Sebastian Alff
c282c47584
Merge pull request #3 from armory3d/master
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Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco
67f5bf0c6a
Forward renderer effects
2018-01-06 00:33:33 +01:00
Sebastian
036f4f8311
Added missing libraries
2018-01-01 23:42:07 +01:00
Sebastian
bc5a9e8722
Fix error for non-soft body hooks (hook_rb is null in this case).
2018-01-01 23:41:56 +01:00
donalffons
5110c037f8
Merge pull request #2 from armory3d/master
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Update Fork
2017-12-31 18:18:50 +01:00
Lubos Lenco
d59157d4fd
Merge pull request #447 from guzzard/debug-console-decimals
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Debug console use custom math class, round object positions with two decimals
2017-12-30 13:38:01 +01:00
unknown
ea21439d9f
Ensure storage exists
2017-12-30 12:14:36 +01:00
Martin Wallin
773aafbb26
Use custom math class, round object positions with two decimals
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Dependency: https://github.com/armory3d/iron/pull/28
2017-12-30 12:13:35 +01:00
Sebastian
dbbb991b05
Update hook rigid body position and orientation at init() and on update()
2017-12-29 14:56:52 +01:00
Sebastian
d81ece7715
Make hook rigid body a class attribute
2017-12-29 14:56:01 +01:00
Sebastian
93170c4bec
Make target and targetTransform class attributes
2017-12-29 14:55:02 +01:00
unknown
c6de00dc60
Fix shadowmap handling
2017-12-28 13:10:41 +01:00
Lubos Lenco
0788a00792
Merge pull request #441 from guzzard/setUpInterpolate-plus-cleanup
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KinematicCharacterController setUpInterpolate() + cleanup
2017-12-23 19:55:41 +01:00
Lubos Lenco
960ca72b08
Merge pull request #440 from guzzard/remove-kinematic-character-controller
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Enable removeKinematicCharacterController()
2017-12-23 19:55:06 +01:00
Martin Wallin
a682220b56
FollowCamera - add ability to turn lerp on/off
2017-12-22 11:04:16 +01:00
Martin Wallin
568b7f3baf
KinematicCharacterController cleanup
2017-12-22 10:15:42 +01:00
Martin Wallin
3b72ccc1c4
Enable setUpInterpolate()
2017-12-22 10:14:27 +01:00
Martin Wallin
2539007fa8
Enable removeKinematicCharacterController()
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Needs https://github.com/armory3d/haxebullet/pull/15
2017-12-21 23:32:46 +01:00
Lubos Lenco
9636891594
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
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Add support for KinematicCharacterController
2017-12-21 00:20:58 +01:00
Martin Wallin
c5dfe5c443
Add support for KinematicCharacterController
2017-12-21 00:16:17 +01:00
Martin Wallin
2668df36dc
KinematicCharacterController init
2017-12-21 00:05:09 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Martin Wallin
93dbcde410
Bundled script: follow camera
2017-12-20 17:51:25 +01:00
Lubos Lenco
0ec80ebeff
Simplify shader files
2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730
Temporal filter for stable voxels
2017-12-19 18:05:38 +01:00
Lubos Lenco
66bada395a
Add SetTimeScale node
2017-12-16 15:13:10 +01:00
Lubos Lenco
f7c8b5222b
TAA fix
2017-12-15 13:55:08 +01:00
Lubos Lenco
11a8389feb
Mouse lock support
2017-12-14 18:12:01 +01:00
Martin Wallin
ed68707753
RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
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Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco
0f85786eb0
Convex shape scaling
2017-12-14 12:23:56 +01:00
Lubos Lenco
83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
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Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
1e3eb5ccfe
arm_physics guard
2017-12-13 00:13:39 +01:00
Lubos Lenco
24886b2b19
Merge pull request #423 from guzzard/master
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Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco
6000a9199e
Simplify world pass
2017-12-13 00:10:30 +01:00
Martin Wallin
b3ea4d616b
Simple scale object cleanup
2017-12-12 23:40:21 +01:00
Martin Wallin
b976ca2e0b
Enable Bullet.updateSingleAabb (needs updated ammo.js)
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Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin
fb7f6edbb0
Bundled trait: simple scale object
2017-12-12 23:16:47 +01:00
Lubos Lenco
4042e43d17
Rename rigidbody.ghost to rigidbody.trigger for clarity
2017-12-12 20:07:31 +01:00
Lubos Lenco
02e5781f11
ADd doc link
2017-12-12 17:58:16 +01:00
Lubos Lenco
fd9ef0ba6a
arm_physics guard
2017-12-12 15:00:26 +01:00
Lubos Lenco
20a4dc9869
Rigid body scaling
2017-12-12 13:39:15 +01:00
Martin Wallin
e7d8a82e4c
Bundled trait: simple rotate object
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Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco
8fad24f5b6
arm_physics guard
2017-12-11 17:47:23 +01:00
Martin Wallin
c2d5b6aef8
Simple move object bundled trait
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Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco
cd985f073a
Fix MirrorTeture init
2017-12-11 10:24:43 +01:00
Lubos Lenco
beb1c8fb10
Use Vec4.distance instead of Vec4.distance3d
2017-12-10 12:01:58 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
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Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
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3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00