Commit graph

42 commits

Author SHA1 Message Date
luboslenco
af77587987 Preserve alpha in compositor 2019-04-16 16:36:46 +02:00
luboslenco
9a12aaf262 Fix define 2019-02-23 10:15:06 +01:00
luboslenco
1e5b11d0a3 Expose vignette strength 2019-02-21 14:20:18 +01:00
luboslenco
93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco
7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco
7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco
e6c1f2dccc Pass shadowmap size 2018-11-07 13:11:38 +01:00
luboslenco
8bb14e766a Fix cameraProj def in compositor 2018-09-01 18:35:32 +02:00
luboslenco
d5682233da Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
luboslenco
d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco
6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
Lubos Lenco
3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Lubos Lenco
778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco
da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco
91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco
a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco
2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Alexander Kleemann
42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
c3d9bf77e9 Expose auto exposure control 2017-11-18 22:52:41 +01:00
Lubos Lenco
d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco
48dd5cde2c More histogram 2017-08-14 10:31:08 +02:00
Lubos Lenco
a60a2ff3ed Begin histogram 2017-08-13 22:50:08 +02:00
Lubos Lenco
dc7a4d40ae D3D fixes 2017-06-23 15:47:51 +02:00
luboslenco
71e9cce396 More D3D fixes 2017-04-19 23:11:02 +02:00
Lubos Lenco
fc81c6af6c Computing TBN matrix 2017-03-31 14:18:47 +02:00
Lubos Lenco
fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
Lubos Lenco
707daf8da3 Fix console 2017-02-28 13:48:19 +01:00
Lubos Lenco
257608499b Fix extract_filename 2017-02-27 22:14:46 +01:00
Lubos Lenco
7dad48c30c Lens texture test 2017-02-25 17:13:22 +01:00
Lubos Lenco
6f8fa8ece0 More tonemapping 2017-02-25 00:57:13 +01:00
Lubos Lenco
48dc9d0147 Anti-aliased overlays 2017-02-15 12:42:40 +01:00
Lubos Lenco
0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco
f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco
8be2efc8eb Fix links. 2016-11-06 21:23:21 +01:00
Lubos Lenco
272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco
e50f60454e Shaders ready. 2016-10-23 15:32:26 +02:00
Lubos Lenco
016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco
202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco
9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco
73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco
1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00