Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
tong
413406f3d3
Generate Main.projectVersion
2020-05-10 21:25:01 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a
Color attachment format
2020-05-06 18:11:02 +02:00
Lubos Lenco
ede8a0f2d3
Improve metal gapi detect
2020-05-05 09:54:24 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Lubos Lenco
61ff96786f
Metal fixes
2020-05-04 00:19:11 +02:00
Kenny Lerma
0cb0720b2a
Corrected missing 'tex' and 'tex1' for custom materials/shaders
2020-05-02 08:23:15 -05:00
luboslenco
8cb8722546
Bump version
2020-05-02 14:35:43 +02:00
Moritz Brückner
3aaf792871
Whitespace cleanup
2020-04-28 21:45:02 +02:00
Moritz Brückner
89c2290c15
Fix irradiance export when arm_minimize is false
2020-04-28 21:44:48 +02:00
Moritz Brückner
fbf3ce813b
Fix compilation for multiple mapping nodes
2020-04-27 09:23:02 +02:00
Moritz Brückner
b58fab598c
Fix value node when used with material params
2020-04-23 11:43:01 +02:00
Moritz Brückner
1e4d94a77e
Fix docstring
2020-04-18 22:18:38 +02:00
Moritz Brückner
e3d4854546
Some code cleanup
2020-04-18 21:52:56 +02:00
Moritz Brückner
c4b6d835f7
Fix and refactor colorramp node
2020-04-18 21:52:38 +02:00
Moritz Brückner
546eea9f27
Automatically convert color/vector inputs to BW when connected to a float input
2020-04-18 21:50:07 +02:00
Moritz Brückner
4859034375
Fix uncommited import
2020-04-18 21:46:56 +02:00
Moritz Brückner
34d23dc42e
Store Value node outputs as const
2020-04-18 21:39:06 +02:00
Moritz Brückner
ce245d3ec8
PEP8 + type annotations for write_result() and res_var_name()
2020-04-18 21:38:35 +02:00
Moritz Brückner
146c890349
New Shader.add_const() method to add global constants
2020-04-18 21:26:45 +02:00
Moritz Brückner
be8a1b49b1
Fix missing import
2020-04-17 00:58:26 +02:00
Moritz Brückner
930e371419
Fix animation export
2020-04-17 00:37:25 +02:00
Moritz Brückner
f848ec4ffc
Fix scene trait export
2020-04-17 00:32:39 +02:00
Moritz Brückner
ce96f19be1
Merge branch 'master' into refactor-exporter
2020-04-16 23:48:32 +02:00
Moritz Brückner
e288f328e7
More type annotations
2020-04-16 23:14:49 +02:00
Moritz Brückner
94efb17b15
Cleanup softbody/hook export
2020-04-16 23:09:48 +02:00
Moritz Brückner
fcf1928002
Cleanup scene trait export
2020-04-16 22:51:22 +02:00
Moritz Brückner
fac393bed8
Refactor/Cleanup animation export
2020-04-16 22:35:29 +02:00
Moritz Brückner
3d1513d09d
Remove unused method
2020-04-16 22:28:41 +02:00
Moritz Brückner
70f1d992de
Performance improvement by direct list initialization
2020-04-16 00:50:03 +02:00
Moritz Brückner
f50feb5042
Cleanup export_traits()
2020-04-16 00:39:28 +02:00
Moritz Brückner
c6bfad710c
utils.py: add docstring + annotations to safestr()
2020-04-16 00:34:03 +02:00
Moritz Brückner
2e8250263a
Smaller improvements
2020-04-16 00:11:09 +02:00
Moritz Brückner
3d27723ab8
Cleanup create_default_camera()
2020-04-16 00:10:44 +02:00
Moritz Brückner
a51c508e84
Better output data variable names
2020-04-16 00:01:46 +02:00
Moritz Brückner
995d1595e5
Refactor export_light()
2020-04-15 23:53:19 +02:00
Moritz Brückner
182c076001
Cleanup export_skin()
2020-04-15 23:46:34 +02:00
Moritz Brückner
5cf8792871
Cleanup mesh export
2020-04-15 23:40:05 +02:00
Moritz Brückner
849b29a644
Cleanup export_object()
2020-04-15 23:34:30 +02:00
Moritz Brückner
2e0af4bd4f
More type annotations
2020-04-15 23:18:40 +02:00
Lubos Lenco
e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
...
A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner
42a458bbac
Cleanup terrain export
2020-04-12 21:46:21 +02:00
Moritz Brückner
eba49ef2f7
Refactor material variant generation
2020-04-12 21:36:10 +02:00
Moritz Brückner
c7ea971ffb
Fix find_bone annotations
2020-04-12 21:27:01 +02:00
Moritz Brückner
deba93d3da
Refactor bone processing
2020-04-12 21:16:16 +02:00
Moritz Brückner
c631676dcd
Fix exporter again
2020-04-12 20:59:52 +02:00
Moritz Brückner
a5b6a2308e
Refactor process_bobject(), process_bone() and parts of execute()
2020-04-12 20:44:49 +02:00
Moritz Brückner
2d309c042e
Fix exporter (editor mistake)
2020-04-12 20:09:15 +02:00
Moritz Brückner
22faa147b2
Fix possible error with sublime text project generation
2020-04-12 20:05:03 +02:00
Moritz Brückner
da07e72127
Add icon for "Open Editor" operator
2020-04-12 20:04:28 +02:00
Moritz Brückner
9f99f05db4
Smaller improvements and more type annotations
2020-04-12 20:03:27 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Lubos Lenco
290493a4f7
Merge pull request #1649 from MoritzBrueckner/mapping-node
...
Refactor and fix mapping node
2020-04-12 11:34:10 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
...
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
...
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
...
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
...
This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
Moritz Brückner
f5c624895a
Cherry Pick "Add "fake user" setting for traits"
...
# Resolved Conflicts:
# blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Moritz Brückner
6a16cebadf
Refactor mapping node
2020-04-11 16:44:06 +02:00
Lubos Lenco
0ac46b3bb5
Merge pull request #1648 from MoritzBrueckner/proxy-traits
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Proxy: Add option to keep local trait properties when syncing
2020-04-11 16:21:15 +02:00
Lubos Lenco
736ec92592
Merge pull request #1647 from MoritzBrueckner/lod
...
Fix lod deletion
2020-04-11 16:19:08 +02:00
Moritz Brückner
c3eac025b3
Small improvements + fix for multiple traits per object
2020-04-11 14:22:22 +02:00
Moritz Brückner
df30e9b681
Set arm_proxy_sync_trait_props
to False
by default
2020-04-10 23:10:01 +02:00
Moritz Brückner
b1572e316e
Proxy: Add option to keep local trait properties when syncing
2020-04-10 23:06:37 +02:00
Moritz Brückner
af8a7615b3
Fix lod deletion
2020-04-10 21:46:28 +02:00
Moritz Brückner
c9b89e6036
Reorder trait UI
2020-04-10 20:44:35 +02:00
Moritz Brückner
403e52109c
Add "fake user" setting for traits
2020-04-10 20:43:59 +02:00
Moritz Brückner
eefcefbf91
Static initialization for some variables
2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4
Replace "==/!= None" with "is/is not None"
2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993
Fix last commit
2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59
Remove "== True" and replace "== False" with "not"
2020-04-10 19:21:52 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 21:22:04 +09:00
Moritz Brückner
d4974d1340
Change methods to staticmethods or classmethods if possible
...
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c
Fix type hint (again)
2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d
Replace Python 3.5 annotations with Python 3.6 annotations
2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca
snake_case for ArmoryExporter member variables
...
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2
Small performance improvement
2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18
Improve docstring
2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e
Fix type annotation
2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa
Transform exporter into class (one instance per scene)
...
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79
Fix write_matrix()
2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98
More type annotations
2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392
Make write_matrix static
2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85
Some smaller style improvements
2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5
Rename struct_identifier + change it to tuple to make it clear it is a constant
2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb
Move get_bobject_type() into NodeTyp enum
2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735
Remove unused constants
2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92
Fix process_bone()
2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce
Replace NodeType[...] with enum
2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4
export_object(): pep8 cleanup
2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35
Add type annotations to export_object()
2020-04-09 23:19:07 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
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Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Moritz Brückner
2f3bcbf8c6
Better asset name conflict detection + use log.warn() for warnings
2020-04-09 00:03:22 +02:00
Moritz Brückner
829aa20f08
Fix camera export when multiple scenes are exported
2020-04-08 23:24:43 +02:00
luboslenco
4bd1d40a9c
Bump version
2020-04-01 10:44:47 +02:00
Lubos Lenco
0e77094a71
Merge pull request #1623 from Sanva/master
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Fixed memory problem in `ArmoryExporter.execute` [fixes #1604 ]
2020-03-21 23:49:26 +01:00
Simonrazer
8f04e18e07
Fix for Fragment
2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more
2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi
2020-03-21 11:30:56 +01:00
Valentín Barros
64ed9d8d9e
Fixed memory problem in ArmoryExporter.execute
[ fixes #1604 ]
...
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.
It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Simonrazer
08b86e7eb9
Fix typo
2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py
2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py
2020-03-20 15:16:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well
2020-03-19 12:08:56 +01:00
Simonrazer
a0ad5061d0
Back to using 3d textures
2020-03-19 11:29:04 +01:00
Simonrazer
222ccd50d1
Fix div by 0 when mesh is flat
2020-03-19 11:24:17 +01:00
Simonrazer
a544194d4a
Separate procedural functions
2020-03-18 09:38:18 +01:00
Simonrazer
e1ecccf69f
Update cycles.py
2020-03-18 09:35:23 +01:00
Simonrazer
93492ea692
Upgrade noise texture
2020-03-17 09:53:21 +01:00
Simonrazer
c33d886caa
Update cycles.py
2020-03-17 09:51:34 +01:00
Lubos Lenco
3991ec7d47
Merge pull request #1617 from Simonrazer/master
...
Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Sandy
7d90101448
Delete Distance Node
...
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Simonrazer
2df762e3db
Upgrade Wave texture shader
2020-03-16 11:53:12 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output
2020-03-16 11:51:41 +01:00
Lubos Lenco
252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
...
Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Sandy
30d22a264b
Add new
...
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Lubos Lenco
71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
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Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Simonrazer
3aaba5fe62
Don't use the Z coordinate in the shader
2020-03-13 16:30:42 +01:00
Simonrazer
d1765ab206
Update cycles.py
2020-03-13 16:28:55 +01:00
N8n5h
e40ae5ac4e
Fix geometry in published projects
...
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00
luboslenco
620e15db8e
Fix wrd access
2020-03-07 15:00:51 +01:00
Moritz Brückner
fe367518cc
Merge branch 'master' into console-output
2020-03-07 00:04:30 +01:00
Moritz Brückner
1da4b02cef
Count compilation warnings and show them in the UI and console
2020-03-06 23:49:14 +01:00
Moritz Brückner
6e9dfd8504
Change khamake silent switch to quiet to still print error messages
2020-03-06 23:47:42 +01:00
Lubos Lenco
baa329e0a7
Merge pull request #1600 from philipmduarte/autobake_instanced
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Support for collection instance with autobaking armatures
2020-03-05 19:38:03 +01:00
Lubos Lenco
963b6ed980
Merge pull request #1598 from Naxela/master
...
Merge PPM
2020-03-05 19:36:10 +01:00
Philip Michel Duarte
4adbc3cbb0
instanced autobake done
2020-03-05 13:40:15 -03:00
Philip Michel Duarte
4e633c736a
pending stuff
2020-03-04 19:42:38 -03:00
philip
57a052b25d
towards instanced autobake
2020-03-04 17:34:21 -03:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
ac60af17eb
Bump version
2020-03-04 13:30:36 +01:00
Philip Michel Duarte
02bc76f9d5
same-file collection instance bug fixed
2020-03-03 23:38:37 -03:00
Moritz Brückner
086810849e
De-clutter console output (new "Verbose Output" switch)
2020-03-04 00:14:14 +01:00
Lubos Lenco
fe5be464c2
Merge pull request #1596 from MoritzBrueckner/fix-project-folder
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Fix ResourceWarning for open_folder()
2020-03-03 22:23:54 +01:00
Moritz Brückner
0cac8fa987
Fix ResourceWarning for open_folder()
2020-03-03 22:13:44 +01:00
Lubos Lenco
f3bffa27e5
Merge pull request #1595 from MoritzBrueckner/fix-object-names
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Exporter: better handling of duplicate object names
2020-03-03 22:10:33 +01:00
Moritz Brückner
6f906c5863
Exporter: better handling of duplicate object names
2020-03-03 21:34:19 +01:00
N8n5h
06af6d30d4
Update exporter to fit expected vertex array data
2020-03-03 03:07:56 -03:00
Lubos Lenco
75ca3aa44b
Merge pull request #1592 from philipmduarte/autobake
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Action autobaking
2020-03-02 19:20:24 +01:00
Lubos Lenco
0713585f28
Merge pull request #1590 from N8n5h/fix-vcol
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Fix Vertex Color and Tangent not exporting sometimes
2020-03-02 16:30:54 +01:00
Philip Michel Duarte
8921afd155
autobake done
2020-03-02 11:03:42 -03:00
N8n5h
c04dbe4993
Fix Vertex Color and Tangent not exporting
...
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
Moritz Brückner
7b9fb161fe
Deactivate "Debug Console" checkbox when Zui is not enabled
2020-03-02 00:00:56 +01:00