Commit graph

1706 commits

Author SHA1 Message Date
Lubos Lenco 24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco 8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
QuantumCoderQC 8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy 99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
N8n5h 4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
N8n5h b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
QuantumCoderQC 5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco 2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
N8n5h 2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Sandy 47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco 8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
QuantumCoderQC 8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
luboslenco ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Sandy 488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy 39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
N8n5h 5184794a0e nav update 3
added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
N8n5h 93f5b1dace
save the file when creating the dir
For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h bcf3f5d2e2
Add a restart check in navmesh vis generation
This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377, not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco cb2592ad54
Merge pull request #1421 from BlackGoku36/master
add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos a977ec165d Bump version 2019-10-02 12:24:51 +02:00
BlackGoku36 42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco 9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36 63560f6163 remove substr 2019-09-30 17:13:35 +05:30
Lubos Lenco 5f7d081d5b
Merge pull request #1419 from Sandy10000/master
Adding canvas category logic nodes
2019-09-30 12:06:49 +02:00
luboslenco 3d01b056d0 Merge branch 'master' of https://github.com/armory3d/armory 2019-09-30 12:01:01 +02:00
luboslenco ba5150054d Fix lens flare compilation 2019-09-30 11:50:13 +02:00
BlackGoku36 a5db10437f add string operation nodes 2019-09-30 00:22:00 +05:30
BlackGoku36 a3e45a3a5e Revert "add some string operating nodes"
This reverts commit 5942b177e4.
2019-09-30 00:18:13 +05:30
BlackGoku36 5942b177e4 add some string operating nodes 2019-09-30 00:11:26 +05:30
Sandy f305de8ff7
Adding canvas category logic nodes 2019-09-29 22:37:18 +09:00
Zeeshan Abid 919d222b4d get rotation bug fix 2019-09-27 20:51:30 +01:00
Zeeshan Abid 512db06d84 quaternion bug fix 2019-09-27 20:47:07 +01:00
Zeeshan Abid 97643a1eee Improved Get & Set Rotation 2019-09-27 20:35:26 +01:00
Moritz Brückner 377cf055c2 Fix open_folder() on windows 2019-09-26 16:50:35 +02:00
Moritz Brückner 07bc1b8257 Fix open_folder()
Project folder was opened twice on windows and mac
2019-09-26 16:46:18 +02:00
Lubos Lenco 51cf446a43
Merge pull request #1401 from zaethan/master
change the exporter to use blenders triangle loops
2019-09-26 11:15:47 +02:00
Zeeshan Abid 5d36ecb415 input output bug fixes 2019-09-26 01:07:49 +01:00
Zeeshan Abid d0c1bba174 Added Axies Angles in addition to eular rotation 2019-09-26 01:03:05 +01:00
Zeeshan Abid 76e5c94dbb changed rotation from eular to axies + vector 2019-09-26 00:37:52 +01:00
luboslenco 2229ff8103 Remove mklink functions from utils 2019-09-25 09:44:37 +02:00
Lubos Lenco 137fdd8530
Merge pull request #1381 from MoritzBrueckner/master
Add Sublime Text as a supported text editor
2019-09-25 09:33:58 +02:00
Zeeshan Abid 426eb912d4 open folder button support 2019-09-24 16:23:49 +01:00
BlackGoku36 3bf9feac8f added get/set location, rotation, scale, progress bar nodes 2019-09-23 15:55:46 +05:30
Yannik Boettcher 25fe284f75 change the exporter to use blenders triangle loops 2019-09-23 12:11:48 +02:00