luboslenco
af77587987
Preserve alpha in compositor
2019-04-16 16:36:46 +02:00
luboslenco
9a12aaf262
Fix define
2019-02-23 10:15:06 +01:00
luboslenco
1e5b11d0a3
Expose vignette strength
2019-02-21 14:20:18 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
7075374c8f
Use HLSL define
2018-11-27 21:44:56 +01:00
luboslenco
7f261b4365
Save gbuffer slot
2018-11-22 18:07:32 +01:00
luboslenco
e6c1f2dccc
Pass shadowmap size
2018-11-07 13:11:38 +01:00
luboslenco
8bb14e766a
Fix cameraProj def in compositor
2018-09-01 18:35:32 +02:00
luboslenco
d5682233da
Add Khamake Threads option for faster builds
2018-08-30 15:42:25 +02:00
luboslenco
d2a96abcde
Rename Lamp to Light to keep in sync with Blender2.8
2018-08-28 15:10:28 +02:00
luboslenco
6574745791
Expose sharpen
2018-03-02 17:02:27 +01:00
Lubos Lenco
3392f3117a
Fix same-name assets
2018-02-24 12:16:11 +01:00
Lubos Lenco
778205e6a9
Make shaders faster
2018-02-18 19:10:14 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Lubos Lenco
91cb952fd8
Shader cleanup
2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
...
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
c3d9bf77e9
Expose auto exposure control
2017-11-18 22:52:41 +01:00
Lubos Lenco
d2944f83fa
Precompute camera plane values
2017-11-04 18:35:34 +01:00
Lubos Lenco
48dd5cde2c
More histogram
2017-08-14 10:31:08 +02:00
Lubos Lenco
a60a2ff3ed
Begin histogram
2017-08-13 22:50:08 +02:00
Lubos Lenco
dc7a4d40ae
D3D fixes
2017-06-23 15:47:51 +02:00
luboslenco
71e9cce396
More D3D fixes
2017-04-19 23:11:02 +02:00
Lubos Lenco
fc81c6af6c
Computing TBN matrix
2017-03-31 14:18:47 +02:00
Lubos Lenco
fc167d2885
Renderer speedup round 1
2017-03-11 01:50:47 +01:00
Lubos Lenco
707daf8da3
Fix console
2017-02-28 13:48:19 +01:00
Lubos Lenco
257608499b
Fix extract_filename
2017-02-27 22:14:46 +01:00
Lubos Lenco
7dad48c30c
Lens texture test
2017-02-25 17:13:22 +01:00
Lubos Lenco
6f8fa8ece0
More tonemapping
2017-02-25 00:57:13 +01:00
Lubos Lenco
48dc9d0147
Anti-aliased overlays
2017-02-15 12:42:40 +01:00
Lubos Lenco
0114c00b71
Remove old materials
2016-12-20 01:39:16 +01:00
Lubos Lenco
f4898a130c
Begin true material builder
2016-12-13 01:09:17 +01:00
Lubos Lenco
8be2efc8eb
Fix links.
2016-11-06 21:23:21 +01:00
Lubos Lenco
272b735ec0
Line endings, windows fixes.
2016-10-25 13:01:20 +02:00
Lubos Lenco
e50f60454e
Shaders ready.
2016-10-23 15:32:26 +02:00
Lubos Lenco
016dc01e5f
Fix bloom and dof.
2016-10-21 19:36:08 +02:00
Lubos Lenco
202ad3d7cf
Dynamic resolution scaling.
2016-10-19 17:46:13 +02:00
Lubos Lenco
9edb0b0fa9
Shaders overhaul.
2016-10-17 17:39:40 +02:00
Lubos Lenco
73e67e3c1e
Refactor shader params.
2016-10-17 12:02:41 +02:00
Lubos Lenco
1dc2dcf6f8
Reusing shader code.
2016-10-17 00:02:51 +02:00