Rémi Verschelde
056ef55720
Merge pull request #39689 from Calinou/new-assetlib-icon
...
Replace the AssetLib tab icon with a less confusing design
2020-06-20 11:18:29 +02:00
Rémi Verschelde
79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
...
Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
PouleyKetchoupp
4501771fd8
Set proper file type attribute for OSX zip export
...
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Hugo Locurcio
ebabedc615
Replace the AssetLib tab icon with a less confusing design
...
This closes https://github.com/godotengine/godot-proposals/issues/818 .
2020-06-20 00:50:41 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
...
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde
3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
...
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
...
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
73cbe3d9da
Merge pull request #39684 from asmaloney/FileAccessBuffered-init
...
Ensure FileAccessBuffered structs are properly initialized
2020-06-19 23:43:46 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
...
Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Rémi Verschelde
6d8c14f849
Merge pull request #39690 from Calinou/remove-toolbutton
...
Remove ToolButton in favor of Button
2020-06-19 23:09:49 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3
Prevent having spaces in signal's method in Connect Dialog
...
Fixes : #39647
2020-06-19 21:24:06 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
...
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Rémi Verschelde
cb9d02a8d1
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
...
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19 20:02:26 +02:00
Yuri Roubinsky
c857d77d84
Merge pull request #32751 from Chaosus/shader_const_array
...
Implemented global const array to shaders
2020-06-19 20:09:38 +03:00
Rémi Verschelde
a8d302bd4f
Merge pull request #39678 from akien-mga/universae-fenestras
...
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19 18:54:34 +02:00
Rémi Verschelde
d5c659c992
Merge pull request #39652 from paulloz/generics-getnodesingroup
...
[mono] Implement generics GetNodesInGroup
2020-06-19 18:52:36 +02:00
Andy Maloney
37a2a5a997
Ensure FileAccessBuffered structs are properly initialized
2020-06-19 11:36:28 -04:00
Yuri Roubinsky
868781603a
Merge pull request #34305 from Chaosus/vs_sampler_improvements
...
Added Texture2DArray support to visual shaders
2020-06-19 18:09:21 +03:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Rémi Verschelde
ac2c143420
Merge pull request #39665 from Sl3dge78/animation_save_name
...
Autofilled path gets set properly on animation subresources saving
2020-06-19 16:46:08 +02:00
Rémi Verschelde
08ef0aab16
Export: Rename 'Windows Universal' to 'UWP'
...
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Yuri Roubinsky
636a9d9f50
Implemented global const array to shaders
2020-06-19 16:04:54 +03:00
Rémi Verschelde
1cd8e835be
Merge pull request #39659 from asmaloney/macos-command-backspace
...
[macOS] Command-backspace in line edit
2020-06-19 13:19:39 +02:00
Rémi Verschelde
3eab3c10b5
Merge pull request #39641 from akien-mga/mono-always-define-options
...
Mono: Always define options in main.cpp to keep them in docs
2020-06-19 12:53:33 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
...
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Rémi Verschelde
73a1c6475e
Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifier
...
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
2020-06-19 10:33:34 +02:00
Hugo Locurcio
fdb89a3f9a
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
...
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.
This is a slight breaking change as export presets will need to be
updated to account for this change.
See https://github.com/godotengine/godot-docs/pull/3295 .
2020-06-19 09:59:38 +02:00
Paul Joannon
183dc04d70
[mono] implement generics GetNodesInGroup
2020-06-19 08:49:24 +02:00
Rémi Verschelde
9562fb900e
Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono
...
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19 07:50:34 +02:00
Sl3dge78
d731f43794
Autofilled path gets set properly on animation subresources
2020-06-19 01:22:36 +02:00
Andy Maloney
7433c9d40c
[macOS] Command-backspace in line edit
...
Make command-backspace in line edit work like other macOS applications.
If there is a selection, command-backspace deletes the selection.
If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.
This addresses part of godotengine/godot#23548
2020-06-18 17:45:40 -04:00
unknown
d191a8b9f8
adding check for syskeydown on control and alt
2020-06-18 14:36:22 -07:00
Sl3dge78
95cd74fc4b
Fix #20467 . The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-18 23:12:22 +02:00
Rémi Verschelde
2b6bbf8dce
Mono: Always define options in main.cpp to keep them in docs
...
Otherwise generating docs with non-Mono builds removes them,
which is not so convenient for the documentation work.
2020-06-18 12:06:24 +02:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
...
Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Rémi Verschelde
dfa5f88c11
doc: Fix rebase error from #39589
2020-06-18 11:34:10 +02:00
Rémi Verschelde
e9288ed0fb
Merge pull request #39589 from Calinou/doc-csharp-classes
...
Document Mono-specific classes
2020-06-18 11:25:05 +02:00
Maganty Rushyendra
c7a8dc7bb9
Fix editor texture preview for certain specific dimensions
...
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Hugo Locurcio
24a8d43272
Document Mono-specific classes
...
This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
...
Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
...
Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Rémi Verschelde
47eb607cc3
Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-position
...
Restore previous mouse position when leaving the editor freelook mode
2020-06-18 09:51:56 +02:00
Michael Belousov
60fcefba69
return boxed long when marshalling a godot int to mono runtime in dynamic contexts
2020-06-17 17:16:17 -04:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
...
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
...
- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
2020-06-17 20:02:46 +02:00
Rémi Verschelde
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
...
GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
Thakee Nathees
9325671faa
GDScript debugger incorrect error line fixed
...
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
Rémi Verschelde
84e7552f83
Merge pull request #39622 from akien-mga/docdata-skip-empty-scripting-langs-builtins
...
DocData: Skip language-specific ClassDoc without methods/constants
2020-06-17 15:52:15 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Rémi Verschelde
7cde0e4ab9
Merge pull request #39611 from aaronfranke/t2d-rot-atan2
...
Simplify and fix Transform2D get_rotation
2020-06-17 13:04:30 +02:00