Commit graph

3873 commits

Author SHA1 Message Date
Lubos Lenco 36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco 905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco 72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco 4306d0c6fb Basic volumetric fog. 2016-04-01 19:44:53 +02:00
Lubos Lenco 1732254406 Fish eye pass. 2016-04-01 17:21:17 +02:00
Lubos Lenco 9de351477c Vignette for basic DoF. 2016-04-01 12:37:46 +02:00
Lubos Lenco 804d3c9400 Bloom pass. 2016-04-01 01:48:18 +02:00
Lubos Lenco 35ddb29f8a More SSR. 2016-03-31 21:06:53 +02:00
Lubos Lenco 63be820f91 More SSR. 2016-03-29 16:50:51 +02:00
Lubos Lenco ffdd0f1f3c Begin screen space reflections. 2016-03-29 13:14:06 +02:00
Lubos Lenco 6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco d6f33836f5 Noise texture. 2016-03-26 12:54:07 +01:00
Lubos Lenco d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco 9145384a9c DoF, bokeh, vignette pass 2016-03-23 23:35:44 +01:00
Lubos Lenco 0da78eac3e Motion blur pass. 2016-03-23 15:09:12 +01:00
Lubos Lenco 37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00
Lubos Lenco 01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco 3578f775f5 FXAA 2016-03-20 21:38:01 +01:00
Lubos Lenco bbda9e9c88 Full featured deferred lighting. 2016-03-20 18:44:11 +01:00
Lubos Lenco dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco 1fc28ceacd More deferred rendering. 2016-03-18 23:02:00 +01:00
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco ed6f725944 Math is fun again 2016-03-15 11:43:06 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 41f2a799c9 Sync shader 2016-03-13 12:50:52 +01:00
Lubos Lenco 41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco f4a609e221 PCF and VSM 2016-03-09 23:59:18 +01:00
Lubos Lenco 1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco 813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco 06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco bbef9544fa Physics drag trait 2016-02-19 11:41:54 +01:00
Lubos Lenco 46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco 6612795422 Properly process else directives in shaders 2016-02-17 01:26:07 +01:00
Lubos Lenco 4256fa8b8e Static mesh rigid body type 2016-02-15 14:26:45 +01:00
Lubos Lenco b5e5334fb1 Fix rigid body params 2016-02-15 14:05:56 +01:00
Lubos Lenco e2ab26a8f3 Unite def names 2016-02-15 12:48:15 +01:00
Lubos Lenco b95f047c57 Improve normal mapping 2016-02-14 15:33:23 +01:00
Lubos Lenco 3c112ed571 Roughness, metalness and occlusion maps export 2016-02-13 20:22:25 +01:00
Lubos Lenco 4cec4f5a98 Basic image based lighting 2016-02-13 14:22:04 +01:00
Lubos Lenco ccb7ede766 Include cubemap filtering tool 2016-02-10 18:47:49 +01:00
Lubos Lenco 42f7de586f Compile raw shaders 2016-02-08 21:31:53 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco e4d811c22f Update blend data 2016-02-08 15:01:36 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00