deferred pipeline nodes
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2016-01-28 13:21:51 +01:00 |
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Lubos Lenco
|
c8bdae0ba9
|
Trait parameters UI
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2016-01-28 12:32:05 +01:00 |
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Lubos Lenco
|
18a1195ca5
|
Add only needed shader resources
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2016-01-28 01:35:43 +01:00 |
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Lubos Lenco
|
e26fef7bd9
|
Switch to modern glsl
|
2016-01-28 00:58:00 +01:00 |
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Lubos Lenco
|
e8d7f7d6e4
|
Generate forward pipeline nodes
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2016-01-27 23:40:33 +01:00 |
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Lubos Lenco
|
6a7d93ce04
|
Rendering pipeline nodes
|
2016-01-26 14:36:55 +01:00 |
|
Lubos Lenco
|
db8088862a
|
Export built-in traits
|
2016-01-25 22:29:50 +01:00 |
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Lubos Lenco
|
0358c3122f
|
Spherical billboards
|
2016-01-25 20:43:11 +01:00 |
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Lubos Lenco
|
7d233231fd
|
Set startup scene
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2016-01-25 16:46:13 +01:00 |
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Lubos Lenco
|
8826415258
|
Skinning class
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2016-01-24 22:32:51 +01:00 |
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Lubos Lenco
|
6f83bfe49e
|
Use Kha matrix layout
|
2016-01-21 22:44:15 +01:00 |
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Lubos Lenco
|
c275ca7625
|
Reworking matrix structure
|
2016-01-21 19:02:02 +01:00 |
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Lubos Lenco
|
ddabd1f218
|
Unified Bullet API
|
2016-01-21 02:37:36 +01:00 |
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