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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "register_types.h"
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# include "gdnative/gdnative.h"
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# include "gdnative.h"
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# include "io/resource_loader.h"
# include "io/resource_saver.h"
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# include "nativearvr/register_types.h"
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# include "nativescript/register_types.h"
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# include "core/engine.h"
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# include "core/os/os.h"
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# include "core/project_settings.h"
# ifdef TOOLS_ENABLED
# include "editor/editor_node.h"
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# include "gd_native_library_editor.h"
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// Class used to discover singleton gdnative files
void actual_discoverer_handler ( ) ;
class GDNativeSingletonDiscover : public Object {
// GDCLASS(GDNativeSingletonDiscover, Object)
virtual String get_class ( ) const {
// okay, this is a really dirty hack.
// We're overriding get_class so we can connect it to a signal
// This works because get_class is a virtual method, so we don't
// need to register a new class to ClassDB just for this one
// little signal.
actual_discoverer_handler ( ) ;
return " Object " ;
}
} ;
Set < String > get_gdnative_singletons ( EditorFileSystemDirectory * p_dir ) {
Set < String > file_paths ;
// check children
for ( int i = 0 ; i < p_dir - > get_file_count ( ) ; i + + ) {
String file_name = p_dir - > get_file ( i ) ;
String file_type = p_dir - > get_file_type ( i ) ;
if ( file_type ! = " GDNativeLibrary " ) {
continue ;
}
Ref < GDNativeLibrary > lib = ResourceLoader : : load ( p_dir - > get_file_path ( i ) ) ;
if ( lib . is_valid ( ) & & lib - > is_singleton_gdnative ( ) ) {
file_paths . insert ( p_dir - > get_file_path ( i ) ) ;
}
}
// check subdirectories
for ( int i = 0 ; i < p_dir - > get_subdir_count ( ) ; i + + ) {
Set < String > paths = get_gdnative_singletons ( p_dir - > get_subdir ( i ) ) ;
for ( Set < String > : : Element * E = paths . front ( ) ; E ; E = E - > next ( ) ) {
file_paths . insert ( E - > get ( ) ) ;
}
}
return file_paths ;
}
void actual_discoverer_handler ( ) {
EditorFileSystemDirectory * dir = EditorFileSystem : : get_singleton ( ) - > get_filesystem ( ) ;
Set < String > file_paths = get_gdnative_singletons ( dir ) ;
Array files ;
files . resize ( file_paths . size ( ) ) ;
int i = 0 ;
for ( Set < String > : : Element * E = file_paths . front ( ) ; E ; i + + , E = E - > next ( ) ) {
files . set ( i , E - > get ( ) ) ;
}
ProjectSettings : : get_singleton ( ) - > set ( " gdnative/singletons " , files ) ;
ProjectSettings : : get_singleton ( ) - > save ( ) ;
}
GDNativeSingletonDiscover * discoverer = NULL ;
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static void editor_init_callback ( ) {
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GDNativeLibraryEditor * library_editor = memnew ( GDNativeLibraryEditor ) ;
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library_editor - > set_name ( TTR ( " GDNative " ) ) ;
ProjectSettingsEditor : : get_singleton ( ) - > get_tabs ( ) - > add_child ( library_editor ) ;
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discoverer = memnew ( GDNativeSingletonDiscover ) ;
EditorFileSystem : : get_singleton ( ) - > connect ( " filesystem_changed " , discoverer , " get_class " ) ;
}
# endif
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godot_variant cb_standard_varcall ( void * p_procedure_handle , godot_array * p_args ) {
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godot_gdnative_procedure_fn proc ;
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proc = ( godot_gdnative_procedure_fn ) p_procedure_handle ;
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return proc ( p_args ) ;
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}
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GDNativeCallRegistry * GDNativeCallRegistry : : singleton ;
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Vector < Ref < GDNative > > singleton_gdnatives ;
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void register_gdnative_types ( ) {
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# ifdef TOOLS_ENABLED
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
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EditorNode : : add_init_callback ( editor_init_callback ) ;
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}
# endif
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ClassDB : : register_class < GDNativeLibrary > ( ) ;
ClassDB : : register_class < GDNative > ( ) ;
GDNativeCallRegistry : : singleton = memnew ( GDNativeCallRegistry ) ;
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GDNativeCallRegistry : : singleton - > register_native_call_type ( " standard_varcall " , cb_standard_varcall ) ;
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register_nativearvr_types ( ) ;
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register_nativescript_types ( ) ;
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// run singletons
Array singletons = ProjectSettings : : get_singleton ( ) - > get ( " gdnative/singletons " ) ;
singleton_gdnatives . resize ( singletons . size ( ) ) ;
for ( int i = 0 ; i < singletons . size ( ) ; i + + ) {
String path = singletons [ i ] ;
Ref < GDNativeLibrary > lib = ResourceLoader : : load ( path ) ;
singleton_gdnatives [ i ] . instance ( ) ;
singleton_gdnatives [ i ] - > set_library ( lib ) ;
if ( ! singleton_gdnatives [ i ] - > initialize ( ) ) {
// Can't initialize. Don't make a native_call then
continue ;
}
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void * proc_ptr ;
Error err = singleton_gdnatives [ i ] - > get_symbol (
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" godot_gdnative_singleton " ,
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proc_ptr ) ;
if ( err ! = OK ) {
ERR_PRINT ( ( String ( " No godot_gdnative_singleton in \" " + singleton_gdnatives [ i ] - > get_library ( ) - > get_active_library_path ( ) ) + " \" found " ) . utf8 ( ) . get_data ( ) ) ;
} else {
( ( void ( * ) ( ) ) proc_ptr ) ( ) ;
}
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}
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}
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void unregister_gdnative_types ( ) {
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for ( int i = 0 ; i < singleton_gdnatives . size ( ) ; i + + ) {
if ( singleton_gdnatives [ i ] . is_null ( ) ) {
continue ;
}
if ( ! singleton_gdnatives [ i ] - > is_initialized ( ) ) {
continue ;
}
singleton_gdnatives [ i ] - > terminate ( ) ;
}
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singleton_gdnatives . clear ( ) ;
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unregister_nativearvr_types ( ) ;
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unregister_nativescript_types ( ) ;
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memdelete ( GDNativeCallRegistry : : singleton ) ;
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# ifdef TOOLS_ENABLED
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if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) & & discoverer ! = NULL ) {
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memdelete ( discoverer ) ;
}
# endif
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// This is for printing out the sizes of the core types
/*
print_line ( String ( " array: \t " ) + itos ( sizeof ( Array ) ) ) ;
print_line ( String ( " basis: \t " ) + itos ( sizeof ( Basis ) ) ) ;
print_line ( String ( " color: \t " ) + itos ( sizeof ( Color ) ) ) ;
print_line ( String ( " dict: \t " ) + itos ( sizeof ( Dictionary ) ) ) ;
print_line ( String ( " node_path: \t " ) + itos ( sizeof ( NodePath ) ) ) ;
print_line ( String ( " plane: \t " ) + itos ( sizeof ( Plane ) ) ) ;
print_line ( String ( " poolarray: \t " ) + itos ( sizeof ( PoolByteArray ) ) ) ;
print_line ( String ( " quat: \t " ) + itos ( sizeof ( Quat ) ) ) ;
print_line ( String ( " rect2: \t " ) + itos ( sizeof ( Rect2 ) ) ) ;
print_line ( String ( " rect3: \t " ) + itos ( sizeof ( Rect3 ) ) ) ;
print_line ( String ( " rid: \t " ) + itos ( sizeof ( RID ) ) ) ;
print_line ( String ( " string: \t " ) + itos ( sizeof ( String ) ) ) ;
print_line ( String ( " transform: \t " ) + itos ( sizeof ( Transform ) ) ) ;
print_line ( String ( " transfo2D: \t " ) + itos ( sizeof ( Transform2D ) ) ) ;
print_line ( String ( " variant: \t " ) + itos ( sizeof ( Variant ) ) ) ;
print_line ( String ( " vector2: \t " ) + itos ( sizeof ( Vector2 ) ) ) ;
print_line ( String ( " vector3: \t " ) + itos ( sizeof ( Vector3 ) ) ) ;
*/
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}