Commit graph

1376 commits

Author SHA1 Message Date
Lubos Lenco 24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco 8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
QuantumCoderQC 8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy 99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Moritz Brückner be43f35ee2 Don't show _themes.json in trait list 2019-12-06 22:10:25 +01:00
Moritz Brückner b4bca6f364 Export themes for canvas 2019-12-06 21:41:19 +01:00
N8n5h 4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
N8n5h b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
QuantumCoderQC 5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco 2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
N8n5h 2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Sandy 47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco 8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
QuantumCoderQC 8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
luboslenco ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Sandy 488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy 39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
N8n5h 5184794a0e nav update 3
added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
N8n5h 93f5b1dace
save the file when creating the dir
For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h bcf3f5d2e2
Add a restart check in navmesh vis generation
This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377, not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco cb2592ad54
Merge pull request #1421 from BlackGoku36/master
add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos a977ec165d Bump version 2019-10-02 12:24:51 +02:00
BlackGoku36 42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco 9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36 63560f6163 remove substr 2019-09-30 17:13:35 +05:30
Lubos Lenco 5f7d081d5b
Merge pull request #1419 from Sandy10000/master
Adding canvas category logic nodes
2019-09-30 12:06:49 +02:00
luboslenco 3d01b056d0 Merge branch 'master' of https://github.com/armory3d/armory 2019-09-30 12:01:01 +02:00
luboslenco ba5150054d Fix lens flare compilation 2019-09-30 11:50:13 +02:00
BlackGoku36 a5db10437f add string operation nodes 2019-09-30 00:22:00 +05:30
BlackGoku36 a3e45a3a5e Revert "add some string operating nodes"
This reverts commit 5942b177e4.
2019-09-30 00:18:13 +05:30
BlackGoku36 5942b177e4 add some string operating nodes 2019-09-30 00:11:26 +05:30
Sandy f305de8ff7
Adding canvas category logic nodes 2019-09-29 22:37:18 +09:00
Zeeshan Abid 919d222b4d get rotation bug fix 2019-09-27 20:51:30 +01:00
Zeeshan Abid 512db06d84 quaternion bug fix 2019-09-27 20:47:07 +01:00
Zeeshan Abid 97643a1eee Improved Get & Set Rotation 2019-09-27 20:35:26 +01:00
Moritz Brückner 377cf055c2 Fix open_folder() on windows 2019-09-26 16:50:35 +02:00
Moritz Brückner 07bc1b8257 Fix open_folder()
Project folder was opened twice on windows and mac
2019-09-26 16:46:18 +02:00
Lubos Lenco 51cf446a43
Merge pull request #1401 from zaethan/master
change the exporter to use blenders triangle loops
2019-09-26 11:15:47 +02:00
Zeeshan Abid 5d36ecb415 input output bug fixes 2019-09-26 01:07:49 +01:00
Zeeshan Abid d0c1bba174 Added Axies Angles in addition to eular rotation 2019-09-26 01:03:05 +01:00
Zeeshan Abid 76e5c94dbb changed rotation from eular to axies + vector 2019-09-26 00:37:52 +01:00
luboslenco 2229ff8103 Remove mklink functions from utils 2019-09-25 09:44:37 +02:00
Lubos Lenco 137fdd8530
Merge pull request #1381 from MoritzBrueckner/master
Add Sublime Text as a supported text editor
2019-09-25 09:33:58 +02:00
Zeeshan Abid 426eb912d4 open folder button support 2019-09-24 16:23:49 +01:00
BlackGoku36 3bf9feac8f added get/set location, rotation, scale, progress bar nodes 2019-09-23 15:55:46 +05:30
Yannik Boettcher 25fe284f75 change the exporter to use blenders triangle loops 2019-09-23 12:11:48 +02:00
Moritz Brückner 16dd8d493d Add ignored file types to sublime project 2019-09-22 01:34:19 +02:00
Sandy 405887b2a0
Canvas Set Visible
Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:16:10 +09:00
Sandy 855d67a882
Correcting category mistakes 2019-09-17 21:13:23 +09:00
luboslenco 32da177143 Fix Armory Bake - Apply 2019-09-16 09:35:21 +02:00
Sandy 22d7eeaaff
Correcting category mistakes 2019-09-15 20:58:53 +09:00
Sandy c324b06cae
loadUrl
This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:15:04 +09:00
Lubos Lenco baac952ba2
Merge pull request #1380 from MarketGarden/collision-filter-mask
Collision filter mask
2019-09-12 17:26:35 +02:00
Moritz Brückner 22dd37cc67 Add Sublime Text as a supported text editor
Todo: build configuration
2019-09-11 21:04:09 +02:00
Moritz Brückner ed5311b058 Remove whitespace 2019-09-11 20:58:53 +02:00
marketgarden c9911ad25f add collision-filter-mask feature 2019-09-10 23:09:44 +02:00
luboslenco 01920b99c7 Fix android target name 2019-09-08 19:08:47 +02:00
luboslenco 410230b65f Remove deprecated nodes 2019-09-06 18:48:21 +02:00
luboslenco 75c6121deb Audio fun 2019-09-01 11:59:32 +02:00
luboslenco ef1132b42c Bump version 2019-09-01 10:41:48 +02:00
luboslenco 09ed719b91 No serialize till kromx handles it 2019-09-01 10:41:10 +02:00
luboslenco 6871ea29fb Deprecated cleanup 2019-08-27 21:42:00 +02:00
luboslenco 24867658f1 Deprecated cleanup 2019-08-24 11:50:27 +02:00
luboslenco 4d5309a07a Fix terrain material creation 2019-08-23 16:12:30 +02:00
unknown df3a7b72cf Expose normal attribute 2019-08-17 21:29:28 +02:00
N8n5h 92153e15f2
Update props_traits.py
Add a few check to navmesh generation and message logs
2019-08-11 11:49:06 -03:00
N8n5h f07469db90
Update utils.py
Detect Bundled script to give proper name
2019-08-11 11:44:49 -03:00
Lubos Lenco ad114a95f8
Merge pull request #1338 from N8n5h/nav-update
update for navmesh generation
2019-08-10 12:57:22 +02:00
Alexander 000ec17e3d Chromatic aberration 2019-08-08 20:02:42 +02:00
Alexander f521828edc Lens dirt masking 2019-08-08 18:56:56 +02:00
user d21ff3e9d8 update 2019-08-07 12:02:36 -03:00
luboslenco ff3ca27aa9 Separate format lib 2019-08-04 15:31:25 +02:00
luboslenco 9c75616795 Fix kraffiti path 2019-08-01 20:14:16 +02:00
Lubos Lenco 1ce3f60538
Merge pull request #1324 from zaethan/master
Improve reroute handling in logic nodes
2019-07-23 16:26:19 +02:00
Yannik Böttcher a1d2190147 fixed comments 2019-07-22 20:00:26 +02:00
Yannik Böttcher c395146bad further improve reroute handling and ensure a specific execution order. Also handle unlinked reroutes 2019-07-22 19:36:00 +02:00
Yannik Böttcher 89e78c77f6 Improve reroute handling in logic nodes 2019-07-21 20:52:52 +02:00
MoritzBrueckner d2c83e47f2 Remove not longer required variables 2019-07-19 22:44:22 +02:00
MoritzBrueckner 455151d102 Simplify animation export and support for baked FCurves & modifiers 2019-07-19 22:28:11 +02:00
MoritzBrueckner 85c0d2ca28 Correct Python syntax 2019-07-18 21:51:25 +02:00
MoritzBrueckner 963b2bd389 Merge branch 'master' into anim-keyframes 2019-07-18 21:02:35 +02:00
luboslenco b19e2e64e1 Do not emit --sound on macos 2019-07-15 14:56:27 +02:00
luboslenco 5c9f1ed6d9 Use default gapi for player 2019-07-15 09:21:23 +02:00
unknown 8e2f037d9b Fix packing inline 2019-07-14 16:45:34 +02:00
unknown 4664c5ff9a Flag cleanup 2019-07-14 15:41:40 +02:00
N8n5h 7c43421d51
Update utils.py
avoid lengthy names like ".home.user.Documents.Armory.armory_examples-master.navmesh.Sources.arm.node.FollowTree" to instead "arm.node.FollowTree", or ".home.user.Armory_06_linux64.Armory_latest_commit.armsdk..armory.Sources.armory.trait.SimpleScaleObject.hx" to simply "armory.trait.SimpleScaleObject.hx"

may prevent the working of a class named "test.Sources.Sources.MyTrait.hx", but "Package name must start with a lower case character", so I guess it's not a problem.
2019-07-10 01:42:43 -03:00
N8n5h 06fcdb4f94
Update utils.py 2019-07-10 00:25:37 -03:00
luboslenco f82be5bc64 Improve packing 2019-07-07 22:02:07 +02:00
luboslenco b869bf24b5 Update Math material node 2019-07-02 23:28:43 +02:00
luboslenco 0c06db1f1a Bump version date 2019-07-01 00:08:08 +02:00
Sandy10000 c2c7fef3ef
Update input_on_keyboard.py
fix keyboard input logic node
2019-06-29 16:05:44 +09:00
BlackGoku36 3822587314 fix keyboard input logic node 2019-06-27 20:47:11 +05:30
MoritzBrueckner f040ac18eb Simplify keyframe export methods 2019-06-25 14:08:42 +02:00
MoritzBrueckner ddd9eaf88a Reorder imports and remove unused ones 2019-06-25 13:54:30 +02:00
MoritzBrueckner e176ad7320 Python docstring for module 2019-06-25 13:53:57 +02:00
Lubos Lenco 013032f381
Merge pull request #1303 from MoritzBrueckner/trait-creation
Hide is_object property from user during trait script creation
2019-06-25 08:50:47 +02:00
MoritzBrueckner 6a29442ceb Fix classify_animation_curve() in blender\arm\exporter.py 2019-06-24 11:30:24 +02:00
MoritzBrueckner 15660ab5f3 Cleanup whitespace 2019-06-23 22:52:41 +02:00
MoritzBrueckner f10a8caee7 Add support for fcurves with interpolation set to constant 2019-06-23 22:52:30 +02:00
MoritzBrueckner 0b5505f0ca Better property name 2019-06-23 16:58:06 +02:00
MoritzBrueckner 5cf8811acf hide is_object property in UI also for canvas/UI traits 2019-06-23 14:51:44 +02:00
MoritzBrueckner 8cb9b10423 Hide is_object property from user during trait script creation
This property is used internally only and doesn't need to be exposed to the UI
2019-06-23 12:57:39 +02:00
MoritzBrueckner 96cf036b0a Cleanup whitespace 2019-06-23 12:56:32 +02:00
unknown 05b43aca02 Emit arm_audio 2019-06-22 17:06:02 +02:00
unknown 8bccdd9879 lz4 compress stubs 2019-06-22 11:29:05 +02:00
MoritzBrueckner 79b16f3e01 Return property name in Get Property node
Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco 46e75c1d40 Emit --sound flag only when audio module is enabled 2019-06-14 09:38:21 +02:00
luboslenco f4a9cceebe Bump version date 2019-06-06 12:11:35 +02:00
luboslenco 9be7287c51 More b28 changes 2019-06-03 11:29:16 +02:00
luboslenco 49c0ef017f Principled update 2019-06-03 11:04:52 +02:00
luboslenco 5e54187202 Principled update 2019-06-03 10:55:32 +02:00
unknown 36277934dc Triplanar stubs 2019-06-02 16:53:13 +02:00
luboslenco 060448e555 More dof changes 2019-05-31 14:11:39 +02:00
luboslenco ae0fa5da1e Check define 2019-05-26 21:03:25 +02:00
luboslenco 585abb1b90 make_world callback 2019-05-24 15:21:22 +02:00
luboslenco bde6cfa76f Keep compatible 2019-05-24 09:34:59 +02:00
Sidar Talei d0893c78b4 gpu_dof > dof.aperture_fstop 2019-05-24 03:53:30 +02:00
luboslenco d4772375ef More b28 fixes 2019-05-23 11:57:00 +02:00
luboslenco 2da0e03d17 Micro shadowing 2019-05-21 21:53:57 +02:00
luboslenco 297a7b8281 b28 fixes 2019-05-20 14:32:48 +02:00
luboslenco bcdfa7b4a7 Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
luboslenco ead174c025 Update film_transparent handling 2019-05-17 08:32:37 +02:00
unknown f9b268310d Update image node color space handling 2019-05-15 10:45:31 +02:00
luboslenco 2303bada3a Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
luboslenco 4a754e8b3a Expose khafile params 2019-05-10 18:29:59 +02:00
luboslenco e1cc308709 Ensure 2:1 ratio for radiance gen 2019-05-10 13:46:14 +02:00
luboslenco b1448e1d85 String input for Print node 2019-05-10 12:55:41 +02:00
luboslenco fc58db16af Node search works now, remove custom one 2019-05-10 12:43:51 +02:00
luboslenco 2eec77d434 Update labels 2019-05-07 09:54:10 +02:00
luboslenco af416c0a18 Detect vscode binary 2019-05-07 09:36:37 +02:00
Yannik Böttcher f00fdb4708 expose rotation around axis in nodes 2019-05-06 19:27:52 +02:00
luboslenco 85a325f082 Configurable KodeStudio path 2019-05-05 22:39:05 +02:00
luboslenco e3c4a9855d Show date-based version 2019-05-05 17:24:29 +02:00
luboslenco 38451d7a9a Format 2019-05-01 21:27:19 +02:00
luboslenco 46a7e81f40 Textured emission fixes 2019-05-01 21:24:39 +02:00
luboslenco d7cbc022e8 Replace nodes on project update 2019-05-01 11:04:15 +02:00
luboslenco d05641b4a3 Auto-exposure speed 2019-05-01 10:52:42 +02:00
Yannik Böttcher 65148dfa67 added property mapping and mapping of unconnected inputs 2019-05-01 00:46:41 +02:00
Yannik Böttcher 6785d457b5 implement property mapping and realize armory uses the bl_idlabel for classnames 2019-05-01 00:25:48 +02:00
Yannik Böttcher f09e586dd4 small issues 2019-04-30 17:17:17 +02:00
Yannik Böttcher 9db102fb5f added deprecated versions of each replaced node, as blender forgets their bl_idname and "NodeUndefined" is not a useful id. Also added the replacement rules for the input nodes. 2019-04-30 17:07:57 +02:00
Lubos Lenco fbb6eacf14
Merge pull request #1124 from zaethan/master
Merge the Keyboard and Mouse nodes
2019-04-30 13:51:45 +02:00
luboslenco e402442754 Water refract 2019-04-29 16:21:44 +02:00
Yannik Böttcher 1781c99a55 added 1:1 auto replacement code 2019-04-29 13:14:32 +02:00