Commit graph

31 commits

Author SHA1 Message Date
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco 1be5d871c6 Raw SMAA shaders. 2016-06-13 15:07:57 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco 5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco 648b9543e5 Auto-generate envmaps. 2016-04-08 11:05:55 +02:00
Lubos Lenco 358693f375 Lens flare with occlusion testing. 2016-04-03 23:25:53 +02:00
Lubos Lenco 1732254406 Fish eye pass. 2016-04-01 17:21:17 +02:00
Lubos Lenco 804d3c9400 Bloom pass. 2016-04-01 01:48:18 +02:00
Lubos Lenco ffdd0f1f3c Begin screen space reflections. 2016-03-29 13:14:06 +02:00
Lubos Lenco 6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco d6f33836f5 Noise texture. 2016-03-26 12:54:07 +01:00
Lubos Lenco 9145384a9c DoF, bokeh, vignette pass 2016-03-23 23:35:44 +01:00
Lubos Lenco 37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco 3578f775f5 FXAA 2016-03-20 21:38:01 +01:00
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 0ed6161ed8 Ignore compiled python files 2016-01-17 22:31:31 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco 2d213340bf Deferred rendering progress 2016-01-03 19:41:00 +01:00
Lubos Lenco 3c4972ac09 Begin deferred pipeline 2015-12-21 15:20:00 +01:00