Commit graph

1727 commits

Author SHA1 Message Date
Moritz Brückner
71ba39f653 Reorganize (PEP8) and remove unused imports 2020-01-07 11:44:33 +01:00
luboslenco
dfda5f9dbb Bump version 2020-01-02 14:00:30 +01:00
luboslenco
31161e7242 Fix Object Info material node 2020-01-02 13:53:54 +01:00
Moritz Brückner
3615566b0e Export collection instance offset and move coll. export into own method 2019-12-27 15:40:40 +01:00
Moritz Brückner
a17384e318 exporter.py: Some style improvements and added some docstrings 2019-12-27 15:39:20 +01:00
Lubos Lenco
2d61a06f78
Merge pull request #1525 from MoritzBrueckner/gen-tex-export
Add support for generated image textures
2019-12-22 12:44:17 +01:00
Moritz Brückner
1f9a4eaa0a Save generated images as jpg 2019-12-21 20:51:16 +01:00
Moritz Brückner
8c28019f36 Add support for generated image textures 2019-12-21 20:30:49 +01:00
Moritz Brückner
99d7e12375 cycles.py: cleanup and use os.path.join() instead of string operations 2019-12-21 20:28:41 +01:00
Moritz Brückner
c035f15896 Small utils.py improvements 2019-12-21 20:25:58 +01:00
Moritz Brückner
2f1cf3f53e utils convert_image(): get image quality from UI setting 2019-12-21 20:23:30 +01:00
Moritz Brückner
71287e442f Allow @prop for final keyword too 2019-12-21 14:21:19 +01:00
Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500 2019-12-18 22:19:14 +09:00
Lubos Lenco
7d58f27550
Merge pull request #1514 from N8n5h/fix-alpha
Attempt to fix noise in opacity map
2019-12-17 13:54:41 +01:00
luboslenco
1f8aed23bf Print output from armory2d into console 2019-12-15 15:33:37 +01:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
Load themes from canvas
2019-12-14 13:33:13 +01:00
Moritz Brückner
3d59e6b4d6 Fix export error when no canvas is used at all 2019-12-13 19:21:59 +01:00
N8n5h
35274c8673 fix alpha 2019-12-13 11:27:10 -03:00
Alexander
e72c997a11 Add blackbody node functionality 2019-12-12 18:13:39 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco
8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
QuantumCoderQC
8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy
99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Moritz Brückner
be43f35ee2 Don't show _themes.json in trait list 2019-12-06 22:10:25 +01:00
Moritz Brückner
b4bca6f364 Export themes for canvas 2019-12-06 21:41:19 +01:00
N8n5h
4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
N8n5h
b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
QuantumCoderQC
5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco
ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco
2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco
d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
QuantumCoderQC
8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
luboslenco
ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Sandy
488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
N8n5h
5184794a0e nav update 3
added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
N8n5h
93f5b1dace
save the file when creating the dir
For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h
bcf3f5d2e2
Add a restart check in navmesh vis generation
This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377, not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco
cb2592ad54
Merge pull request #1421 from BlackGoku36/master
add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos
a977ec165d Bump version 2019-10-02 12:24:51 +02:00
BlackGoku36
42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163 remove substr 2019-09-30 17:13:35 +05:30