Commit graph

88 commits

Author SHA1 Message Date
luboslenco 0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco 7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco 850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco 9e7ac66160 Reflection cubemap pass 2018-10-04 15:35:33 +02:00
luboslenco 0d5ddf4eef Begin probe pass 2018-10-01 22:01:03 +02:00
luboslenco 0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
luboslenco 8bb14e766a Fix cameraProj def in compositor 2018-09-01 18:35:32 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
unknown 43a3ab2d6e Detect local armsdk 2018-08-16 23:07:50 +02:00
unknown 6046ede38b Auto-enable blending 2018-08-16 14:46:18 +02:00
unknown 91b2735130 Update exporter for b28 2018-08-14 19:18:25 +02:00
luboslenco 9c6e6eb462 Improve dce 2018-07-24 21:28:03 +02:00
luboslenco 0ba60eea90 Legacy shader fixes 2018-06-28 16:26:15 +02:00
luboslenco e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco 57c44fcda0 Fix material specular 2018-05-19 19:29:14 +02:00
luboslenco 2d11ef2656 Enable includes in project shaders 2018-04-25 22:38:52 +02:00
luboslenco e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco 8f82e3a0d8 SSR trace dir 2018-03-26 23:23:27 +02:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
luboslenco a963cb322a Render path UI refactor 2018-03-15 16:02:56 +01:00
luboslenco 2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
luboslenco 6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
Lubos Lenco 20182a1e17 Keep compatible 2018-02-18 14:22:25 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco c7e77006a1 Shader fixes 2018-01-29 19:06:57 +01:00
Lubos Lenco 4e1a2955d7 No voxels in browser 2018-01-28 17:28:13 +01:00
Lubos Lenco a42781148a No voxel gi + cascades yet 2018-01-28 16:16:21 +01:00
Lubos Lenco 1c56653849 Improve volumetrics filtering 2018-01-28 14:03:56 +01:00
Lubos Lenco 989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco 67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
Lubos Lenco abd0ab0c6c Rendering driver api 2018-01-04 16:22:16 +01:00
unknown 90a6be24fe Begin rendering driver interface 2018-01-03 15:09:55 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco ae1e734817 water_pass fix 2017-12-17 13:36:56 +01:00
Lubos Lenco 89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco 46758cec5b Embed texture 2017-12-07 18:04:17 +01:00
Lubos Lenco 7e8e2eff01 Define _CLUT 2017-12-07 17:43:59 +01:00
Lubos Lenco f056c35903 Detect voxel support 2017-12-05 23:06:24 +01:00
Lubos Lenco 8a0c0e40cf Less shadow bias for bigger maps 2017-12-05 22:00:27 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco 42242b835d Python clean up 2017-11-20 14:32:36 +01:00