Commit graph

2910 commits

Author SHA1 Message Date
Moritz Brückner
14bd60d3f4 Fix docstring format 2020-09-07 01:15:12 +02:00
Moritz Brückner
b248f2c8e8 Move socket classes to own module and remove now obsolete eye drop operator 2020-09-07 01:13:00 +02:00
Moritz Brückner
dfb0c566c7 Fix missing add node menu registering 2020-09-07 01:10:43 +02:00
Moritz Brückner
74efd5df80 Add custom node search operator 2020-09-07 00:54:52 +02:00
Moritz Brückner
16d8df73b2 Implement custom node menu 2020-09-07 00:40:54 +02:00
Moritz Brückner
05c0a201ad Fix missing import 2020-09-07 00:33:46 +02:00
Moritz Brückner
f8376e877f Fix register_node() for internal nodes 2020-09-07 00:33:31 +02:00
Moritz Brückner
153594985b Rename node_class -> node_type 2020-09-07 00:33:16 +02:00
Moritz Brückner
6c43fb9289 Whitespace and other small cleanups 2020-09-07 00:08:51 +02:00
Moritz Brückner
07817fed54 Add new node/category API 2020-09-07 00:06:41 +02:00
knowledgenude
974ad7cb36
Improve Set Activation node 2020-09-06 15:11:22 -03:00
knowledgenude
193c712bf4
Improve Set Activation Node 2020-09-06 15:10:51 -03:00
knowledgenude
37bd828784
Delete physics_sync_transform.py 2020-09-06 15:10:22 -03:00
knowledgenude
1c7b6c4c94
Delete SyncTransformNode.hx 2020-09-06 15:09:55 -03:00
knowledgenude
2ecb8fef39
Update SetActivationStateNode.hx 2020-09-06 12:46:10 -03:00
knowledgenude
32ee67e1db
Update SetActivationStateNode.hx 2020-09-06 11:08:18 -03:00
knowledgenude
42ab00b6ef
RemovePhysicsNode.hx 2020-09-06 10:50:27 -03:00
knowledgenude
72ee4da37d
physics_remove_physics.py 2020-09-06 10:50:03 -03:00
knowledgenude
0622b89c61
Delete physics_remove_from_world.py 2020-09-06 10:44:59 -03:00
knowledgenude
1ab9681712
Delete RemoveFromWorldNode.hx 2020-09-06 10:44:12 -03:00
knowledgenude
6e824580b9
Set Friction node .py 2020-09-05 18:05:35 -03:00
knowledgenude
b1e09b6dc4
Set Friction Node and fix Ray Cast mask
Ray Cast node was not considering masks: https://github.com/armory3d/armory/issues/1780
2020-09-05 18:05:03 -03:00
knowledgenude
b9fc172691
Fix crashes when object don't have rigid body 2020-09-05 12:27:29 -03:00
knowledgenude
042be35f06
+3 physics nodes 2020-09-05 10:31:28 -03:00
knowledgenude
dc1ae7aece
+3 physics nodes 2020-09-05 10:30:55 -03:00
Lubos Lenco
5c1b55d221
Merge pull request #1839 from niacdoial/master
fixed a backwards compatibility problem with a node from before armory 2020.09
2020-09-05 10:39:41 +02:00
Lubos Lenco
f86491000c
Merge pull request #1838 from knowledgenude/master
Fix rigid bodies continuing to move when parented
2020-09-05 09:59:14 +02:00
knowledgenude
b178655487
Fix rigid bodies continuing to move when parented
This fixes one more bug from here: https://github.com/armory3d/armory/issues/1830

I don't know if this is a correct fix, but solved a problem for me.

One last bug that stills is the rigid body in "random" places when parented. To fix this, when the rigid body (no matter if active or passive) is parented, it must have Animated checkbox checked. I don't know how to do this. This will solve all problems related to it, except the "Keep Transform" unchecked one.
2020-09-04 20:50:46 -03:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Lubos Lenco
728706e7f5
Merge pull request #1836 from MoritzBrueckner/set-camera-nodes
Rename camera nodes (no longer duplicate names)
2020-09-04 09:38:37 +02:00
Lubos Lenco
e00a625b6f
Merge pull request #1833 from QuantumCoderQC/master
Apply tansform for RigidBody if Keep Transform
2020-09-04 09:37:21 +02:00
Moritz Brückner
a344209a79 Small format improvement 2020-09-03 22:50:35 +02:00
Moritz Brückner
720967c5d5 Remove duplicate naming from camera nodes 2020-09-03 22:50:02 +02:00
Moritz Brückner
1dbbc05557 Add SpawnCollection node 2020-09-03 18:53:19 +02:00
Moritz Brückner
5429a56e7a Fix logic node export of None type properties 2020-09-03 18:49:23 +02:00
niacdoial
8d6f44a34c fixed a backwards compatibility problem with armory < 2020.09 (pre-17daabeb29dfb0a5cc8b4bef840b02b9f83f409d to be exact)
(in that that commit, I tried to make so the new code could use pre-existing nodes without problem, but it seems I partially failed)
2020-09-03 18:18:57 +02:00
QuantumCoderQC
87ab504a61 Apply tansform for RigidBody if Keep Transform 2020-09-03 15:14:01 +02:00
Lubos Lenco
cee7935093
Merge pull request #1828 from Naxela/master
Fix for OpenCV installation
2020-09-01 18:14:57 +02:00
Alexander
ea5219e67d Fix for OpenCV installation 2020-09-01 18:06:35 +02:00
luboslenco
03077030f0 Bump version 2020-09-01 10:46:54 +02:00
Lubos Lenco
1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
Lightmapper
2020-09-01 10:41:49 +02:00
Lubos Lenco
2139bdfce3
Merge pull request #1826 from Naxela/lightmapper
Lightmapper
2020-09-01 09:43:40 +02:00
Lubos Lenco
5e2074a58c
Merge pull request #1821 from niacdoial/master
Improved quaternion and angle handling in logic nodes (+2bugfixes)
2020-08-30 20:34:05 +02:00
Alexander
607f4e7b33 Update to 0.3.2.0 2020-08-30 18:34:59 +02:00
niacdoial
17daabeb29 Improved quaternion and angle handling in logic nodes (+2bugfixes)
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface  ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
  (Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco
a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
luboslenco
401ad3a69d Expose render target depth via uniform link 2020-08-28 17:34:22 +02:00
luboslenco
a576872c72 Expose render targets via uniform link 2020-08-28 17:07:43 +02:00
Lubos Lenco
b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
Fix android target options
2020-08-28 16:37:34 +02:00
Moritz Brückner
f6cf1e4731 Rename f to khafile for better readability 2020-08-28 13:25:54 +02:00