Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
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Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
luboslenco
6237c9e699
Include transformMath
2019-12-08 09:59:58 +01:00
QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
Sandy
3531551288
Calculate transform data directly
2019-12-07 22:07:31 +09:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
51ab281a21
Fix starter for kha_node
2019-11-20 16:50:54 +01:00
luboslenco
7c0f25ee8c
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-16 14:11:53 +01:00
luboslenco
f310776985
Use webassembly for ammo+krom
2019-11-16 14:11:32 +01:00
Lubos Lenco
a6b7a50bca
Merge pull request #1474 from zaethan/master
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corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco
405da0e10e
Fix debug console compile
2019-11-13 09:09:06 +01:00
luboslenco
574f6ab96d
Use material input for SetMaterialParam nodes
2019-11-12 13:50:29 +01:00
Yannik Böttcher
b809cec5e6
corrected indices
2019-11-12 11:15:09 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30
Sandy
92f6321f03
Correct socket position
2019-10-18 21:38:04 +09:00
Sandy
5a9f14ea20
Correct socket position
2019-10-18 21:37:04 +09:00
Sandy
5d521e8101
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:04:14 +09:00
N8n5h
b06c665676
Revert offset to the y value when adding a path
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This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why.
So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
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Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
BlackGoku36
42b0ce4b1f
add renderpath nodes
2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
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Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163
remove substr
2019-09-30 17:13:35 +05:30
BlackGoku36
a5db10437f
add string operation nodes
2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e
Revert "add some string operating nodes"
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This reverts commit 5942b177e4
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2019-09-30 00:18:13 +05:30
BlackGoku36
5942b177e4
add some string operating nodes
2019-09-30 00:11:26 +05:30
Sandy
d4870bae52
Adding canvas category logic nodes
2019-09-29 22:39:19 +09:00
Zeeshan Abid
d7675d4714
uncommented physics code
2019-09-27 20:52:20 +01:00
Zeeshan Abid
919d222b4d
get rotation bug fix
2019-09-27 20:51:30 +01:00
Zeeshan Abid
97643a1eee
Improved Get & Set Rotation
2019-09-27 20:35:26 +01:00
Zeeshan Abid
c7946edc25
catches infinity
2019-09-26 01:59:08 +01:00
Zeeshan Abid
61fe0e45a7
Radians & Degrees Conversion
2019-09-26 01:55:27 +01:00
Zeeshan Abid
5d36ecb415
input output bug fixes
2019-09-26 01:07:49 +01:00
Zeeshan Abid
d0c1bba174
Added Axies Angles in addition to eular rotation
2019-09-26 01:03:05 +01:00
Zeeshan Abid
76e5c94dbb
changed rotation from eular to axies + vector
2019-09-26 00:37:52 +01:00
BlackGoku36
3bf9feac8f
added get/set location, rotation, scale, progress bar nodes
2019-09-23 15:55:46 +05:30
Sandy
3c1ad5ad35
Output error correction
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http://forums.armory3d.org/t/timer-node-does-not-work-as-expected/3543
2019-09-20 23:01:17 +09:00
Sandy
adcfb4b6fa
Canvas Set Visible
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Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:13:56 +09:00
luboslenco
9bc1c4a113
Make terrain stream init async
2019-09-17 10:26:24 +02:00
Sandy
6f6c26557a
loadUrl
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This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:13:39 +09:00
Marc Gardent
7d7f591d07
fix CastPhysicsRayNode
2019-09-12 13:57:15 +02:00
marketgarden
c9911ad25f
add collision-filter-mask feature
2019-09-10 23:09:44 +02:00
Lubos Lenco
38882187d7
Merge pull request #1357 from greyheron/master
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Add getElements():Array<TElement> function to CanvasScript
2019-08-29 19:39:44 +02:00
greyheron
56ef22be9d
Add getElements function to CanvasScript
2019-08-27 07:44:34 +01:00
luboslenco
be4853cb6a
Forward path water pass
2019-08-22 11:59:54 +02:00
Lubos Lenco
ad114a95f8
Merge pull request #1338 from N8n5h/nav-update
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update for navmesh generation
2019-08-10 12:57:22 +02:00
Alexander
000ec17e3d
Chromatic aberration
2019-08-08 20:02:42 +02:00
luboslenco
ff5cf50e4e
Fix dynamic resolution
2019-08-07 22:43:30 +02:00
user
d21ff3e9d8
update
2019-08-07 12:02:36 -03:00
N8n5h
6cd693d5ab
Update VirtualGamepad.hx
2019-08-02 13:21:31 -03:00
N8n5h
4357d809a0
Update VirtualGamepad.hx
2019-08-02 13:20:51 -03:00