godot/platform/windows/SCsub

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#!/usr/bin/env python
import os
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Import('env')
from platform_methods import run_in_subprocess
import platform_windows_builders
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common_win = [
"context_gl_win.cpp",
"crash_handler_win.cpp",
"os_windows.cpp",
"ctxgl_procaddr.cpp",
"key_mapping_win.cpp",
"joypad.cpp",
"power_windows.cpp",
"windows_terminal_logger.cpp"
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]
restarget = "godot_res" + env["OBJSUFFIX"]
obj = env.RES(restarget, 'godot_res.rc')
common_win.append(obj)
prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if env['vsproj']:
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))