Commit graph

3873 commits

Author SHA1 Message Date
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 888f633871 Parse PBR shader 2016-01-31 00:20:07 +01:00
Lubos Lenco c206ca5790 Parse vcols attribute 2016-01-29 10:52:13 +01:00
Lubos Lenco 9593029e95 Lighting bool 2016-01-28 23:54:31 +01:00
Lubos Lenco a388b54a33 Material parsing work 2016-01-28 23:26:10 +01:00
Lubos Lenco 4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Lubos Lenco 6f50e4cd70 Deferred pipeline nodes 2016-01-28 13:21:51 +01:00
Lubos Lenco c8bdae0ba9 Trait parameters UI 2016-01-28 12:32:05 +01:00
Lubos Lenco 18a1195ca5 Add only needed shader resources 2016-01-28 01:35:43 +01:00
Lubos Lenco e26fef7bd9 Switch to modern glsl 2016-01-28 00:58:00 +01:00
Lubos Lenco e8d7f7d6e4 Generate forward pipeline nodes 2016-01-27 23:40:33 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco db8088862a Export built-in traits 2016-01-25 22:29:50 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 7d233231fd Set startup scene 2016-01-25 16:46:13 +01:00
Lubos Lenco 8826415258 Skinning class 2016-01-24 22:32:51 +01:00
Lubos Lenco 6f83bfe49e Use Kha matrix layout 2016-01-21 22:44:15 +01:00
Lubos Lenco c275ca7625 Reworking matrix structure 2016-01-21 19:02:02 +01:00
Lubos Lenco ddabd1f218 Unified Bullet API 2016-01-21 02:37:36 +01:00
Lubos Lenco 6dbe92199f Correctly export logic nodes 2016-01-20 17:58:31 +01:00
Lubos Lenco 3fe1d8fa3f Exporter work 2016-01-20 15:22:01 +01:00
Lubos Lenco 7dcb080d49 Merge duplicated shader references 2016-01-17 22:38:46 +01:00
Lubos Lenco 77e58ee700 Remove compiled python files 2016-01-17 22:32:12 +01:00
Lubos Lenco 0ed6161ed8 Ignore compiled python files 2016-01-17 22:31:31 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco 42369a0cd8 Texture parameters base 2016-01-11 17:46:01 +01:00
Lubos Lenco fb96a0460c Custom pipeline and material 2016-01-11 16:03:55 +01:00
Lubos Lenco fc3b002c70 Optional physics 2016-01-11 13:50:54 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco 9d3eb8a8fd Deferred rendering progress 2016-01-03 19:41:42 +01:00
Lubos Lenco 2d213340bf Deferred rendering progress 2016-01-03 19:41:00 +01:00
Lubos Lenco 6749552751 Compiler guards for physics traits 2015-12-24 16:12:32 +01:00
Lubos Lenco 3c4972ac09 Begin deferred pipeline 2015-12-21 15:20:00 +01:00
Lubos Lenco 024742908d Speaker nodes 2015-12-18 01:01:41 +01:00
Lubos Lenco c2d721413d Cache bone nodes 2015-12-17 23:48:59 +01:00
Lubos Lenco 96b51022e1 Parse camera type and clear color 2015-12-17 20:37:12 +01:00
Lubos Lenco d89adbb34e Shader variants refactor 2015-12-17 20:07:23 +01:00
Lubos Lenco 58f4eaf8d5 GPU skinning 2015-12-17 14:25:42 +01:00
Lubos Lenco fbfbe62fc7 Begin GPU skinning 2015-12-15 23:09:08 +01:00
Lubos Lenco 38e76e7316 Instanced particles 2015-12-15 12:52:23 +01:00
Lubos Lenco e107a3b611 Particles and frustum culling 2015-12-11 18:25:02 +01:00
Lubos Lenco d88c8142a4 Animation progress 2015-12-11 09:30:43 +01:00
Lubos Lenco 010fcbae4f Skinning and more 2015-12-08 23:57:00 +01:00
Lubos Lenco 67f4cae2b7 Custom material shaders 2015-12-07 21:05:27 +01:00
Lubos Lenco 658469fdf6 Python clean up 2015-12-07 20:04:23 +01:00
Lubos Lenco aeb3ec5a22 Shaders and camera work 2015-12-05 14:52:31 +01:00
Lubos Lenco 3eae0de6e1 Instancing and variants 2015-12-03 14:38:33 +01:00
Lubos Lenco 862cc13c98 Shader variations 2015-12-03 02:36:18 +01:00
Lubos Lenco acd38c6cbf Instanced rendering 2015-12-02 00:05:20 +01:00