Commit graph

370 commits

Author SHA1 Message Date
unknown
ea21439d9f Ensure storage exists 2017-12-30 12:14:36 +01:00
unknown
c6de00dc60 Fix shadowmap handling 2017-12-28 13:10:41 +01:00
Lubos Lenco
0788a00792
Merge pull request #441 from guzzard/setUpInterpolate-plus-cleanup
KinematicCharacterController setUpInterpolate() + cleanup
2017-12-23 19:55:41 +01:00
Lubos Lenco
960ca72b08
Merge pull request #440 from guzzard/remove-kinematic-character-controller
Enable removeKinematicCharacterController()
2017-12-23 19:55:06 +01:00
Martin Wallin
a682220b56 FollowCamera - add ability to turn lerp on/off 2017-12-22 11:04:16 +01:00
Martin Wallin
568b7f3baf KinematicCharacterController cleanup 2017-12-22 10:15:42 +01:00
Martin Wallin
3b72ccc1c4 Enable setUpInterpolate() 2017-12-22 10:14:27 +01:00
Martin Wallin
2539007fa8 Enable removeKinematicCharacterController()
Needs https://github.com/armory3d/haxebullet/pull/15
2017-12-21 23:32:46 +01:00
Lubos Lenco
9636891594
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
Add support for KinematicCharacterController
2017-12-21 00:20:58 +01:00
Martin Wallin
c5dfe5c443 Add support for KinematicCharacterController 2017-12-21 00:16:17 +01:00
Martin Wallin
2668df36dc KinematicCharacterController init 2017-12-21 00:05:09 +01:00
Lubos Lenco
da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Martin Wallin
93dbcde410 Bundled script: follow camera 2017-12-20 17:51:25 +01:00
Lubos Lenco
0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco
66bada395a Add SetTimeScale node 2017-12-16 15:13:10 +01:00
Lubos Lenco
f7c8b5222b TAA fix 2017-12-15 13:55:08 +01:00
Lubos Lenco
11a8389feb Mouse lock support 2017-12-14 18:12:01 +01:00
Martin Wallin
ed68707753 RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco
0f85786eb0 Convex shape scaling 2017-12-14 12:23:56 +01:00
Lubos Lenco
83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco
a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco
1e3eb5ccfe arm_physics guard 2017-12-13 00:13:39 +01:00
Lubos Lenco
24886b2b19
Merge pull request #423 from guzzard/master
Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco
6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Martin Wallin
b3ea4d616b Simple scale object cleanup 2017-12-12 23:40:21 +01:00
Martin Wallin
b976ca2e0b Enable Bullet.updateSingleAabb (needs updated ammo.js)
Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin
fb7f6edbb0 Bundled trait: simple scale object 2017-12-12 23:16:47 +01:00
Lubos Lenco
4042e43d17 Rename rigidbody.ghost to rigidbody.trigger for clarity 2017-12-12 20:07:31 +01:00
Lubos Lenco
02e5781f11 ADd doc link 2017-12-12 17:58:16 +01:00
Lubos Lenco
fd9ef0ba6a arm_physics guard 2017-12-12 15:00:26 +01:00
Lubos Lenco
20a4dc9869 Rigid body scaling 2017-12-12 13:39:15 +01:00
Martin Wallin
e7d8a82e4c Bundled trait: simple rotate object
Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco
8fad24f5b6 arm_physics guard 2017-12-11 17:47:23 +01:00
Martin Wallin
c2d5b6aef8 Simple move object bundled trait
Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco
cd985f073a Fix MirrorTeture init 2017-12-11 10:24:43 +01:00
Lubos Lenco
beb1c8fb10 Use Vec4.distance instead of Vec4.distance3d 2017-12-10 12:01:58 +01:00
Lubos Lenco
2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin
1e19a9d0dc Get/Set CameraObject FOV logic nodes 2017-12-06 22:20:42 +01:00
Lubos Lenco
f5e1dbe986 Expose PhysicsWorld.setGravity 2017-12-06 00:10:46 +01:00
Lubos Lenco
410dd5f795 Prepare for terrain collision shape 2017-12-05 23:45:40 +01:00
Lubos Lenco
f7bf9127cd Fix azerty for camera and vehicle controller 2017-12-05 21:41:49 +01:00
Lubos Lenco
9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco
0025e77121 Fix visibility pass for voxels 2017-12-04 16:59:54 +01:00
Lubos Lenco
942e4d27fa Rigid body cleanup 2017-12-04 15:10:20 +01:00
Lubos Lenco
d99f3a4f26 Cleanup 2017-12-04 09:45:39 +01:00
Lubos Lenco
8b0ef36432 Clarify logic error 2017-12-04 09:34:04 +01:00
Lubos Lenco
fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00