2016-06-18 14:46:12 +02:00
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/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2016-06-18 14:46:12 +02:00
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/*************************************************************************/
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2017-01-01 22:01:57 +01:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-08 00:11:42 +02:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2016-06-18 14:46:12 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2014-02-24 13:53:33 +01:00
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#include "register_types.h"
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2014-02-10 02:10:30 +01:00
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2014-02-24 13:53:33 +01:00
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#include "gd_script.h"
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2017-03-05 16:44:50 +01:00
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#include "io/file_access_encrypted.h"
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2014-02-10 02:10:30 +01:00
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#include "io/resource_loader.h"
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2014-02-25 13:31:47 +01:00
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#include "os/file_access.h"
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2017-03-05 16:44:50 +01:00
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GDScriptLanguage *script_language_gd = NULL;
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ResourceFormatLoaderGDScript *resource_loader_gd = NULL;
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ResourceFormatSaverGDScript *resource_saver_gd = NULL;
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2014-02-25 13:31:47 +01:00
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2014-02-24 13:53:33 +01:00
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void register_gdscript_types() {
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2014-02-10 02:10:30 +01:00
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2017-01-03 03:03:46 +01:00
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ClassDB::register_class<GDScript>();
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ClassDB::register_virtual_class<GDFunctionState>();
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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script_language_gd = memnew(GDScriptLanguage);
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2014-11-13 04:53:12 +01:00
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//script_language_gd->init();
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2014-02-10 02:10:30 +01:00
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ScriptServer::register_language(script_language_gd);
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2017-03-05 16:44:50 +01:00
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resource_loader_gd = memnew(ResourceFormatLoaderGDScript);
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2014-02-10 02:10:30 +01:00
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ResourceLoader::add_resource_format_loader(resource_loader_gd);
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2017-03-05 16:44:50 +01:00
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resource_saver_gd = memnew(ResourceFormatSaverGDScript);
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2014-02-10 02:10:30 +01:00
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ResourceSaver::add_resource_format_saver(resource_saver_gd);
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}
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2017-08-27 21:07:15 +02:00
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2014-02-24 13:53:33 +01:00
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void unregister_gdscript_types() {
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2014-02-10 02:10:30 +01:00
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2016-06-26 15:53:34 +02:00
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ScriptServer::unregister_language(script_language_gd);
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2014-02-10 02:10:30 +01:00
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if (script_language_gd)
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2017-03-05 16:44:50 +01:00
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memdelete(script_language_gd);
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2014-02-10 02:10:30 +01:00
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if (resource_loader_gd)
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2017-03-05 16:44:50 +01:00
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memdelete(resource_loader_gd);
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2014-02-10 02:10:30 +01:00
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if (resource_saver_gd)
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2017-03-05 16:44:50 +01:00
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memdelete(resource_saver_gd);
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2014-02-25 13:31:47 +01:00
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}
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