Commit graph

82 commits

Author SHA1 Message Date
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco 1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco 813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco 06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco 46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco 6612795422 Properly process else directives in shaders 2016-02-17 01:26:07 +01:00
Lubos Lenco 4256fa8b8e Static mesh rigid body type 2016-02-15 14:26:45 +01:00
Lubos Lenco b5e5334fb1 Fix rigid body params 2016-02-15 14:05:56 +01:00
Lubos Lenco e2ab26a8f3 Unite def names 2016-02-15 12:48:15 +01:00
Lubos Lenco b95f047c57 Improve normal mapping 2016-02-14 15:33:23 +01:00
Lubos Lenco 3c112ed571 Roughness, metalness and occlusion maps export 2016-02-13 20:22:25 +01:00
Lubos Lenco 4cec4f5a98 Basic image based lighting 2016-02-13 14:22:04 +01:00
Lubos Lenco ccb7ede766 Include cubemap filtering tool 2016-02-10 18:47:49 +01:00
Lubos Lenco 42f7de586f Compile raw shaders 2016-02-08 21:31:53 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco e4d811c22f Update blend data 2016-02-08 15:01:36 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 888f633871 Parse PBR shader 2016-01-31 00:20:07 +01:00
Lubos Lenco c206ca5790 Parse vcols attribute 2016-01-29 10:52:13 +01:00
Lubos Lenco 9593029e95 Lighting bool 2016-01-28 23:54:31 +01:00
Lubos Lenco a388b54a33 Material parsing work 2016-01-28 23:26:10 +01:00
Lubos Lenco 4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Lubos Lenco 6f50e4cd70 Deferred pipeline nodes 2016-01-28 13:21:51 +01:00
Lubos Lenco c8bdae0ba9 Trait parameters UI 2016-01-28 12:32:05 +01:00
Lubos Lenco 18a1195ca5 Add only needed shader resources 2016-01-28 01:35:43 +01:00
Lubos Lenco e8d7f7d6e4 Generate forward pipeline nodes 2016-01-27 23:40:33 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco db8088862a Export built-in traits 2016-01-25 22:29:50 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 7d233231fd Set startup scene 2016-01-25 16:46:13 +01:00
Lubos Lenco 8826415258 Skinning class 2016-01-24 22:32:51 +01:00
Lubos Lenco 6f83bfe49e Use Kha matrix layout 2016-01-21 22:44:15 +01:00
Lubos Lenco 6dbe92199f Correctly export logic nodes 2016-01-20 17:58:31 +01:00
Lubos Lenco 3fe1d8fa3f Exporter work 2016-01-20 15:22:01 +01:00
Lubos Lenco 7dcb080d49 Merge duplicated shader references 2016-01-17 22:38:46 +01:00
Lubos Lenco 77e58ee700 Remove compiled python files 2016-01-17 22:32:12 +01:00
Lubos Lenco 0ed6161ed8 Ignore compiled python files 2016-01-17 22:31:31 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco fb96a0460c Custom pipeline and material 2016-01-11 16:03:55 +01:00
Lubos Lenco fc3b002c70 Optional physics 2016-01-11 13:50:54 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco 2d213340bf Deferred rendering progress 2016-01-03 19:41:00 +01:00
Lubos Lenco 6749552751 Compiler guards for physics traits 2015-12-24 16:12:32 +01:00
Lubos Lenco 3c4972ac09 Begin deferred pipeline 2015-12-21 15:20:00 +01:00
Lubos Lenco 024742908d Speaker nodes 2015-12-18 01:01:41 +01:00