Zeeshan Abid
5d36ecb415
input output bug fixes
2019-09-26 01:07:49 +01:00
Zeeshan Abid
d0c1bba174
Added Axies Angles in addition to eular rotation
2019-09-26 01:03:05 +01:00
Zeeshan Abid
76e5c94dbb
changed rotation from eular to axies + vector
2019-09-26 00:37:52 +01:00
luboslenco
410230b65f
Remove deprecated nodes
2019-09-06 18:48:21 +02:00
luboslenco
6871ea29fb
Deprecated cleanup
2019-08-27 21:42:00 +02:00
Sandy10000
c2c7fef3ef
Update input_on_keyboard.py
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fix keyboard input logic node
2019-06-29 16:05:44 +09:00
BlackGoku36
3822587314
fix keyboard input logic node
2019-06-27 20:47:11 +05:30
MoritzBrueckner
79b16f3e01
Return property name in Get Property node
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Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco
b1448e1d85
String input for Print node
2019-05-10 12:55:41 +02:00
Yannik Böttcher
f00fdb4708
expose rotation around axis in nodes
2019-05-06 19:27:52 +02:00
Yannik Böttcher
f09e586dd4
small issues
2019-04-30 17:17:17 +02:00
Yannik Böttcher
9db102fb5f
added deprecated versions of each replaced node, as blender forgets their bl_idname and "NodeUndefined" is not a useful id. Also added the replacement rules for the input nodes.
2019-04-30 17:07:57 +02:00
Lubos Lenco
fbb6eacf14
Merge pull request #1124 from zaethan/master
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Merge the Keyboard and Mouse nodes
2019-04-30 13:51:45 +02:00
Simonrazer
dad7d76dc8
at location local
2019-04-09 17:15:20 +02:00
Simonrazer
c12a4367dd
local option
2019-03-29 15:23:57 +01:00
Zicklag
00a3cb7ccf
Add a Distance Measurement to the Vector Math Node
2019-03-13 13:29:33 -05:00
Zicklag
39189f7d3c
Add an In Array Node
2019-02-28 17:46:19 -06:00
Zicklag
2f04e74c98
Add Nodes for Getting and Setting Canvas Sliders
2019-02-16 15:54:12 -06:00
Yannik Böttcher
99297cc56f
Added some matching names for the xbox controller
2019-02-16 17:44:47 +01:00
Yannik Böttcher
744d3ec4e0
Added analog outputs for gamepad coords, unified output of gamepad, fixed surface input returning a function
2019-02-16 17:34:53 +01:00
luboslenco
c6a26a0dad
Use PointerProperty to prevent whitespace issues
2019-02-08 12:50:12 +01:00
Yannik Böttcher
5186841452
changed the gampad output back to float
2019-01-30 23:48:54 +01:00
Yannik Böttcher
bada28169c
merged Gamepad, Surface and Virtual nodes
2019-01-30 22:05:55 +01:00
Yannik Böttcher
36a410309b
added a run output to the mouse/keyboard nodes
2019-01-27 21:56:38 +01:00
Zicklag
092e08bff1
Update Compare Node to Match Gate Node
2019-01-25 10:17:58 -06:00
Zicklag
cee49b869a
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-22 21:21:46 -06:00
luboslenco
02d2bb9972
Use Collection naming for nodes
2019-01-22 15:35:06 +01:00
luboslenco
f9f5bea108
Use PointerProperty for Play Sound node
2019-01-21 16:48:11 +01:00
luboslenco
a9d4e9c2ef
Begin b28 era
2018-12-18 23:48:38 +01:00
luboslenco
c7f9d50e55
Add On Contact (Array) node
2018-12-07 13:48:28 +01:00
Zicklag
d6b6dfdc95
Add Hit Normal to Physics Ray Cast Result
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* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco
a5f23cd329
Allow to set object properties through UI
2018-11-18 21:52:50 +01:00
luboslenco
780d072fbd
File Read/Write nodes
2018-11-14 15:43:42 +01:00
luboslenco
7c1a1429b1
Add RigidBody.applyTorque
2018-11-12 21:06:12 +01:00
Lubos Lenco
12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
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Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Zicklag
7d91654d05
Add a Set Camera Node
2018-11-10 13:40:19 -06:00
Zicklag
f00b72836b
Add Functions and Function Calls to Logic Nodes
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* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
* Added ability to pass arguments to the Call Function node.
* Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00
unknown
ffee033e0f
Set Native Property node is now Set Haxe Property for clarity
2018-10-30 11:16:56 +01:00
Zicklag
4bf8983986
Add a "Set Gravity Enabled" Logic Node
2018-10-29 17:29:10 -05:00
Zicklag
6b47edcf84
Allow Arbitrary Category Names for Nodes
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Logic node categories are now created dynamically. This allows nodes
be added to any arbitrarily named categories without having to maintain
a global category list. This is useful because it allows custom logic
nodes to be added to custom categories.
2018-10-28 20:50:25 -05:00
unknown
4c55918f98
Canvas Set Location node by Seek+
2018-10-25 10:20:34 +02:00
unknown
48ecb814f5
Update node interface
2018-10-22 10:10:33 +02:00
unknown
f03dc18590
Format
2018-10-21 20:43:28 +02:00
unknown
ea8bdd16d5
Rename to Timer
2018-10-21 19:45:41 +02:00
Lubos Lenco
9a7d98e85d
Merge pull request #873 from thinkinmonkey/master
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new onTimer node as requested on #612
2018-10-21 19:40:35 +02:00
luboslenco
88623a1975
Call Function node is now Call Haxe node
2018-10-15 17:02:06 +02:00
luboslenco
d0c48bf7d6
Spawn Object node children bool
2018-10-14 18:51:13 +02:00
BlackGoku36
9ddedf6647
Array node colour change
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Change the node colour of array to orange
2018-10-02 11:08:25 +05:30
thinkinmonkey
9249fe79db
new onTimer node as requested on #612
2018-09-13 10:07:12 +01:00
luboslenco
148294ded9
More b28 fixes
2018-09-05 10:20:02 +02:00